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Ginormous 
. Poster 























Gremlin’s springiest star is set to bounce straight back 
into a new adventure. 

Following his world saving exploits against the evil toy 
goblin and his monstrous toys, Thing’s enjoyed his much 
needed recuperation, oiled his spring and is now raring 
to go. What next?... he must finish the job properly and halt 
the factory computer auto producing these hideous toys. 

But as superfit as he is and fast as he can move there’s 
danger hidden around every bend... goblins lurking to 
drain his oil, water rushing to bowl him over, iron chickens 
fielding dastardly deadly eggs. 


A quick hand and dogged determination are needed if 
you’re to get anywhere with Thing in his latest escapade. 

Fast and furious action is the order of the day and a 
good sense of direction would be helpful to guide Thing 
round such a complex location. 

Available on 

CBM64/128 AMSTRAD SPECTRUM 48/128K 

£ 9.99 c £ 9.99 c M SX 

£ 14.99 d £ 14.99 d £ 7.99 c 


Alpha House, 10 Carver Street, 
Tel: 0742 753423. Sheffield, SI 4FS. 


Quartz Halogen Po 
Op’ headlights just 
like a Porsche 924. 


Audible warning device 
pressing results in a 
‘boing, boing, boing’ 


noise. 


Trendy designer cut 
off T-Shirt (causes 
nasty draught round 
your coils). 


Stupid grin, take « 
look in the mirror i 
playing this game 
See what we mea 


All round inde 
coil spring suspension 
guaranteed for over 
100,000 boings. 


Leather boinging gloves for 
a sure fire grip on that 
joystick. 


Size 14 racing tread 
flippers for inflight 
stability and a sure¬ 
footed landing. 


GREMLIN GRAPHICS 
SOFTWARE LTD 


Extra large flappy 
cheeks, watch out 
for tweaking 
grandads. 







































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Lapel 
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games 

£** 

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Gremlin Graphics SoFtware Limited, Alpha House, 
10 Carver Street, SheFField SI 4FS. Tel: 0742 753423 















— 


' V 


From Taito Corporation w 
comes the last word in planet combat 
"^-tfdSEr* Multi screen 


realistic graphics spectrum COMMODORE 
and all the coin-op 

^ features. _ 

UUUILi SPECTRUM AMSTRAD 


1 imagine Software Ltd.,; 6 Central Street, Manchester M2 5NS, Telephone; 061-832 6633. Telex; 66997. 

Licensed from © Taito Corp., 1986 Programmed for Amstrad, Spectrum, Commodore by Imagine Software. 




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HYDROFOOL 

FTL 


Sweevo’s 
back — 
this is the 
dawning of 
the age of aquarium! 


PREVIEWS 


Sneaky peeks of the next four weeks. 

• Strikel/Mastertronic 

• Pass Your Driving Test/Audiogenic 

• The Pawn/Rainbird 

• Alien Evolution/Gremlin 

• Army Moves/Ocean 

• Zynaps/Hewson 

• Gunship/Microprose 

• F-15 Strike Eagle/Microprose 

• The Big Sleaze/Piranha 
• Leviathan/English Software 

• The Mystery Of Arkham Manor/Melbourne House 

• Bubbler/Ultimate 

• Express Raider/US Gold 

• Cosmic Shock Absorber/Martech 

• Super Robin Hood/Code Masters 

• Chronos/Mastertronic 


. • 




hMAMh 


Sixty billion games reviewed this 
issue!* 

• Psi-5 Trading Company/US Gold 
• Star Raiders 11/Electric Dreams 

• Koronis Rift/Acti vision 

• Auf Wiedersehen Monty/Gremlin 

• Nemesis/Konami 

• Krakout/Gremlin 

• Gauntlet: The Deeper Dungeons/US Gold 

• Big Trouble In Little China/Electric Dreams 

• President/ Addictive 

• Tomb Of Syrinx/The Power House 

• Doc The Destroyer/Melbourne House 
• Rasterscan/Mastertronic 

• Kinetik/Firebird 

• Throne Of Fire/Melbourne House 

• Trivial Pursuit: Baby Boomer Edition/Domark 


Head Over Heels 

Ocean’s new game’ll turn you A 
over T! 




The Sentinel 

Firebird’s King of the Castle! (Get 
down you dirty rascal!) 



Into The Eagle’s Nest 

Fly through Pandora’s unbeatable 
game with the YS map. 


Mike Gerrard PAWk over Gilsoft’s 
new adventure writing utility. 

Plus reviews of The Sidney Affair, The Crown 
and Four Minutes To Midnight . 



I Hack Free Zone.31 

Improve your Hex life! 

Task Force.60 

More riotous assembly with Ian 
Hoare! 


18 Prizes Must Be 1 
\Non« 1 

hree com ^fg e 0 f'Hydrofool, 
sts, 50 C °P'®, The Maltese 
iiveVld |o S copSofThe Big 

alcon, 30 copies . The 


mmmzmm 

Jack The Nipper.63 

Jack puts the bootee in! 


Frontlines.4 

So what’s news? 

Letters.15 

If you’re gonna do it, do it — 
write! 

YS Subs.24 

Hit List 26 

The hot hits in this month’s 
chart. 

Compo Winners.71 

Come on down! The prize is 
right! 

YS T-Shirts.76 

Fanzine Winners.87 

Input Output.88 

Your Sinclair Back 

Issues.100 

Your Spectrum Back 

Issues.102 

T’zers.104 


The lunatics have taken over 
the asylum! 


■ydurI 



EDITOR Teresa Maughan 
PUBLISHER Roger Munford 
SUBSCRIPTIONS Suzie 
Matthews 
01-631 1433 

ADVERTISEMENT ENQUIRIES 
Mark Salmon, Julian Harriott 
01-5800504/631 1433 
Your Sinclair , Dennis Publishing 
Ltd, 14 Rathbone Place, London 
W1P1DE, 






















































SPRCE-THE FIRRL 



These are the voyages of the starship Sinclair. Its five year mission — to 
destroy strange new aliens, to seek out news stories and new lunches, 
to boldly split infinitives where no news page 
has split infinitives before! 




- m 


THE 




HEY, YS READERS, YOU’RE NOT COMPLETELY 
UNEMPLOYABLE AFTER ALL! 

Yep, according to serious people’s paper the Times (‘We’re extremely serious’) 
you’re more likely to make the grade as a commercial air pilot if you have “a 
natural talent for computer games”! Testing recently began at the new British 
Airways pilot training school on 3,000 candidates vying for just 100 places, 
and skilled joystick jugglers (are you listening, Konix) are confidently expected 
to come out on top. “Research has shown that those who are good at video 
games are self-selectors; they play because they are good at it and not the 
other way round,” says the school’s head honcho Captain Colin Barnes. 

Yahay! Frontlines could have told you that. 


More news of CRL's Oink, the gar 
based on the porcine IRC cor 
of the same name. Hardnosed 
investigative newshog Phil Snout 
recently truffled up some inside 
info over a light lunch with some 
swine from CRL, and the game, 
due in August, is supposed to be a 
real porker... er, corker. 

But haven't we said all this 
before (Yes, don't be 
a boar! Ed). 



STAR TREK IV - 
REVENGE OF THE 
BATHCHAIRS 

In which Captain Kirk 
and his geriatric crew 
save the world again, 
this time with a 
couple of whales, 
neither of which is 
Scotty. I mean, is that 
man fat or is he fat? 
Meanwhile Spock, with 
a voice like an 
underground car park, 
is wandering around 
in a robe keeping his 
hands warm. Wagga 
wagga! Ah, but it’s 
great, the best film in 
the Star Trek series so 
far and I want to see 
it again. Didja know 
there’s a whole noo 
series on TV in autumn 
called ‘Star Trek: the 
New Generation ’? And 
that Beyond still hasn’t 
finished the Star Trek 
game? And that Sulu 
is 53? Opening hailing 
frequencies, Captain... 


S iggep asss: 

M Bon rS !° fix ’ Ca P tain ” n ° reasoa “«’»take 

Captain^"* ° f 6ner9y weVe encountered before, VS “ W * 

**« 

■is&. 


Mmm! Scrummy! There's 
nothing we Frontliners like 
more than a tasty joystick 
for tea, and those crazy 
leek-eaters at Konix are 
obviously of like 
disposition. Here are 
Sandra and Wyn 
Holloway colebrating 
their 300,000th Speed 
King joystick by eating it, 
microswitches an' all. 
Meanwhile Konix is 
carrying out a 'waggle' 
test on the Speed King — 
so far the lucky joystick 
chosen has had two 
weeks on a waggling 
machine at 450 rpm, and 
it's still working! Would 
yours last as long? Oo-er! 


















So who's this curvacious mound of sensuous fiesh? ( Wot, the one 
standing next to Maria Whittaker? Ed). And who's the pillock on 
the right with the enormous weapon? Well, from I to r, it's Michael 
Vanwigk (now you know why he has such a mean expression) with 
his 53" chest and 31" waistline (Phil in reverse). Then there's 
Starbird cheesecake Ms Whittaker (she of the chocolate mousse 
tastings) and finally poor old Steve Brown, designer of Palace 
Software's new game Barbarian (see T'zers). Yes, you thought 
there'd be a game at the end of it somewhere, didn't you. Still, 
Steve doesn't look that unchuffed, does he? 



1 Do you remember our promise of a crossword in YS? Well, 

* here it is! It's been sent in by Paul Walker of Warrington in 
Cheshire, who'll be receiving a little something very soon 
'cos Frontlines was so impressed with it. Also, if you send in 
your solution before June 30th and yours is one of the first 
five correct solutions pulled out of the hat, you'll win a YS 
Goody Bag! So get solving, guys (and gals) 'cos you ain't 
got long, and it ain't a complete piece of cake! 



ACROSS 

1 Chews on a byte, perhaps? (7) 

8 What every YS reader wants 
published (6) 

9 Often seen in the back of car 
windows (7) 

10 To dislike intensely (6) 

12 Like the graphics in Sam Fox's 
Strip Poker? (5) 

14 Expression of regret for 3/4 of a 
girl (4) 

15 What a QL has that a Speccy 
hasn't (7) 

16 Graphic symbol, used in The 
Fourth Protocol (4) 

17 Blame me for this peach of a 
sweet (anag.) (5) 

18 Facet of Bug Byte's assembler? 
( 6 ) 

.22 From refs — come together 
again (anag.) (7) 

23 One of the few racing sports 
that isn't a computer game yet (2, 4) 

24 What a Commie 64 user has for 


L- 


DOWN 

2 Peripherals are useless without 
these (10) 

3 Know a BCD and surrender 
perhaps? (anag.) (4, 4) 

4 This clue's not odd (4) 

5 Breed of dog that goes with 19 
down (4) 

6 Eye complaint (4) 

7 Trap a Commie 64 user into 
admitting he's one (anag.) (4) 

10 What you do when you're given 
a picture of Sam (wahay) Fox (5) 

11 These weapons aren't dumb! (5, 

5) 

13 Pen it — that's absurd (anag.) (5) 

14 Large space rock (8) 

18 You'll need this sort of 'rithm' if 
you're programming (4) 

19 Where would YS be without a 
good... (4) 

20 Type of store used before chips 

( 4 ) 

21 Adjective used to describe YS (4) 



UP PERISCOPE! 

Wow! Hey, hipsters, have you heard 
about the Y5 Subs Club ? It's written by 
that well-known and much loved 
contributor to YS, Mike Gerrard and if 
you subscribe to Your Sinclair, you'll 
automatically become a member. This 
means that not only will you get 
twelve warm and frootly issues of YS 
landing on your doormat at the rate of 
one a month, along with your free 
Ocean game, but also twelve issues of 
the YS Subs Club newsletter. You'll find 
all the hot (ouch!) news from the Speccy world, money off all 
sorts of tasty items, games to win, posters to win, free 
subscriptions to win - loads and loads of whizzo stuff, in 
fact. 


YS GOES TO WAR! 

Looked at the Wargames 
Feature yet? Well, scoot 
along to page 35 and 
have a dekko. Impressive, 
eh? Once it's inspired you 
to give a wargame a go, 
you'll be interested to 
know that PSS, one of the 
top companies publishing 
computer wargames, runs 
a mail order service called 
Wargames Direct. You 
can buy wargames for any 
computer, including the 
Speccy, and there's a full selection, not only of games published in this 
country, but also in the USA! Wargames Direct's address is 452 Stoney 
Stanton Road, Coventry CV6, so write off for all the information you need! 


SHAKIN' ALL OVER! 

Shake, the fabbo music tape mag, will 
now be featuring two bands on each 
new tape! Kerrangggg! Piccies on your 
screen and sound from your Speccy! 
Clanggg! If you want the latest copy of 
Shake! zip off £1.99 to Keep Publishing 
Ltd, Suite 3.2, Epic House, Charles 
Street, Leicester LEI 3SH. Chinga, 
chinga waah waah. Get down 'n' get 
with it, hep cats! 




MUSIC MAGAZINE 
I FORSPECTRUMS 


I PROGRAMS A 
DED MUSIC^fl 


COMPUTER PROGRAMS 
& RECORDED MUSIC., 

SPECTRUM 
48K 


R Tape Loading Error; 0.1 

If you bought the last 
issue of YS with Ocean's 
super Road Race game 
on the cover, and you're 
having loading problems, 
there are two things you 
can do about it — 

1 Buy a small screwdriver 
and adjust the asimuth on 
your tape recorder, as 
this can sometimes cure 
faults like this, or 

2 Send your tape back to 
YS at the following 
address: Road Race 
Returns Department, Your 
Sinclair, PO Box 320, 

London N21 2NB and a 
new one'll come winging 
its way round your ear 
before you can say "I 
wonder when I'll get my 
new..." (clunk!) 



We bet you're wondering why 

^asa 9 ' a ' u " OU P 

eO< s ^ 




there n 


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Jfe!tPjbane^Q51-630 3013„ 


24 hr Ansafone 


LTD 

37 Seaview Road 
Wallasey, Merseyside 
L45 4QN 
051-691 2008 




Phone orders 


Spectrum 128 + 2. £144.95 

Spectrum 128 + 2 pack. £153.95 

Spectrum 128. £119.95 

Spectrum Plus. £89.95 

Amstrad 464 + Monochrome. £189.95 

Amstrad 6128 + Monochrome. £289.95 

Spectrum Power Supply (inc post). £9.95 

Amstrad 6128 + colour monitor. £379.95 

Data Recorder. £24.95 

Cassette Lead. £1.59 

ZX Service Manual. £29.95 

ZX Spec Keyboard Mat. £5.95 

ZX Spec Keyboard Membrane. £3.99 

ZX Spec Template. £3.50 

ZX Spec Jack Socket. £0.75 

ZX Power Socket. £1.25 

2m TV/Comp Lead. £2.49 

1m TV/Comp Lead. £1.59 

ZX + Membrane. £8.50 

Spectrum to Spec + Kit. £29.95 

DK Single Port J/S Int. £7.99 

DK-Light Pen/Interface. £15.99 

DK-3 Channel Sound. £24.50 

DK Speech Synthesizer. £23.95 

Dual Ports. £9.95 

*Joystick-(S.S) — Steel shaft* 

*Joystick-(M.S)« Microswitched* 

Pro Ace. £9.95 

Micro Ace (S.S) (M.S). £15.95 

Zip Stik-New Model (S.S) (M.S). £19.95 

Ram print with Ram write. £31.95 

Genie Assembler.. £8.95 

Ram Music Machine. £47.50 

Vulcan Gunshot I. £6.50 

Arcade by Euromax (S.S) (M.S). £17.95 

Robtek Robot Interface. £29.95 

New 'Microblaster' (S.S) (M.S). £14.95 

Konix Speedking (S.S) (M.S). £11.95 

Joyball (M S). £13.95 

Microstick (M/S) Joystick. £5.95 

Kempston Pro Joystick Interface. £15.95 

Tristate Joystick l/F. £12.95 

Cheetah 125 +. £7.50 

Cheetah Mach I (M.S). £13.50 

Quickshot II. £7.50 

Joystick ( + 2) Selector Cable. £2.99 

Joystick Extension (3m). £9.95 

3V 2 in Lockable disc box holds 90.£10.99 


SPECTRUM 
128 SOFTWARE 


DK-Programmable J/S l/F. £18.95 

Cheetah Spectrum. £24.50 

Cheetah Sound Sampler. £44.95 

Cheetah Midi Interface. £49.95 

128 to Midi Lead. £9.95 

56W Extension Cable. £9.95 

56W Double Extension Cable. £14.95 

TV/Computer Splitter. £2.99 

Kempston Mouse with Rainbird 

'Art Studio'. £69.95 

QL Disc Interface. £99.95 

128 QL Centronics Interface. £19.95 

Kempston Disc Interface. £85.00 

Centronics 'E' Printer l/F. £39.95 

L Print III SER/CENT Interface. £32.00 

L-Print Centronics Lead. £12.95 

L-Print Serial Lead. £12.95 

lnt-1 to Epson. £9.95 

Int i to Brother. £14.95 

Opus Centronics Lead. £9.95 

Opus Serial Lead. £9.95 

Rotronics Centronics Lead.£14.95 

Rotronics Serial Lead.£14.95 

Microdrive Extension. £6.99 

On/Off Switch (Plus). £4.95 

QL Joystick Adaptor. £5.95 

QL/Brother Serial. £9.95 

Spec + Dust Cover. £4.99 

Timex/Alphacom Thermal Paper 

5 Rolls (inc post).£11.50 

ZX-Thermal Paper (5 Rolls). £9.50 

Voyager 7/S-W/INT.£129.95 

New Beta Plus Disk System. £89.95 

Beta Disk Interface... £59.95 

Robcom Head Alignment. £4.95 

Saga Emperor Keyboard. £44.95 

Saga Elite Keyboard. £69.95 

Multiface I. £39.95 

Multiface 128. £44.95 

Complete Disciple/800K DSDD 

back up system.£229.95 

4 Pack Microdrives. £7.95 

Single Microdrives. £1.99 

Disciple Disc/Printer Interface. £89.95 

KAO 3%" SS Disks (10) (branded). £16.95 

Cumana/Opus 5%" 80T Drive + 

Disk Interface. £179.95 

QL Disk Drive (3V') . £99.95 


Amstrad DMP 3000. £169.95 

Tatung TP100 Printer (Cent.) 

AMS DMP 4000. £199.95 

11"x914" Paper (1000 sheets). £10.95 p&p 

11"xgy 2 " Paper (2000 sheets). £16.95 inc. 

DMP2000 Ribbons. EA £5.95 

Tatung/Welco Ribbons. EA £4.99 

Currah Microslot (2-Way Expandable 

Motherboard). £6.95 

25 DS/DD 3.5" discs. £39.95 

Currah Speech. £21.95 


SOFTWARE 


Tasword Two. £12.95 

Tasword 128 OR+ 2. £12.99 

Tasprint.. C.£9.50 M.£10.95 

Tascopy. C.£9.50 M.£10.95 

Tasword Three. M.£ 15.95 

Tasdiary (M/D Only). £9.50 

Taswide (Screen Stretcher). £5.50 

ALL CURRENT TITLES STOCKED* 

Paperboy. £6.75 

Sky Runner. £6.99 

Trivial Pursuit. £12.95 

Hive. £8.50 

10th Frame. £6.75 

Glider Rider. £7.25 

Ace by Cascade. £7.95 

Cascade Tape '50'. £7.95 

Crystal Castles. £7.95 

Gauntlet. £6.99 

Classic Collection. £7.99 

Jail Break. £6.99 

Computer Hits III. £7.95 

Konami Golf. £6.75 

Donkey Kong. £6.95 

Marble Madness Construction. £7.75 

Great Escape. £6.75 

Zulu War. £7.50 

Empire. £7.99 

Stars on 128. £8.50 

Education 3 Pack for 5-8 year. £5.99 

Here and There with Mr Men. £6.99 

5 Star Games. £7.99 

Xevious. £8.50 

Sigma 7. £7.99 


Vera Cruz. £7.50 

Star Glider.£12.95 

Murder off Miami. £6.50 

Shockway Rider. £6.99 

Graphic Adventure Creator. £18.95 

Revolution. £7.50 

Hardball.. £7.50 

Flunky. £6.95 

Konami Coin Ops. £8.50 

Light Force. £7.99 

Contact Sam Cruz. £6.99 

Enduro Racer. £7.95 

QL Steve Davis. £13.95 

QL Bridge Player. £16.95 

QL Hyperdrive. £13.50 

Aerojet. £7.95 

Nosferatu. £7.99 

Koronis Rift. £6.99 

Animator I. £8.50 

Waterloo. £8.50 

Hit Pack. £8.50 

Strike Force Harrier. £8.50 

Shadow-Skimmer. £7.99 

PSI Chess. £8.50 

Nemesis. £6.99 

Short Circuit. £6.99 

War... £6.99 

PSI 5 Trading Co. £6.50 

Indoor Sports. £7.50 

The Writer. £12.95 

Devpac 4.. £13.99 

Aliens. £6.50 

Laser Basic. £13.95 

Laser Compiler. £18.95 

Music Typewriter. £9.50 

Trivial Pursuit (young players). £12.95 

Scrabble. £6.95 

Junior Trivial Pursuit. £12.95 

Advanced Art Studio 128. £21.95 

Vulcan. £8.50 

SAS. £7.99 

Samurai. £6.50 

World Games. £7.50 

Nemesis. £6.50 



7.99 


Fist II. £6.99 

UCHI MATA • MATCHDAY • HACKER 

HUNCHBACK III • PLANETS • 

STARS ON 128 • TARZAN • 

COSMIC SHOCK ABSORBER • 

BALLBLAZER • BARRY McGUIGAN 
BOXING • GHOSTBUSTERS • 


• FAIRLIGHT • LITTLE 
COMPUTER PEOPLE • KINGDOM 
OF KRELL • VULCANO • THEY 
CALL ME TROOPER • GLADIATOR 
• SWEEVOS WORLD • 


MAIL ORDER 


CHEQUES, PO's PAYABLE TO: MICROSNIPS LTD 
add 5p in £ postage; add 10p in £ Europe. At cost to other countries 



mtcRO 

snips 



REF: YOUR SINCLAIR: Please send me your full price list. 

Name. 

Address. 

I enclose 13p stamp for return post. 



LOMBARD 


TRICITY 


CHARGECARD 


Prices correct at going to press. Errors and omissions excepted. 




















































































































































































































MICRO. 

CLINIC 


PO BOX 19 
WALLASEY 
MERSEYSIDE 
L45 4FB 



PHONE: 
051-630 3031 


WHY ARE WE DIFFERENT TO 
MOST OF OUR COMPETITORS? 


i The whole computer guaranteed for 4 months! 

ii Every computer fully soak tested before return! 

Mi All leading makes of computer repaired! 

iv We don’t say 24-hour service and then take 3-4 weeks! 

v Providing parts available we guarantee 7-day turn-round! 
























































BARGAINS GALORE AT THE SPRING 

MCROEMR 



If you have a Sinclair Computer this is the show you can't afford to miss! 


The great day is May 30th. 

One day you won’t forget if you own or use a 
Sinclair Computer. 

The Microfair is back in town. 

See everything that’s new and original for all 
the Spectrums and the QL. 

If it’s just launched you’ll find it at the 
MICROFAIR. If you want advice you can talk 
face to face with the manufacturers. If you can’t 
find it in the shops you’ll probably find it at the 
MICROFAIR. 

It’s the user-friendly show that has out-lasted 
all the rest because everyone enjoys themselves 
. . . and you can always find a bargain! 

Why not send today for cut-price advanced 
tickets. 



Underground: Nearest 
stations are Victoria, and 
St James’s Park. 

British Rail: 

Victoria Station. 

Bus Routes: 11, 24, 29, 
70, 76 and Red Arrow 507. 

Road: Signposted 
(RAC AA) Horticultural 
Halls. 


r 


SEND NOW FOR REDUCED 
PRICE ADVANCE TICKETS 

I * Send to Mike Johnston (Organiser), Dept. S.U., ZX 
MICROFAIRS, 71 Park Lane, London N17 OHG. 


■1 

I 

I 

I 

I 


Please send me.advance tickets (Adults @ £1.50) | 

Please send me.advance tickets (Child under 14 @ £1.00) j 

Name _ 

Address_ 


Please include a stamped, self-addressed envelope and make cheques/POs 
payable to ZX MICROFAIR. 



Exhibitors ring Mike or Moira on 01 801 9172 for stand availability. 














































































-PREVIEW-PREVIEW-PREVIEW- 


FUTURE SHOCKS 


Brand new games! Net out yet, but it can't be long! Unrepeatable offers! Look 
at these luverly games, only 50p each. Oh belle. Constable... 


ARMYmOvEs 

Very probably, but where? In fact, Army Moves is the first game Imagine 
has licensed from a Spanish software house, Dinamic. Calamares and two 
veg, sefior? No, waiter, paella and chips for me. Ole! It's a Green Bert- 
type shoot 'em up, with you in a jeep rumbling through war-torn 
Godknowswhere firing at helicopters, enemy jeeps and anything else that 
looks as though it might be fun to destroy. When you've reached the 
enemy base you transfer to a helicopter, giving you the opportunity for 
further violence and random mayhem. It all sounds jolly harmless (Crash! 
Yeeeuuuggghh!). Army Moves will be invading shops at any moment and 
it's £7.95 (extra blood supplied). 



Ever had the scrolls? You’ll feel as though you’ve had them all your 
life after you’ve tussled with this latest offering from Magnetic 
Scrolls through Rainbird. ‘Cos what we’re talking about here is none 
other than The Pawn, the mega-heftoid adventure that all those 
smug gits with huge expensive computers have been boasting about 
for months. Now the impossible has been achieved, as so often these 
days, and the whole kit and kaboodle has been fitted into a 128K 
Speccy, minus graphics but with all the plot and the mammoth 
vocab that the game’s become famous for. And the parser’s supposed 
to be a bit special too. Type in “Plant the pot plant in the plant pot 
with the trowel” and you won’t get a foolish “Wot?” type reply, 
unless of course you don’t have a pot plant, trowel or plant pot, but 
then you’d be a bit of a pillock, wouldn’t you? The Pawn's in the 
shops now at £ 14.95 (128K only). 



STRIKE! 


Come on lads — all out! Down 
tools (oo-er) and follow us 
through the factory gates, 'cos 
we're going for a game of ten¬ 
pin bowling. Eh? Where's the 
heroic class struggle, the workers 
united against the evil top-hatted 
Tory landlords tearing the bread 
out of the mouths of screaming 
babies and dropping their 
helpless bodies into vats of 
molten lava? What's happened 
to Arthur Scargill? Ah, but it's 


not that sort of strike we're 
talking about, brothers. This is 
Mastertronic's stab at the ever- 
popular ten-pin bowling 
simulation, and it's reet petite 
(not to mention gradely). £2.99's 
the dosh you'll have to fork out 
— that's less than 30p a pin, 
bargain-lovers. It'll be out as you 
read this, and we'll be reviewing 
it as soon as we've finished 
playing it. Clunk! Clatter clatter! 
Clang! 


ZYNAPS 


Wheee! 450 screens! Hewson has 
high hopes of Zynaps, its latest 
fizzy little shooter. It’s been 
written by Dominic Robinson, the 
man who brought Uridium to the 
Spectrum (heavenly choir) and it’s 
apparently faster then a speeding 
Renault Awesome asteroid 
storms, murderous alien minions, 


earthshattering rocketry, 
discarded weaponry and 
hyperspace units are just some of 
the things you have to deal with 
before the final conflict can begin. 
Know what that means? No, 
neither do we. Still, the 
screenshots look a treat and it’s 
out in June (£7.95, natch). 



9 



















•PREVIEW-PREVIEW-PREVIEW- 


FUTURE SHOCKS 



PASS YOUR 
DRIVING 
1 TEST 


Are you ready for your driving test? It probably depends on whether 
you've had any lessons or not. But now your fears are over (What, all 
of 'em? Ed). Yes, all of them, 'cos now you don't need to sit glued to 
the Highway Code before taking your test — just load up 
Audiogenic's latest prog (written by Supersoft from a book by Mike 
Nathensen) and you'll soon find out where you're going wrong. It's 
got forty tests of knowledge plus an exam you'll have to pass if you 
want to get through the test itself. Pass Your Driving Test is now 
reversing round a corner into your local software shop (smash) where 
you can pick it up for £7.95. 



leviathan 


O monstrous fish! O mammoth bream! O gargantuan tench! Hang on, this 
ain't no plankton eater we're talking about here, it's the latest Speccy 
game from English Software. Leviathan is a less-than-colossal spaceship 
which you have to guide through three different planet zones, with up to 
ten different alien attack waves per landscape. Coo! The idea is to 
combine a Zaxxon-type perspective with all the latest whizzy Uridium -style 
manoeuvres, to make one real zinger of a shoot 'em up. It's a tall order, 
but the screenshots are certainly not run of the mill. There'll be a review 
in the next issue — the game's out sometime in May, and the damage will 
be £7.95 (or to you madam, £7.95). 


GUN SHIP 

The challenge of flying a helicopter gunship ... kerboom! Microprose’s 
latest hyperaccurate simulation gives you the chance to fly the AH-64 
Apache, one of the world’s most advanced warrior helicopters, from the 
safety of your own Speccy. Alternatively you could, if you wish, move to 
the US, train for years to become first a top helicopter pilot, and then 
get your hair cut very short so you look slightly barmy (essential if you 
want to succeed in the American forces). But why bother? Gunship only 
costs £9.99 on the Spec, while training as a helicopter pilot could cost 
you thousands of pounds and most of your hair. The game features 
high-speed low-level flight, advanced weapon systems and 
instrumentation and who knows what else. Out in June. 



UIIMtYOS 

“In the beginning when the Lniverse was new, the seven Ruling 
Lords did create their own races, and so Wodan created Man and 
Chronos created the Mystical Dimension Weavers.” Cor lumme! If 
you were planning to put together a race of sentient beings, you can 
imagine calling them .Man’, can’t you? (Or ’Goblin" or Collarstud" or 
‘Chelsea’ or ‘Chegwin’.) But ‘Mystical Dimension Weavers' — far out! 
But as the inlay notes continue, “This however has nothing to do 
with vou, as the game is about firing groups of eight consecutive 
pixels at much larger conglomerate groups of pixels in the hope of 
amassing a memorable score.” Ah, honesty! Chronos is in fact a 
reallv ripping new shoot ’em up from Mastertronic or, more 
specifically, the clever clogses responsible for Agent X. It’ll be in the 
shops any moment now at the usual price of £1.99. 


liiiailiilik. 


♦ * 


gjjMMr gpwar gw* gmttn |«r-» 


LunU/Vi 


0002500 


io 































•PREVIEW-PREVIEW-PREVIEW 


FUTURE SHOCKS 


Saviour of the universe? Again? Ah, but this is the Cosmic Shock 
Absorber, as opposed to the Intergalactic Ignition Lights or the Universal 
In-Car Compact Disc Player. Happily strapped into your CZ Neutrozapper 
fighter, it's up to you to blast your way through the different dimensions 
of chaos (sounds like an avant garde rock band, that, doesn't it? "Yep, it's 
the latest album from The Different Dimensions Of Chaos, entitled The 
Source Of Life Itself") to find the source of life itself, the interstellar Lake 
of Protozoic Slime. Yummy custard! What Martech seems to be getting at 
is that CSA is another megazappy shoot 'em up with elements of strategy 
and fast thinking and pots of violence. What could be better? Out in the 
very near future, it'll cost £8.95. Can Earth possibly survive? (Yes. Ed). 






The Big Sleaze 


Well, dis punk came in an' he 
said, hey, look at dis game from 
Piranha, an' we said, why you 
talkin' in that silly voice, Phil, an' 
he said, well it's dis spoof of de 
great American detective gismo, 
all dose PI fellas, Philip Marlowe 
and Sam Shovel. Wassit called, 
we cried. De Big Sleaze , he 
croaked, riddled wid bullets. As 
he died in our arms (dat 
Managing Ed an' his cap gun) we 
loint dat dis was de woik of 
Foigus McNeill and Delta 4 (an 
English translation of this 


sentence is available from the 
usual address). De time is de 
1930s, and you're Sam Spillade 
with some cases to crack (Owl). 
It's tough on the streets, unless 
of course you've got a Renault 5 
(Okay yah!) The Big Sleaze is 
soon come from the fishy 
funsters at Piranha — May's the 
current deadline, and the price is 
£9.95. But if you enter our 
compo on page 41, you could 
win your very own copy, plus a 
video of The Maltese Falcon 1 . 

And dot's de truth! 


BUBBIIlk 


What’s the new Ultimate game about? Hard to tell (judging by our swift 
shufti, it looks like a cross between Marble Madness and Nightshade) 
but we’ve got one of those famous Lists of Features that always 
accompany Ashby games. So in Bubbler, you’ll find Crabs, Explosions, 
Mystery Tunnels, Scrolling Messages, Omni-Directional 3C Movement, 
Direction Gauge, Poison Bottles, Impaling Spikes, Continuous Pause, 
Mystery Bubble, Trapdoors, Automatic Collection, Multi-Angled Slopes, 
Firing Flying Saucer and Corks. Sounds like fun, dunnit? Full review in 
the next issue, but the game should be in the shops by the time you 
read this! 


“I 1 


oo 


































•PREVIEW-PREVIEW-PREVIEW- 


FUTURE SHOCKS 



◄ 




► 


STRIKE EAGLE 


It's quite a responsibility, having 
$20,000,000 worth of plane 
under your control. But you're 
that sort of guy. Tough. Mean. 
Moody. So strap into your 
ejection seat and prepare for 
take-off. Microprose's topselling 
jet fighter simulation lets you fly 
combat missions, strafe ground 
targets and engage enemy 
aircraft (it's a July wedding, by 
the way). Lots of tasteful 


missions from a chance to relive 
the Vietnam War to a 
remarkably diplomatic attack on 
Colonel Gaddafi's tent. You've 
played games set after a nuclear 
holocaust — now's your chance 
to start one. £9.99 is the 
admission price but you'll have 
to wait until June. Meanwhile, 
turn to the centre for an 
exclusive F -15 Strike Eagle 
poster! 



The bomb has gone off (poo 
gosh!) The Earth is uninhabitable, 
not unlike parts of Essex. All 
human life has withdrawn to huge 
underground complexes, where 
they've been sitting watching old 
vids of Moonlighting and feeling 
glum. And now they're even 
glummer, as the barren surface of 
their world has been taken over by 
aliens, who are claiming a sort of 
intergalactic squatters' rights, or as 
they put it — naff off or we'll melt 
you into lasagne. So the 
underground earthies send up 
Cyborg 64 (is this game on the 
right computer?) to zap the 
intruders. Trouble is, every time he 
gets 'em, they mutate into another 
form of alien, so you can never 
quite get rid of them. Tricky. Still, 
never m.r.cr, 'cos it hasn't happened 
yet. Alien Evolution is out in June 
from Gremlin, a sort of Ultimate- 
style arcade adventure which 
needs a quick eye and twitchy 
fingers. And it's only £4.99! 




Whoooh-whoooh! Casey Jones, 
steamin' an' a-rollin'! (/ don't 
wish to know that — kindly leave 
the stage! Ed). Yup, pardners, 
we're goin' trainspottin' with 
those mean coyotes at US Gold! 
Yee-hah! You know those films 
where John Wayne or James 
Stewart find themselves 
wandering along the roof of the 
train endlessly confronting men 
with black hats, evil chortles and 
obvious hygiene problems who 
are working for the corrupt 
Governor Spang? Well, Express 
Raider is that scene turned into a 


computer game, with several 
ninja masters guarding the 
rooves when most normal people 
would be sitting in their seats 
enjoying their Inter-City sizzlers 
(£7.99 including tomato ketchup). 
After you've kicked them in the 
Rockies you transfer to a horse 
and have to shoot evil train 
passengers. And all on a bright 
yellow horse! That's camouflage 
for you. Express Raider's rootin 
tootin, lootin' an shootin', an' it'll 
be out before you can say 
"Sergio Leone" at an amazing 
£8.99. 


Robin Hood, Robin Hood riding 
through the glen, Robin Hood, 
Robin Hood with his merry men. 
Sounds a bit of a smug git, doesn’t 
he? Ah, but this isn’t just Robin 
but Super Robin Hood — 
presumably he’s the only 12th 
century outlaw to wear his 
underpants on the outside of his 
trousers. Code Masters has placed 
him in the dangerous environs of 
Nottingham Casde, where he 
must rescue the luscious Maid 
Marian from the evil bearded 
Sheriff, forsooth. Of course it’s all 
just a giant excuse for another 
platform game, but so what when 
it’s as much fun as this. Like all 
CM games, Super Robin Hoods 
available at a mere £1.99, and 
you’ll find it in the shops around 
now. 


NEXT MONTH... 

...watch out for previews (or 
even reviews) of The Tube from 
Argus (no Paula Yates, sob), 
Gremlin's elastic new title Thing 
Bounces Back , Cholo from 
Firebird (well it says it'll be 
ready), Domark's The Living 
Daylights (dangly dang dan 
dadada dangly dan dan) and 
possibly news of Killed Until 
Dead , US Gold's latest 
chortlerama. Plus lots of other 
bits and pieces we haven't 
thought of yet. Can you wait? 



12 

































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WRITE TO THE ED, YS, 14 RATHBONE PLACE, LONDON W1P IDE 

This month’s top three Hit List games for the star letter. All letters win a YS badge 


SWEET MYSTERY OF 
LIFE... 

While reading the letters page 
I saw that a lot of people said 
that you were ugly and they 
don't see anything pretty in 
you in your photographs. 

Could you tell the readers this 
— I have actually met T'zer in 
the flesh (and very nice flesh it 
is too) and she is very pretty — 
the photographs don't show 
her best side (the camera 
always lies). 

How about a photo of 
Rachael Smith? I know that 
everyone wants to see how she 
looks, and I also know that she 
doesn't like to be photo¬ 
graphed. So come on Gwyn, 
push her in front of a camera. 
Also, why oh why does 
Rachael have to review the 
macho man style of games? Do 
you enjoy asking her to review 
them and then struggle with 
them? Besides, it's bad to take 
Rachael's mind off Gwyn, 
nawty T'zer! 

If you don't print this letter 
then I'll send my throbbing and 
aching heart to Hannah Smith 
from Trash instead of you, so 
there! 

Your best fan, 

Anthony A Johnson 
Willesden Green, London 

PS Did you know that 
STARTING POINT is an 
anagram of TRAINSPOTTING? 

Hannah Smith doesn't work for 
Thrash any more! So any 
throbbing things you want to 
get rid of will have to be sent 
to me! Rachael said she'd pose 
for a photo , but then Phil 
offered to take it , and she lost 
interest. She muttered 
something about 'slobbery little 
oik'... Which only leaves me to 
be bleached white in the 
blinding light of your flattery. 
Bask, bask! Ed 

LOAD O'COBRAS 

I have been reading your mag 
for nearly a year and I'm glad 
to say YS is the best magazine 
I buy. However I am displeased 
to say that having read reviews 
and previews of a few of your 
games (such as Aliens, Top 
Gun), I was very disappointed 
in the graphics. These games 
were simply rip-offs. The only 
reason they sell is because of 
the excellent films. Ocean 


made a right hash of Top Gun 
and Cobra while Electric 
Dreams cocked up Aliens! 

Another hash of an arcade 
conversion was US Gold's 
Breakthru which, played in the 
arcades was brilliant. This hash 
cost me £8.99 — I was not 
pleased. On the other hand I 
was pleased with Uridium. 
Gauntlet was another game 
with good graphics and 
playing capability. This review 
was excellent and I hope to see 
something like this in the next 
issue. So, a pretty mixed bag. 

I'm not taking it out on US 
Gold or Ocean, because they 
can and do produce very good 
games) Infiltrator, The Great 
Escape etc), so keep it up! I 
must say that your preview of 
Short Circuit was excellent and 
next time I go to our local 
games supplier I will definitely 
buy it. 

Anyway I won't bore you 
anymore. 

Duncan Stoddart (a fan) 
Marlborough, Wilts 


It's quite true that in a lot of 
cases more money is spent on 
the name of a game than the 
actual game itself, so it's 
probably best to check out the 
reviews in YS before you buy. 
And remember, our Seal Of 
Approval means that all the 
games reviews are of finished 
copies, not just screen shots, 
like in some magazines I could 
mention! Ed. Cor, you sounded 
just like Alan Whicker then! 

Phil 

DRAGON'S LAIR 

When I was looking through 
the Dragon User magazine at 
school recently, guess whose 
name I found emblazoned 
across the top of the adventure 
section? Yes, you've guessed it, 
our very own Mike Gerrard!! I 
was truly shocked — what was 
he doing in there? Was it really 
him? Did he really work for 
them? 

Hal Maughan 
Thetford, Norfolk 

PS I wonder if we are related? 


Yes, you guessed it. The man 
hiding under the cleverly 
designed pseudonym 'Mike 
Gerrard' is none other than... 
Mike Gerrard! Mike writes so 
much so fast that he's currently 
writing just about everything 
you read in computer 
magazines, except this. Ed. 

(Tee hee. Wanna bet ? Mike) 

HURDIEHO! 

I have always bought my 
games in Sweden, but they 
seem to be much cheaper in 
England. So if I want to buy 
some games from a mail order 
list, do I have to send money 
with my order or can I pay 
when the things come to the 
post office as usual? 

Per Danvind 
Sollefted, Sweden 

Most companies prefer you to 
send your money with an order. 
Don't send cash — a cheque or 
international money order is 
best. Ed 


DOODLEBUGS 


Keep on doodling — it's a doddle! Send your 
cartoons to Doodlebugs, YS, 14 Rathbone Place, 
London W1 P IDE. There's a prize of a new game 
for each cartoon printed. 



You can King Fu 21 Go to it, Kovin Rooco of Towbury Wolls. 


15 







































































LETTERS 

WOT A WAG! 

My name is Waggs. I love YS , 
in fact it's the best mag out. 
Please say hello to Hex for me. 
Now I wish to become Editor 
of YS. Why I hear you ask, well 
because I'm skill. 

Waylon "Waggs" Davies 
Newtown, Powys 

We//, unfortunately for you, my 
dearest Waggipoos, I'm much 
more skill than you! Har har. I 
said hello to Hex for you, but 
all he said was 'Humph'. Does 
this mean anything to you? Ed 

ELITE'LL JOKE 

With reference to your Elite 
scoop, you'd have to be a real 
wamalamadingdong to fall for 
that April Phoole. What sort of 
a berk would believe that red 
herring? Well certainly not me. 
So then, what's going to be my 
prize for being the first one to 
expose your little joke? 

Robert Stafford 
Swinton, Manchester 
PS I'd prefer cash rather than a 
cheque. 

Tee hee. Glad you liked our 
little jocular jape. Phil did it 
using the Multiface One, 
tickling up the resultant screen 
using Artist II. Your prize? Well, 
we're a bit short of cash at the 
moment. Have you got change 
for a herring? Ed 

ELITE'LL JOKE II 

Ho! Ho! Blimmin' Ho! Elite 
scoop? Ha! Hidden planets 
indeed! How can you expect 
me to believe your April fool if 
you make it so obvious? A.M. 
Phoole (fool!) of Berksl A dead 
giveaway. And you really blew 
it using Artist II: wrong 
character set (take a closer 
look at those g's) and a grey¬ 
scale dump when it should 
have been a simple display file 
copy. Clever though. Shame I 
switched my brain on before I 
started reading the mag! 

Yours trainspottingly, 

Andrew Lyons 
Hanwell, London 
PS If you think I'm going to 
drool over T'zer, you're wrong! 
Well, okay then, just a quick 
one. DROOOOL!! There, 
satisfied? 

Eurch, that's enough! Here, 
have a tissue. Great, you win 
the Red Kipper award... Oh 
dear,; Phil seems to have eaten 
it! Ed. No, it went to the first 
guy. Hey; shame you forgot to 
switch your brain on before 
you wrote the letter. Phil 

KILLIN JOKES 

The letters pages are becoming 



TRAINSPOTTER 

AWARD 


CAREUSS WHISKERS 

I hereby claim the trainspotter's 
award for your March issue. In 
your article on Auf 
Wiedersehen Monty you talk to 
and picture the Monty 
programmer, one Peter 
Michael. The bloke in question 
is in fact Peter Harrap unless 

depressing. All people write in 
about is to get a YS badge or 
suck up to T'zer. How about 
some good sensible topical 
issues like, should Brian Clough 
become a computer pro¬ 
grammer after his computer 
game? Did Biggies ever fly 
Concorde? Come on, we can 
do better. 

Alan McGregor 
Killin, Scotland 

How about topics like how long 
is a piece of string, or maybe 
How Ha/ is a Chinaman? Send 
your replies to Old Jokes Dept, 
Your Sinclair. Anyway , a bit of 
ego massage never did a girl 
any harm. Ed. Perv! Phil 

PYJAMA PARTY 

I can't believe how brainy I am. 

I have just invented something 
that could earn YS millions — 
Your Sinclair pyjamas. Just 
think, you could go to bed and 
read all the reviews and letters 
on your pyjamas. Your friends 
wouldn't half be jealous of 
you. This could be the new 
kinky trend for bedtime. 
Andrew Lewis 
Wallasey, Merseyside 

Whoopee, another one to add 
to my collection. Ed 

AND THE THREE BEARS! 

Having been continously 
narked off at people who write 
in giving their amazingly 
brilliant high scores on games, 

I have decided to set the 
record straight. Yes, there now 
follows the list of high scores to 
end all others, the banana boat 
of desserts so to speak (Eh? Ed). 
Rambo —• Freed the prisoners, 
made ten sequels and beaten 
Russian, Mexican, Czecho- 


you know something I don't, 
like he's gotten married to 
George Michael or something. 

While I'm writing, I'd also 
like to ask a question. Where 
do you find all those stray dogs 
who write for your tatty 
magazine? Byeee! 

AJ McNair 
London E5 

Well actually; the rumours 
about Peter and George have 
been flying round the office for 
weeks, but our lips are sealed, 
so we can't tell you any more. 
Sorry! A trainspotter award is 
on its way to persuade you to 
keep it quiet. As to the stray 
dogs, well, we get them from 
the same place you bought 
your toupee — Battersea Dogs 
Home! Ed 

EEK-EEK-EEK! 

What a bunch of demented 
bog-brushes. What a load of 
absolutely overgrown baboons. 
The IQ of all the YS crew must 


slovakian and Liechtensteinian 
(?) boxers. 

Match Day — Have begten up 
Maradona as revenge for 
knocking us out of the World 
Cup. 

Frank Bruno's Boxing — Lost to 
Tim Witherspoon. 

Paperboy — Got told off by 
Debbie Greenwood for not 
delivering to her house. 

Pretty impressive, huh? By the 
way, I think Caron Keating 
(Who she? Ed) is zonkingly 
better looking than T'zer. 

Paul "Hello Betty" 

Belson 

Solihull 

You shouldn't be writing to me 
to boast about your high 
scores. What's wrong with Hex 
Loader? On second thoughts 
don't answer that. Send your 
tips and a pic to him and you 
may end up as one of Hex's 
Heroes. Ed 

RADCLIFFE'S BABIES 

Dear Teresa, 

I feel I can call you Teresa, 
being a regular reader of your 
mag. I have enclosed two 
photos of myself to show you 
what I was going to do. 

The first one shows me trying 
to phone you up, but after 
waiting for a few mins without 
a reply I decided to chew it 
instead (you probably wouldn't 
understand me anyway). 

The second one shows me 
on my turbo police car ready 
to come to London in person to 
have a word with you, but yet 
again I couldn't make it. By the 
time I'd got my teddy and 
bottle packed it was time for 
bed. 

So I decided to write to you. 


amount to three. 

Almost every month you do 
a preview, for example the Auf 
Wiedersehen Monty one in the 
March issue. You then said that 
it would be released in Easter. 
Then, turn back a few pages 
(rustle rustle) to the charts and 
look under the YS Bubblers, 
and what do we see but Auf 
Wiedersehen Monty — not 
again! So are the YS crew just 
a bunch of recruits from the 
zoo, or I could be made to 
keep quite with one 
trainspotter award. 

Rory "finished Feud the 
second time I played it" 
Dow, Cheltenham, Glos 
PS Bring back the dinosaurs! 

There's so much bribery going 
on — it's appalling. Okay , 
here's your award. Now I must 
go — it's feeding time for the 
animals. Ggrrrrrooooowwwllllll! 
Oh flippin' heck, it's that 
tyrannosaurus again! Ed. No 
it's not, it's a Roget's Thesaurus. 
Phil 


Please could you put more 
screenshots in your mag (and 
more photos of teddies and 
bunny rabbits) and more 
information on the object of 
the game. For example, I play 
Firelord quite a lot by just 
banging the keys and laughing 
when the man moves. But my 
dad cannot understand half of 
what you're supposed to do 
when he plays it properly after 
I'm in bed. 

Could you send me a badge 
for my coat to show everyone 
when I'm in my pram? 

Phillip Greenough (aged 

U) 

Radcliffe, Manchester 

No sooner said than done! I'll 
wave my magic wand, and 
make a bunny appear on the 
Head Over Heels pages... 
whoosh! The badge is winging 
it's wdy towards you... mind 
you, should a baby be handling 
such sharp objects? (Ho ho). Ed 



FREE! WEATHER REPORT 

It's raining in Newcastle today 

John 

Gosforth, Newcastle 

Uncanny! Simply cut this letter 
out and pin it on your 
doorframe. Then every day you 
can tell what the weather is 
like in Newcastle... well, nine 
times out of ten. Much better 
than a messy bit of seaweed, 
eh? Ed 


1 6 




















^...REQUIRING A-l VISION TO *S. 
APPRECIATE THE FANTASTIC GRAPHICS 
CALL FORMATS) AMD EVEN PARALLAX 
SCROLLING ON THE SPECTRUM!.. J 


'.AWESOME STAMINA 
IH TH£ FIRE-BUTTON 

la FINGER... 


?oiN “Wt 

fA«/V<0lI> \ 

S^v/AP 


wtm 

v\X*stS 


NEXT 


.BRILLIANT DEXTERITY ^ 
TO DODGE ALL THE NASTY 
sAND PESKY BADPIES.^ 


IfACUTE HEARING T 

r To ENJOW THE 

commodore/atari 

FX, OR THE FONNV ' 
UTTLE" BLIPS ON 
< THE SPECTRUM.. 




A REALLY FAST 
CHALLENGING 

SHOOT'EMUP 


WHAT THE CHEEKY 
CHAPPIES FROM 

THE PRESS SAID... 


“...We’ve got the akurate quote!... Huge Lackie - Commodore Abuser. 
"...We’ve got the first quote \... Julio Bignall - KKRAP! 67. 

"...Brilliant...Stunning...Cor...Amazing Wow ...Double Wow...What’s it 
called?.. Tom Mitcroft - Computer & Video Nastie. 

"...Zip, Whee, Ping, Blip, Ping, Beep’...” Dick Eddie-TRASH! 

. Anne Non - Proper Con Weakly. 

“.Blib, blab, blobble, grunt!... Dill Baloney - Nakzus. 




■sit 


A PARANOID SOFTWARE GAME BROUGHT TO YOU BY 

NSXUS 

COMMODORE £9.95, SPECTRUM £7.95 
and ATARI ST £19.95, all versions out in May. 

MAIL ORDER: NEXUS PRODUCTIONS LTD., DSB HOUSE, 30 THE HIGH STREET, 
BECKENHAM, KENT BR31AY. 

(CHQIPO ONLY, PAYABLE TO NEXUS PRODUCTIONS LTD) 







































LETTERS 

A STOUR NOTE 

This time I'm writing on a 
serious subject. After seeing 
"Daffy Duck's" letter in the 
April issue, and reading your 
reply, I think it's time someone 
genuinely told you the true 
facts of piracy from our point 
of view. 

Firstly, I know why the writer 
of the letter did not give his 
real name and address. Not 
because he's a coward, but 
because he knows that doing 
so could well lead to him being 
tracked down and raided by 
GOSH and/or FAST, and he 
doesn't of course want to be 
fined thousands of pounds. 

If you hate pirates as much 
as you say you do, and you 
agreed to print no letters that 
were sent in by pirates, then let 
me tell you it would be a very 
small letters page. Now if you 
can show me a non-pirate with 
several new games, then I'll 
show you either a well-paid 
person or an out-and-out liar. 
And I'll bet that unless the YS 
team who own Speccies are 
paid good money, then even 
some of you lot have or have 

SMALL PRINT 

PPPPS ? think I'm going to run out 
of roo... 

Elliot Curtis, 

Watford(ish) 

Run out of what? Rooikats? Rooks? 
Root nodules? Roosters? Please be 
more explicit! Ed 

I think the magazine has improved 
a lot since T'zer took over as 
Editor, but where is our crossword? 

I love doing crosswords. 

Robert Kenny Griffiths, 
Aberystwyth 
/ couldn't agree with you more. 
There's absolutely no hope of 
finding a crossword in Frontlines 
this month! Ed 

Who is that slinky broad snogging 
the lamppost and leaning on the 
overweight bog brush in your T* 
shirt ad? 

Barry 'Baz the Spaz' 
Cheeseman, Wilts 

That's Phil actually. And the 
overweight bog brush is none other 
than the Man Ed. Ed 


had pirate games at some time. 

At the moment, the closest 
comparison to the software 
industry is the record industry. 
Albums are far, far more 
widely copied than software, 
yet the industry stays on top. 
How come? Let me tell you 
how... 

Firstly, the record industry 
does not publish massive 
double-page full-colour 
advertisements in every 
relevant magazine advertising 
the same product for three or 
four months in a row. (Are you 
listening, Ocean?) 

Secondly, generally with a 
record you get what you pay 
for — a track on a record has 
as much time, planning and 
effort put into it as your 
average game, and certainly it 
provides as much pleasure. 
However, on an album costing 
£6.95, you would expect 
around eight to twelve tracks. 
For the same price, you would 
be lucky to get a popular game 
(are you taking notes, all you 
£14.95 game producers?) 

Next, copying a game is not 
similar to nicking an album 
from Virgin — it's more akin to 
copying it from somebody who 
bought it from Virgin. 

Lastly, have you ever noticed 

I have absolutely nothing to do 
with that playboy, Jeffrey Archer. 

Stuarf Archer, 

Aviemore 

I bet he paid you to say that! Ed 

Will you marry me? 

Graham Scott, 

Poole 

No. Ed 

PS The letters PS really stand for 
Pervy Staff, 'cos you all are. 

Luke 'Ace' Phillips, 

Stafford 

Cor! Wahay! Cop a load of that! 
Us? Pervy? Never. Ed. Actually 
they stand for me. Phil Snout 

When will the T'zer T-shirt be 
coming out? 

Keith Gladdis, 

Manchester 

You mean the T'zer shirt. I'm 
gladdis to tell you — never/ Ed 

PPPPPPPPPPPS A starfish can turn 
its stomach inside out. 
Anonymous, Codsall, 
Wolverhampton 

So can Phil. Bleeeeurrghhhhh! But 
we won't go into that. Ed 


how the big companies don't 
like £1.99 budget games being 
in the charts next to their 
£9.95 creative geniuses? And 
shall I tell you why? Simple, it's 
because these pocket-money 
games are excellent value for 
money, and the piracy rate for 
Mastertronic and Firebird 
games is literally zilch 
compared to those of the 
enormous producers. (Could 
this have something to do with 
their price, which also has 
something to do with the fact 
that they rarely advertise?) 

This, high and mighty 
software-empire owner, is the 
plain fact of life: your 
overheads are too high, so 
your prices are far too high. If 
you must know this from other 
people, why not publish a 
survey in YS asking all pirates 
to fill in which games they most 
pirate and why? Better still, ask 
Mastertronic how it keeps the 
pirates at bay. And T'zer, if 
you call yourself a fair judge, 
then print this letter so that the 
real facts can be known to us 
all. 

Ainsley Rowley 
Stourbridge, West 
Midlands 

Having a good reason to 
commit a crime doesn't make it 
any less illegal , or reduce the 
punishment for those people 
who are caught red handed. 
Having said that , the people 
who have most to gain from 
software piracy aren't the few 
unemployed kids who can't 
afford the games , but the real 
villains who copy and sell the 
games on a really commercial 
basis. But you've made a few 
interesting comments. Have 
any other YS readers something 
to say on this topic? Ed 

SIX APPEAL 

I have 101 interesting uses for 
YS (well six but it's near). 

1) Tightly rolled up it makes a 
good weapon to hit people 
with (take a hint, Ex Ed). 

2) Flat out it makes a good 
beret. 

3) It's also a good sunshade 
(but there's no sun!) 

4) Stick two together and it 


makes a paper bag (to put 
over T'zer's head!) 

5) Good wallpaper. 

6) You may even want to read 
it!!!! 

Clare "Slartibartfast" 
White 

Penzance, Cornwall 

PS I think the new-look mag is 
great but please cut down on 
the titles for compos (and 
Cleggs!) We've only got an old 
geriatric in our post office... so 
help him! Cut it down to a 
couple of million words! 

PPS I'd give you my last Rolo 
any time, Gwyn! 

Slartibartfast? Ed. Gesundheit! 

Phil 

A HIINNERD AIT EIGHTEE! 

We claim to be the first people 
to beat Jammy Jim in the final 
of 180 by Mastertronic and it 
only took us two days to do it. 
So hard luck Mark Williams. 
Paul Ketteridge and Neil 
Harvey 

Saffron Walden, Essex 

Hmm. You didn't say how much 
beer it took! Ed 

I SUBMIT! 

I've written a computer game 
called The Ultimate Adventure 
on my Spectrum 48K which I 
think is worthy of publication. 
But I'm worried about how to 
market it. I would be grateful if 
you could tell me what price I 
should look for, which 
publishing company I should 
send it to and whether or not I 
should get a copyright for it 
before I send off the game. 
Patrick Clark 
Dublin, Eire. 

It's best to give prospective 
companies a ring before you 
send your game to them , just to 
check on their needs as far as 
submissions are concerned. Ask 
to speak to the software 
acquisitions department , as 
they're the people who'll be 
looking at your game , and find 
out if it's the kind of game 
they'll be looking for. A good 
wheeze is to look around and 
see who publishes something 
similar to the game you've 
written and try them first. Good 
Luck! Ed 



Swords and saucory(I) by Joremy Jackaman of Bury St Edmunds. 


“IS 




































The Ultimate Warrior 


THE ULTIMATE WARRIOR THE ULTIMATE GAME 


AVAILABLE FOR: 

COMMODORE 64 
48k SPECTRUM 
AMSTRAD CPC 


DBGDflDIflM 


HARRfiRlAtsJ 


OOOOO 


SPECTRUM VERSION 

Available from all good computer game stockists, 
or by mail order from: Palace Software, 
275 Pentonville Road, London N1 9NL. 


AMSTRAD VERSION 

Send cheque or postal order for £9.99 (Cassette), 
or £12.99 (Commodore or Amstrad Disk) plus 80p P&P. 
Access and Barclaycard holders telephone 01 -278 0751. 

















Hydrofool — Sweevo II 

.. ftl 


To Be Announced. 


20 


o« 




Yes, Sweevo is back! FTL has 
into the aquarium planet Deal 
Sweevo's World. Phil South swims 
you the whale report! 

ydromation, so the burble 
attached to Hydrofool would 
have it, is the most irrelevant 
contribution to computer 
graphics since the flashing 
cursor. Greg Follis of FTL says "Well, 

Hydromation is a sophisticated technical 
term... it refers to any bit of animation 
that's got a bubble in it!" And so it is with 
Hydrofool, where everything has a bubble 
in it! 

You are Sweevo, the robot from the 
classic arcade adventure Sweevo's World 
who, having returned intact from his 
adventures on Knutt's Folly, has now been 
despatched on more important... on more 
epic... exciting... Oh, okay! So he's got to 
muck out the aquarium planet, what do 
you expect from a robot of very little 
brain? A guest spot on Mastermind? 

Saving the cosmos from plastic-eating 
aliens? Tsk! On your boat, sonny! 

The aquarium planet, Deathbowl, is just 
a shortjshuttle fligfjt from tyrsjhojpe planet, 


€8 bit and bri 


so in no time at all (his flippers didn't 
touch the ground!) Sweevo finds himself in 
a wetsuit, paddling in the shallows at the 
entrance to the giant aquarium. 

Deathbowl, it seems, has become grossly 
polluted over the years, so now the only 
solution to the problem is to pull all four 
plugs and drain off all the water. Each of 
the plugs can be removed by placing 
special objects around it, onto squares in 
the floor called 'take' squares. So-called 
because they take what you're carrying if 
you swim over them. The objects you need 
will either be just lying around the place, 
waiting to be picked up, or may be guarded 
by vicious man-eating fish (maybe even 
knee nibbling chips?). You may also find 
that some objects are even a part of 
one of the game's many inhabitants, so 
slicing, dicing and battering them with 
your trusty speargun may well be 
in order (a twist of lemon too, p'raps?). 

There are six levels to play, and access 
to the different levels is by floating up on 
bubbles which go through the ceiling, or 
"whizzing down through little whir! 
the floor. As well as pjypzle objects 
collect, there are little oilcaft8g§fe>o. ^hegB^ 
can prolong the life of youi.fWfeefro^ 

because when hd^mfJs*int€Pirocks, clams, 
oysters, wi ^les. iej^fisb and other knee 
nibifflrs, pewits aS taken off his 
rMston^i^ne<Mng that he's rusting 
"npjjjb: the more oilcans he's got, the 
i^nqgpdl! It's os simple as that. 
ofao / is cr brill (ho ho) chase, 

, ,JUzzle W\a laugh game, but 
"more importantly, there's a game* 
m in there too, with a fair amount 
% V C Pf 'graphic sophistication, and 
^0t of fun t'boot. And the upshej! 
is that Hydromation isn't as irrelevant as FTL 
Said it was — it's any piece of animation 
with a bubble in it that mi$&& you laugh! 


Hydrofooling 


Sea Slugs are cheery little chappies. They 
spring out of the ground when you least expect 
it, having the effect of either boinging you up in 
the air, or shooting up in front of you so fast 
that you bump into them. The best tactics to 
adopt with these slippery creatures are either to 
go right round the edge of the room, but 
quickly in case there are any close to the edge, 
or to weave your way slowly across the room, 
timing their movements and avoiding them. 
Although they're a bit of a pest, they're still one 
of my favourite and funniest graphics from the 
game! 






CD 
































Wriggly Spear Hints Gun ^ 

Here’s a tourist’s guide for those about to take the plunge into 
Deathbowl’s fishfood factory. 


Creeeaaakkk! When Sweevo bumps 
into anything, or anybody, he starts 
rusting. The amount of rusting is 
shown on this specially built, solid 
state nipponese Rustometer™, which 
in the preview version wasn’t 
operating. The batteries must’ve run 
out! 


Here he is, Sweevo the rapidly rusting 
robotoid! In this new game the Robo- 
Master has furnished him with a brand 
new wetsuit, and it’s Sweevo’s job to 
get around without puncturing it Of 
course he does, but he can fix it up 
with the little oilcans. 


• What does Sweevo moan when it’s 
time for lunch? “Whale meat again?” 
Ho ho ho ho ho! There’s a lot of 
whales in the game, plus some 
prawns, oysters, jellyfish, starfish, 
fish-fish, and a sidedish of 
hollandaise sauce! 


This counter and icon represent the 
number of oilcans that Sweevo’s 
collected. Well, oilbeblowed! 


Hoopy Hydromation in action! Not 
only do you get Hydromated bubbles 
coming out of Sweevo’s snorkel, but 
you get these little devils bubbling 
(what else can bubbles do?) up from 
the floors below. Some of the bubbles 
burst before lifting you up to the next 
level, meaning you can get objects 
placed higher up in the room. 


In order to separate the creatures 
from the objects (sometimes their 
limbs! Eur!) that they’re carrying, you 
have to use your weapons. (Ooo-er!) 
The speargun is quite effective, 
making a nice spiattery pattern all 
over your wetsuit! There’s a pan¬ 
dimensional, transputational spoon 
too! (What’s one of them then? Ed). 


Some objects are guarded quite heavily... well there are a few creatures with eyes and teeth 
that’ll be fully prepared to spot you and take a nip out of you. The dear solution is to give 
these ravening beasts something to chew on that isn’t your leg. There’s a plaice for 
everything and everything in its plaice. 


Placing objects around the plugs in the plug rooms will activate the plugs. The trick is to find 
the objects and put them in the right order. Now as there are approximately 210 rooms, you 
may find this quest a little more of a challenge than you first thought. (Glub) Yep, you’ll have 
to get your skates on! 

























“What a tremendous game! The graphics are 1 
superbly designed, the characters perfectly 
animated, the gameplay so addictive you’ll never 
want to switch off. There is plenty of variety and 
an abundance of humour. Head Over Heels is set 
to become a classic." 


“Beautifully-defined characters 
that glide around the screen 
without a glitch. Should grace 
the shelves of every PC owner." / 

Hi! My name’s Mr. Head. Some say I’m the one with the brains but I don't think my flat footed friend would agree. 

I’m a real sharp shooter, but without my pal Mr. Heels I d get nowhere fast... or slow! I can jump like a flea 
and even glide but Heels is the Daley Thompson of the two of us - he’s FAST! Together, if we can find each 
other, we really do make an awesome twosome, and that’s the only way we can overcome the emperor , 

Blacktooth. The last time we entered Castle Blacktooth we found the crowns of THREE of the supressed '- ^ \ 

Kingdoms but by that time I’d run out of doughnut ammunition and my buddy was lost somewhere in the Safari world 
- it was the closest we had come to defeating that rapscallion - we were jumping for joy, splitting out sides, dying with 
laughter ... we were Head over Heels! 


COMMODORE 


AMSTRAD PCW SPECTRUM 


AMSTRAD 


Ocean Software • 6 Central Street • Manchester • M2 5NS 
Telephone: 061 832 6633 - Telex: 669977 Oceans G 





















Y5/FTL Competition 




Win three complete 
swimming sets — mask, 
snorkel, flippers, swimming 
trunks, water wings — and 50 
copies of FTL’s Hydro fool'. 
You’d be a drip not to enter. 

Y owser yowser yowser! So 
you’ve read the megagame 
preview, you’ve marvelled at 
the game, you’ve thrilled to 
the cover, you’ve eaten the 
stew . . . now win the compo! Yes, in 
honour of our superthrilling coverage of 
the megabrill (Ha! That’s a joke, ’cos the 
Brill is a sort of fish ... ha ha .... oh, 
please yourselves!) Hydrofool, we’re doing a 
compo with FTL. Hydrofool, as you’ve just 
read, is the sequel to Sweevo's World, in 
which our rusty hero splishes around a 
giant aquarium spearing fish and pulling 
out the plugs. Hmm, sounds like the YS 
office to us! 

FTL is offering some absolute splashing 
prizes for this compo. There are three 
complete kits for three keen water fanatics 
— just think what a dash you’ll cut on the 
beaches of Bognor (Pass the dash cutter, 
Spock!) sporting this nifty gear. There’s a 
pair of swimming trunks, a mask, snorkel, 
flippers and, for those of you who aren’t 
waterbabies, a pair of water wings thrown 
in too — we’d hate you to disappear down 
the plughole. And for the 50 runners up 
there are copies of the game to enjoy — 
just the thing if it turns into another great 
English summer and rains about a yard a 

Rules 

Entries must come urchin in by June 
30th or you’ll be as red as a kipper. 

Employees of Dennis Publishing Ltd 
and FTL had better not plunge in or 
they’ll get filleted. 

The Ed’s decision is final — believe 
us, you wouldn’t want to tackle that 
denizen of the deep! ( One whale joke and 
you're fired. Ed). 


day. Just remember to take your Speccy 
along wherever you go! 

All you have to do is take a look at these 
totally ridiculous pictures. Notice anything 
different between them? Yeah, thought you 
might. Put a ring round any differences 
you see, count ’em up, bung the total on 
the coupon, cut it out ( I wasn't doing 
anything! Ed) and bung it, or a photocopy 



in an envelope and send it to All The 
Bubbles Get Up Your Nose And Make You 
All Tickly Compo, Your Sinclair, 14 
Rathbone Place, London W1P IDE. Oh, 
and don’t forget to tell us your shoe size 
and whether you want small, medium or 
large swimming trunks, else you’ll look a 
real prawn if your trunks keep falling down 
and your flippers fall off. 




I’m not a complete mollusc — I spotted.differences between the two wacky 

pictures! 

Name. 


Address 


I .Postcode. ■ 

Shoe size. Trunks size □ Small □ Medium □ Large 

23 


Photography.Tony Sleep 





























GET A YS SUB! 



You get more than just the frootliest 
Speccy mag on two legs when you 
subscribe to YS. For a start there's a brand 
new Ocean/Imagine game worth £7.95 — 
absolutely FREE! Not some old bilge that 
even the cat's got a high score on, but the 
latest, hippest and newest from the 
company's top secret Manchester games 
lab! And if you get a sub, you 
automatically become a member of the YS 
Subs Clubl There's a newsletter with every 
issue written by the great and good Mike 
Gerrard, with compos and special offers 
and all manner of other goodies — and 
it's exclusive to members of the Subs Clubl 
And all this — 12 issues of YS, free corky 
new game and a pile of glistening 
newsletters — will cost you a mere 15 
Nelson Eddys! And not a single Jeanette 
Macdonald! So you can see that when we 
say serious bargain, we mean serious 
bargain! 


FREE GAME WHEN YOU BUY A YS SUB! 

PICK ANY ONE OF THESE SPANKING NEW OCEAN/IMAGINE GAMES - YOU'LL GET IT 
FREE WHEN YOU SUBSCRIBE TO YS! 



Army Moves 

Cross terrain fraught with 
danger. Get information 
locked in the enemy HQ. 

Worth £7.95 



Mario Brothers 

Mario and Luigi are here — 
they'll play as a team or 
against each other! 

Worth £7.95 



Head Over Heels 

Get Head and Heels together 
and out of Blacktooth. They're 
an awesome twosome! 

Worth £7.95 



Tai-Pan 

You're Dirk Struan, a pirate 
and a smuggler, after riches 
beyond your wildest dreams! 

Worth £7.95 


[ YOUR SINCLAIR SUBS 

j How can I refuse this amazing offer. Please start my 
I subscription to YS from the.issue. 

■ Please tick the appropriate box: 

■ □ One year £15 UK and Eire 
| □ One year £20 Europe 

| □ One year £25 rest of known cosmos. (Unknown cosmos, 

| rates on application.) 

j NOTE: This offer applies to overseas readers too! 

| The free Ocean/Imagine game I’d like is: 

| □ Army Moves 

□ Mario Brothers 

■ □ Tai-Pan 

| □ Head Over Heels 

J Your free game will be sent separately from your first copy of YS. Because 
| these are all brand new games, we can't put a date on when they'll arrive. 

I Please be patient. 

■ I enclose my cheque/postal order for £.made 

j payable to Dennis Publishing Ltd. 

I_ 


---! 

□ Please charge my Access/Visa/American Express/Diners/ 

Mastercharge card number. 

(Delete where applicable) 

Signature.>.... 

Name. 

Address. : 


Now send the completed form with payment or credit card 
number to: 

Your Sinclair Subs, 14 Rathbone Place, London W1P IDE. If 
you don’t want to cut up your magazine, use a photocopy of 
this coupon. 

OFRCE USE ONLY 

.SPY.. 


Start . . . . . 

1_.JLl1.lL 

C9 9 99 


End._._._,_i 

Rate._i i 

D D M M Y Y 

I-.I_i_I 


24 























































THETFORD MICROS 

★ ★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★**★ ★★★★★* 

21 GUILDHALL STREET, 

THETFORD, 

NORFOLK. 

IP24 2DT 
(0842) 61645 


SERVICE DEPARTMENT 
4 LEYLAND CLOSE,, 

FISON INDUSTRIAL ESTATE, 
THETFORD, NORFOLK. 
(0842) 65897 


SPECIALIST COMPUTER REPAIR SERVICE 

★ ★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★-A--***-***-* 

WE'VE LEAD OTHERS HAVE FOLLOWED. Thetford Micros offers you their experience and a fast efficient repair 
service with our guarantee that your computer is being diagnosed by the best and most up-to-date test equipment. 

WE ALSO OF^ER YOU: 

★ ON THE SPOT SPECTRUM & COMMODORE 64 REPAIRS 

★ SAME DAY REPAIRS ON MAIL ORDER 

★ THREE MONTH WARRANTY ON ALL REPAIRS 

★ ALL FAULTY COMPONENTS RETURNED TO CUSTOMER SO YOU THE CUSTOMER CAN SEE WHAT'S WRONG 

★ ALL ICs REPLACED ON CARRIERS — Makes life easier 

★ ALL COMPUTERS RETURNED POST PAID AND INSURED IF POSTED IN THE U.K. 

★ FREE — ON-OFF SWITCH FITTED TO ANY SPECTRUM REPAIR (fitted in Spectrum Casing — Please state if required) 


SPECTRUM REPAIRS - £16.00 
KEYBOARD REPAIRS - £10.00 
INTERFACE I 
MICRODRIVE 
ZX PRINTER 
SPECTRUM 128 


- £19.50 

- £19.50 

- £19.50 

- £19.50 

(Prices inclusive of Parts, VAT and Postage) 

Repairs undertaken on Commodore, BBC, Amstrad, IBM, and Atari — We are an approved ATARI SERVICE CENTRE. 
^ Quotes given on repairing any Printers and Disk Drives. 

SORRY NO FREE SOFTWARE - YOU'VE PROBABLY GOT IT ANYWAY! - ON-OFF SWITCH IS HANDY THOUGH . 

For fast delivery service — Securicor £6.90 

_ Payments can be made by Cheque, Postal Order, Barclaycard, Access or American Express. 


1.99 


NEW 


NEW 

NEW 

NEW 

NEW 


NEW 


KSOFT SKULLDUGGERY 

KSOFT WINDSURF 

KSOFT BATTLE OF BFVTAM 

KSOFT CE ATTACK 

KSOFT MGHTMARE 

KSOFT LUNAR ATTACK 

KSOFT AMAZE 

KSOFT STAR BUSTER 

GRWN MATHSWLLI 

LONGMN RKXXE OF THE SPHINX 
LONGMN GO MICRO 
LONGMN LUNAR LETTERS 
GRWN GET SET 
GRWN WORD SPELL 
GRIHN NUMBER FUN 
HEIMN CARJOURNEY 
HEIMN SPEOALAGENT 
HEIMN BALLOONING 
GRWN FUNDAMENTAL ALGEBRA NEW 

LONGMN HOT DOT SPOTTER 
COUJN STARTER PACK 1 

COUJN STARTER PACK I 

COUJN GAME WRITERS PACK 

GRWN THEOREM PYTHAGORAS 

GRIFIN TA8LESUM NEW 

GRFW FORMULAE AM) COMPOUNDS 
SPIN KDS ON KEYS 
SPIN WNOERCOMP 
SPIN ALPHABETZOO 
TOE UPANDADOEM 
SPIN MAKE A FACE 
FPRJCE LOGIC LEVELS 
SPIN AEGEAN VOYAGE 

FPRCE DANCE FANTASY 

FPRICE NUMBER TUMBLERS 

ELS RANCH 
SPW FRACTION FEVER 

GRIFIN ATOMS* MOLES f 

GRWN MENTAL ARRHMETC F 

GR*N WTROTOTRCONOMETRY 

F 

COUNS PUNCTUATION PETE F 

CRYST THE ISLAND 
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TERMIN SPACE ISLAND 
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COS GERMANS FUN 
BUG AQUARIUS 
VIRGIN LOJIX 
BUG STYX 
ASP PLANET FALL 
ART1C REFLECTIONS 
ART1C COSMCOEBRI 
SINC MAKE-A-CHP 


CJAMES JUMP 

SINC CLUB RECORD CONTROLLER 
SINC VU-CALC 
SINC VIWO 
CRL RESCUE 
SILVER UNKWORD: SPANISH 
KTEL MARINA/ALCN SWARM 
ADVENT SPCERMAN 
MAGIC DRAGONFIRE 
RABBR PHANTASIA 
RABBIT CENTRO POOS 
INCEPT ARABIAN NIGHTS 
CENTUR SCUBA ATTACK 
ARROW RJGHT FROM THE DARK 
INCEPT WARLORD 
YORKTV ME AND MY MICRO 
PAXMAN WORLD CUP FOOTBALL 
PAXMAN ON THE OCHE (DARTS) 
PAXMAN SNOOKER 
PAXMAN GOLF 
PAXMAN BLACK HOLE 
PAXMAN VIOLENT UMVERSE 
PAXMAN BACKPACKERS 
PAXMAN THE PYRAMC 
PAXMAN DRIVE W 

PAXMAN BEAKY AND EGG SNATCHER 
PAXMAN DOOMSDAY CASTLE 
PAXMAN SPECTRUM CHESS 
PAXMAN ROAD RACERS 
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A VIEW TO A KILL PACK 
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" Cri|s j 


W hat a triumph for 

Konami, eh! Nemesis 
has zipped straight in 
to the charts at 
number 2 this month and it’s 
only being held off the top spot 
by Bulldog’s Feud. Mastertronic 
must be dead chuffed that the 
first game on its new label is 
doing so well. 

Budget titles are going great 
guns this month, in fact. There 
are three more new entries in 
the chart and they’re all selling 
at £2.99 or under. There’s 
Curse Of Sherwood from 
Mastertronic, Vampire from 
Code Masters and Dizzy Dice 
from Players. 

As far as the rest of the chart 
goes, Elite has definitely 
delivered a winner with 
Paperboy — it’s been in the top 
twenty for over five months, 
which isn’t bad going, you have 
to admit. Also still there is good 
ol’ Olli And Lisa, Speed King 2 
and, of course, US Gold’s 
Gauntlet And what about the 
great games around that haven’t 
appeared in the charts yet? 

Keep your eyes pinned here. 
(Bleeeurgh!) 


12 MONTHS AGO 


Position 

Title/Publisher YS Rating 

1 

Movie/Imagine 

9 

2 

Barry McGuigan's World 
Championship Boxing/ 

Activision 

8 

3 

Spellbound/ Mastertron ic 

8 

4 

Winter Games/US Gold 

8 

5 

Rambo/Ocean 

8 

6 

Commando/Elite 

9 

7 

Yie Ar Kung Fu/lmagine 

8 

8 

Zoids/Martech 

9 

9 

Gunfright/Ultimate 

7 

10 

Hypersports/Imagine 

8 


YS BUBBLERS 





• 

Head Over Heels/Ocean 

• 

Hydrofool/Gargoyle 


• 

Sentinel/Firebird 



THIS MONTH'S 

TOP TWENTY TITLES 

Position 

(Last Month) 

Weeks in 
Chart 

Title/Publisher 

YS 

Rating 

▲ 

5 

Feud/Bulldog 

8 

★ 2 (NE) 

1 

Nemesis/Konami 

8 

A 3 (7) 

9 

BMX Simulator/ 

Code Masters 

7 

▼ 4(3) 

21 

Paperboy/Elite 

9 

▼ 5(4) 

25 

Olli And Lisa/Firebird 

9 

★ 6 (NE) 

1 

Curse Of Sherwood/ 

Mastertronic 

— 

A 7 (16) 

17 

Speed King 2/ 

Mastertronic 

7 

A «w 

9 

Agent X/Mastertronic 

7 

▼ 9(5) 

13 

Gauntlet/US Gold 

9 

★ lO(NE) 1 

Vampire/Code Masters 

4 

▼n Hi 

5 

Leader Board/ 

US Gold 

9 

Ai* 0 9 ) 

5 

Thrust 11/Firebird 

9 

^13 (NE) 1 

Dizzy Dice/Players 

7 

►14 (i4) 

17 

180/Mastertronic 

9 

▼is (8) 

13 

Konami's Coin-Op Hits/ 

Imagine 

— 

Vl« P) 

5 

Bomb Jack 11/Elite 

6 

▼ 17 (13) 

13 

Super Soccer/Imagine 

8 

Vie (io) 

9 

Fist ll/Melbourne House 

9 

¥19(12) 

9 

Ninja/Mastertronic 

5 

▼20(11) 

13 

Footballer Of The Year/ 

Gremlin 

6 

This chart is based on the MicroScope chart as compiled by Gallup. 

Calling All Castaways! 

Want to be alone with your Speccy and your eight favourite games to 

nlotr tnam Fa xrAiir AAntnnt ) T /\t nn Im/Mir rrUt- 

piajr utviii iw ntau o cuulcul; l»cl us miuw LUC Cigui gdlllCS 

you’d take with you to a desert island, and why you go overboard 

O Km it tK cm TA/vn’t fnrnof fA Kimrr o in nrifU .mim on 


ciwvui. U1WJ1. t LKJL gv-L lu L/Ullg a UlUg“OUUL iU WlLll yuui UOL SU 

that we can print your piccy too. Each month the author of the 
wittiest of ’em will get fame, a ES badge and the top three games for 
his trouble. 



Doesn’t it wring your heart to see 
this poor, defenceless little chap. 
He’s Daniel Chapman and he was 
cast away on a desert island when 
he was just a little chick. He’s got 
his Speccy, though, and a list of 
eight games he wouldn’t be 
without. Chirp away, Daniel . . . 

Enduro Racer/ Activision 
Almost any simulation will keep 
me happy! It’s fast, different and 
the graphics are brilliant. 

Ping Pong Amagine 
I love playing table tennis, but my 
brother never plays, ’cos I always 
beat him. The computer’s better 
than he is, though. 

Fighter Pilot/ Digital Integration 
Shooting up other aircraft all the 
time isn’t everything — well, not 
quite, anyway. Not all simulators 
allow you to do aerobatics, but 
this one does. 

Paperboy/ Elite 
The graphics are great, even 
though they’re monochrome, and 
it’s very addictive — you always 
want to see what’ll happen on the 
next day. 

The Great Escape/ Ocean 
The details on the buildings are 
brilliant, even though your fellow 
POWs are wet drips! 

E/iYe/Firebird 

The dogfights are very realistic — 
I sometimes feel dizzy from all the 
loops and rolls! 

Shockway Rider/FTL 
Very original, and good fun to 
play, but it shocked me to see 
how violent it was. 

Chuckie Egg/A!riY 

Well, what did you expect? This is 

a triffic game and I love it! 


26 

































































*«»£%; 

a *ithor of 

mintK 

Wsnujtcy 


AT*t(/T 




Dry, dusty deserted field, in the heart of Rrizona. Soft 
rest the landing clouus of the Mortian silver ship. 

Many were the cockles of delight from toll ond vicious 
chickens. Oft strolled through cheery coctus grove went 
Zoppo our young hero, showed peacefully contentment. 

A broken shell of Gephont Bird across his poth become. 

His eyes ond eors olerted up. His nose o-twitchy raised to 

the wind. He sow them leove their silver ship; he sow their mutont hatching. He heard 
their evil plans for dogs ond beosts. He soid, ”1 shall not feor these fiends from Plonet 
Mors, they ore but chickens". He wished he hadn't for every single chicken turned to 
where he stood, ond hoisted up their fearsome weapons. With nothing left to do, he 
jammed the broken egg shell on his heod. The confusion reigned for half o tick ond 
while he ron owoy, o thousand flaming bolts of fire burst oil oround his toil. 


RVRIIR816 FROM Rll GOOD COMPUT6R R6TRIL OUTL6TS 


Software Projects Ltd., Unit 7, Beorbrond Complex, Allerton Road, UUoolton, Liverpool L25 7SF. 
Telephone: 051-428 9393 Telex: 627520 






















HAS FINALLY BEEN TRAPPED, 


GA M E S 



































• » 






THE ARCADE SMASH H1TTHAT RECREATES 
SHE SPEEDMND EXCITEMENT OF THESE 
CLASSIC ENCOUNTERS 


Young or old, whatever your age\ 1 
everyone enjoys the antics of the 
cunning Road Runner as he baffles 
and bemuses poor Wile E Coyote. 
Or does he?... 

This is your chance to really Find 
out as you take on the role of Road 
Runner in this comic, 611 action 
extravaganza that recreates these 
nail biting chases and the fast 
moving excitement to perfection. 
Speed through canyons and along 
the highways following the trail of 
birdseed left for you to feed on (is 
this the First trick???) Dodge your 
way round the onrushing trucks 
keeping an eye out for the perilous 
mines and feather ruffling, leg 
busting oil slicks. What dastardly 
plans has the sleazy Wile E Coyote 
got in store for you as he lurks in 
hiding, cowardly awaiting his 
moment to enjoy a succulent roast 
of “Road Runner and French Fries*'\ 
We’re sure you’ll overcome all the 
dirty tricks he can throw at you with 
ease, agility and grace and a 
haughty “Beep Beep ” Overcome 
them that is if you Ve got nerves of 
steel, the reflexes of a wildcat and 
the speed of the fastest bird 
on two legs, otherwise its sorry, 
goodnight and “Burp Burp* 9 !!! 


CBM64/128 

£ 9.99 Tape 


£ 14.99 Disk 

Spectrum 48K 

£ 8.99 Tape 

Amstrad 

£ 9.99 Tape 


£ 14.99 Disk 

Atari ST 

£ 24.99 Disk 



























Another Great 


Compilation from 


i 


I 



Spectrum/Commodore/Amstrad - Cassette £ 6.95 
Commodore/Amstrad - Disk £ 11.95 

Tell your friends also available for BBC, Electron & C16/Plus 4 Computers 

(Titles may vary by format) 

I The name behind the great games 

Beau Jolly Ltd., 29A Bell Street, Reigate, Surrey RH2 7AD. Tel: 07372 22003 
















HACK 







And now, from Norwich, it's the quiz of the week... don di don, dan di dan, dan di 
dandant dant dan... and here's your host. Hex Loader! 


FUTURE KNIGHT by Paul Plinkitt 



Fuchia night? Is that a sort of violet evening sky? Oh, Future Knighfl Ha ha 
ha ha ha! Oh, I’m a silly old Hex, I really am. I can’t help it. Mummy 
dropped me on me data buss when I was little, ever since then I can’t 
understand anything unless people speak clearly up my trouser legs. Well 
here’s a map of Future Knight by Paul Plinkitt, to help me get over my 
' misfortune (sob). 


C Ne-hah! Hello, good 

evening and welcome to the 
bouncing hints’n’tips chat/ 
quiz/game show you’ve 
come to know and lurve, Hack Free 
Zone. I’m your glitzy cheezlet and 
velvet collared host, Hex Loader, and 
for the next half hour we’ll immerse 
ourselves in the general fun loving 
dribble that is The Zone’. Hiya hiya 
hiya! Hello to all my fruity little 
yoghurts, and a big wet kiss to all of 
you Zoners who sent in a tip this 
month. (Smack! Slurp!) Hah, 
sincerity? You can’t buy it! 

And our contestants this week are 
all from Purley, Norwich, Braintree 
and Ipswich... except the ones that 
ain’t. Har har. Just a little joke there. 
Daaaaan daaaaaaaaaaaan! 

DRAGON'S LAIR 

Okay, fingers on buzzers. Here’s 
your starter for ten... how do you 
finish Dragon’s Lair I (Bzzzzzzzzzzz) 
Yes, Robert Brand of North Shields? 

“It’s a snip! Here’s the continuation 
of the solution started by Anthony 
Hetherington in the March YS. 


Level 2 (Skull Hallway) 

Nasty Move Count (Jumps) 


Skulls Up 10 

Hand Fire 3 

Skulls Up 10 

Hand Fire 1 

Hand Fire 1 

Bats Down 8 

Goo Left 5 

Hand Fire 3 

Goo Up 6 

Hand Fire 1 

Goo Right 4 


The Goo has to be dodged 
perfectly or it’s goodbye Dirk! 

Level 3 (Burning Ropes) 

This level is simple, apart from one 
place where the fire button has to be 
pressed at exactly the right time. 
The ropes swing in five distinct 
positions; far right, mid right, 
centre, mid left and far left. The fire 
button must be pressed when the 
rope is in the ‘mid’ positions. Then 
you’ll get across. It’s not worth 
swinging back and forth on the 
rope ’cos you’ll fall off! 


Level 4 (Weaponry) 

Here you employ the same tactic as 
Level 2, but the nasties are 
different. Proceed as follows: 

Nasty Move Count 
(Jumps) 


Sword Fire 4 

Bali & Chain Fire 4 

Jug Left 5 

Axe Fire 1 

Head Right 3 

Shield Right 6 

Axe Fire 1 

Head Up 3 

Axe Left 3 

Arrow Fire 4 

Arrow Fire 3 

Shield Up 2 


Level 5 (Giddy Goons) 

If you’re using the joystick, you’re 
in for a tough time, as the enter key 
comes into play. It’s quite easy, as 
there’s no rush. When there are 
only three walls left, kill the nasty 
and run to the left (you don’t need 
to jump). Run into the goon and 
keep your finger on the fire button. 
Eventually you’ll kill the last goon 
and jump onto the final platform. 

Level 6 (Tentacles) 

Once again the level 2 and 4 tactic 
comes into play. Tentacles coming 
down are slashed, and those 
coming up should be jumped. 


Level 7 (Disc Park II) 

This is identical to level 1’s disc 
elevator, apart from the fact that 
you jump onto it from the right 
hand side. Just hold down all the 
control keys at once, and you’ll 
stay where you are. 

Level 9 (Get ‘Singe’d) 

WARNING: This stage will start as 
soon as it’s loaded - there’s no 
‘Press Enter’ message. 

All of the rocks can be hit three 
times by Singe. I haven’t been able 
to get past the ‘mush’, so I can’t 
say how you can get the dragon on 
his deathbed. (Ahhhh). So all you 
Dirks will have to work this out for 
yourselves.” Well thanxx a lot, Dirk- 
brain! Two points to you, plus a YS 
badge. 

SHORT CIRCUIT Parti 

Wow! Short Circuit has only been out 
for about half an hour and no sooner 
does it hit the streets than we get a 
complete solution and a map! From 
the same people! 

Karl Fudge and Ian O’Connor of 
Fife (peeep!) in Scotland have 
trundled their little wheels around the 
game and given me this chunk of 
stuff which is so big I’ll have to 
serialise it. Okay, my little banana 
trousers, here it is, fingers on 
buzzers, for Part One of the solution: 


URIDIUM Pt 3 



y-xHi <i>o 




□ no Ely 





<IMU: 

im -b \b ■ * 4 * "ini'' - r ^ §3 . TJr 







E-5 


Ahh, at last! And far in advance of our contumacious competitors’ efforts 
to copy us (see your local branch of WH Schmidt’s), we bring you the final 
part of Dave of Didcot’s map of every level in Hewson’s spiffy shoot’em 
out, Uridiuml This really was a feat of some daring and skill, Dave, and 
our hearts go out to you...(squelch! Eurrr!) 


31 














































































































































SHORT CIRCUIT 


Life might not be a malfunction, but 
sudden death at the hands of the 
enemy droids is! So, Number 5, be 
prepared! Use the map here in 
connection with the tips in the hints 
‘n’ tips section of this warm and 
frootly issue, and you’ll survive to 
‘Input Data’ another day! Oh you 
little cutie! Many many many 
thanxx and a big smacker to Karl 
Fudge (Mmm, my favourite 
sweetie) and Ian O’Conner for this 
stupendous feat. 

So use the map here in combination 
with the fruity hints and asparagus 
tips in the main body (whoor) of 
this month’s Hack Free Zone , and 
you can’t go wrong... well, any 
wizardly pilot error is down to you. 
Can’t say we don’t give you anything. 


by Karl Fudge and Ian O’Connor 



“First of all LINK with the 
terminal in room 2. Load in the 
following: SEARCH and USE. Then 
search the Drawer Unit and take the 
Blue Passcard. From room 2 go to 
room 32. Use the Blue Passcard to 
open the locked door. Go through 
the door and use the Blue Passcard 
again. The door will now stay open. 
Then go to room 34 and LINK with 
the terminal and load: DROP. Then 
drop the Blue Passcard on the 
workbench in this room. Now go to 
room 22 and search the Spares 
Box, Robot and Desk. Take the Red 
Passcard from the Desk, the Lazer 
(sic) Software from the Robot and 
the Jump Hardware from the 
Spares Box. Go to room 25 and use 
the Red Passcard to open the door. 
Go through the door and use the 
Red Passcard again. The door will 
now stay open. Then go to room 47 
and drop the Lazer Software and 


Jump Hardware on the Drawer Unit. 
Drop the Red Passcard on the Sofa. 
Now head up to room 5, and search 
the Desk. Take the File Key and go 
to room 42. Use the File Key to 
open the locked file. Drop the File 
Key on the Sofa, search the file, 
and take the Pink Passcard. With 
the Pink Passcard go to room 5 and 
open the locked door. Once inside 
the room search the Drawer Unit 
and you’ll find a Drawer Key. Take 
this and head off to room 16. Open 
the Drawer Unit and search it. 

Inside is a White Passcard. Take 
this and go to room 36. Drop the 
Drawer Key in the Plant Pot for 
future use. Use the Pink Passcard 
to open the locked door, but 
beware when entering the room 
’cos within is an enemy droid so 
get in and out very quickly. Drop 
the Pink Passcard on the Table for 
future use. With the White Passcard 


go to room 44. Use the White 
Passcard to get through the door 
(you can only use this one). Once 
inside there’s no turning back! Go 
straight to room 36, because the 
droid that was in 37 has moved to 
26. Search the Plant Pot, and take 
the Drawer Key that you left there 
earlier. Go into room 37, and unlock 
the Drawer Unit. Inside is a Grey 
Passcard. Take this and drop the 
Drawer Key somewhere. Exit this 
room, and pick up the Pink 
Passcard from the table.,.” What? 
What’s next? Whadda you mean, I’ve 
gotta wait until next issue? Hurumph! 

SHAO-UN'S ROAD 

And the next contestant in our quiz 
quiz quiz, is (Yie-Arrrrrr) Simon 
Ward of Berks. Here’s your question, 
is there a cheat mode on Shao-Lin’s 
Road ? 

“Yes there is.” Well, stop chewing 


that sock and tell us all about it. 

“Okay! The solution to playing 
Shao-Liris Road is as follows: 

When the game loads set the 
controls to your choice, then press 
the comma key, followed by the 
down cursor key. Keep them down, 
and you’ll be flicking through the 
levels. Release both keys at the 
desired level. I have only tried this 
on my Spectrum+, but it might 
work on other machines.” Well! Ain’t 
that just the bee’s nose? Thanxx a 
lot, Simon. 

FIST II 

“Aaaaiiiieeeeeyyyyaaaaahhhhh!” 

What? What what? Wazzat? “Hyah!” 
Oi! Gerrof, leave me alone, I’m trying 
to do a quiz show! “Yah yah!” Tsk! 
I’ve only just got rid of one pyjama 
suited chappy, and another one 
jumps out of the flippin’ closet! Who 
are you? “Nigel Ison of Staffs. And 



32 






















































































































































































































































































































































I've got a complete solution to Fist 
II.” Yeah? Well, great. Fling it 
across... (whack!) Owl Not your fist, 
dummy. Fist //! “Oh sorry, Hex. 

Slight misunderstanding... Okay, 
for the purpose of this solution let’s 
have L=Left, R=Right, D=Down, 
and U=Up. And it goes like this: R, 
0, R, U, L, PRAY, R, U, R, U, R, U, R, 
D, R, GET SCROLL, R, D, L, PRAY, 
R,R,D,L, JUMP HOLE, GET 
SCROLL, R, D, L, U, R, U, R, U, R, 0, 
R, D, L, JUMP HOLE, PRAY, R, D, R, 
GET SCROLL, L, PRAY, R, DOWN, 

R, GET SCROLL (hidden behind 
panel in hut), D, R, D, R, U, L, PRAY, 
R, U, R, U, R, U, R, U, R, D, R, D, L, 
PRAY, R, D, L, D, L, U, R, D, R, D, R, 
D, L, PRAY, R,D,L, PRAY, R,U,U, 

R, D, R,D,L, PRAY, R, (When you 
go in the cave to the right of the 
ladder, you must somersault or 
you’ll fall down a hole), R, FIGHT 
WARLORD. As soon as you’ve 
beaten him to vermicelli, that’s it! 
You’ve done it!” Vermicelli? Wasn’t 
he an Italian painter? Oh no, that 
was Botulism. Sorry, do go on. 

“And now for some fighting 
tips - NINJA: The safest move 
is a sweep or a floor punch. 
PANTHERS: There are only two 
moves which can kill them, and 
they’re a mid-kick or a floor punch. 
PEASANT SOLDIERS: The best 
move on these is the flying kick. Try 
to do about three at a time. 

“Here is a table of the most 
powerful kicks and punches: 

1 - Flying kick 7 - High punch 

2 - Roundhouse 8 - Floor punch 

3 - Back kick 9 - Back sweep 

4 - High kick 10 - Low kick 

5 - Mid kick 11 - Low punch 

6 - Sweep 

“And that’s it! Do I get a prize?” 

Yes, a VS badge, and think yourself 
lucky I don’t give you a kick up the 
trousers an’ all! Tch! Feh! Fumf! And 
the next one please! 



Here’s my Ups for the hardest level in Ocean’s engrossing wallbatterer - 
number 23. You start with nine of those 3-by-3 grids of bricks, and okay, it 
looks relatively tricky but no more so than any other level. Wrong! On each 
grid, the outer eight bricks are of the fiendish silver variety that need to be 
hit more than once - and on this elevated level you’ll find that you need to 
bash ’em four times! And there are no rinky little capsules to help you either - 
not until you’ve blasted through the silver blighters, at least All you can hope 
for is that one of the nine coloured bricks inside does eventually glean a 
capsule - and then it’s got to be a goody! To start, try and aim the ball so that 
it bounces into one of the horizontal gaps - bottom right is best The ball 
should ricochet enough times to get through the first silver bricks and maybe 
your first capsule. Other than that I have no answers. It’s just hard! 


FEUD 

Solutions for this little number are 
feud and far between... ha ha ha ha 
ha! But here is our next contestant 
from Somersham in Cambs, to tell us 
all about it! (applause). Hello, what’s 
your name? “David McCandless.” Hi 
there David, and how long has your 
McCand been missing? Ho ho. Just 
a little joke there, Dave. “Very little. 
And it’s David.” Oh ho ho. Well off 
you go then. 

“Okay, here are my tips. Always 
look for herbs which make up 
missile spells like Fireball, 

Lightning and Sprites as these are 
more effective. Once you’ve armed 
yourself with a spell, never leave 
the book open at the correspon¬ 


dence page as the spell will 
disappear if you do. Beware when 
entering the herb garden (bottom 
left on the map) as there is a 
guardian which chases you and 
drains your energy. To kill Leanoric 
quickly, simply arm yourself with 
three missile spells and wait by 
your cauldron. Leanoric will appear 
after a while, totally vulnerable to 
your spells. If you find that 
Leanoric has a herb before you, 
just move into a neighbouring 
screen and wait for a minute or two. 
Then re-enter the screen and the 
herb will be back again.” Okay, that 
sounds fine, but for three bonus 
points and half a fridge freezer, can 
you tell me all about the spells you 
need? “Sure I can: Teleport - this 


spell will teleport from anywhere 
you like back to your cauldron; 
Protect - this one will make you 
invulnerable for a short while; 
Sprites - this is a missile spell; 
Zombie - this will create a slow 
moving zombie that’ll follow you 
around. If Leanoric is on the screen 
the zombie will appear on top of 
him, draining his energy; Swift - 
this allows you to move at twice the 
speed for a short time; Freeze - if 
Leanoric is on the screen, this will 
stop him from moving; 
Doppleganger - will produce a 
replica of you which will divert 
Leanoric’s attention while you do 
other things; Lightning - a missile 
spell; Invisible - guess what this 
does; Reverse - will make 
Leanoric move in the opposite 
direction to the one he wants to; 
Heal - self explanatory; Fireball - 
a missile spell. That good enough 
for you?” Pretty darn good! Well 
done, David. (PS. You can see 
David’s hacking (ptui!) work on the 
Hacking Away page, as he’s one of 
ZZKJ’s regular contributors!) 

oh dear, I’m afraid that means we’re 
out of time for tonight, ladles and 
gentlespoons, so you’ll have to wait 
until next time to see all the rest of 
these fan-flippin’-tastic arcade 
hints’n’tips. And scores this week are 
Ariya Priyasantha 200, the Rest Of 
The World, nil... What? Ariya isn’t in 
the show? Next month, bub, with a 
solution to Contact Sam Cruise. 
Watch out for it, Blue Eyesh! 

Okay viewers, see you next time, 
same time, same channel, same 
load of old twallap. I’m Hex Loader 
and this is the end of the show... and 
remember it’s your votes that count, 
and opportunity only knocks once, 
then it goes out for a bite to eat. That 
reminds me, I’m hungry. 

Byeee! 



C lick Bzzzzzzzt. Hey, what 
are you doing in my 
dressing room? Get lost! 
I’m getting changed! Oh, 
you want to know about 
Hex’s Heroes? Oh okay then, deary, 
pull up a wardrobe mistress and sit 
yourself down. 

I tell you what, there’s more and 
more animals getting hi-scores on top¬ 
selling games these days. It’s quite 
incredible how adaptable household 
pets and zoo-fed camels are, but the 
evidence is right here in these 
photos.. .pass me that album. (Rustle 
flip rustle). There, look at them... 

This fine young puss is Steve Blake 
of Bradford, and he’s got a story to tell 
you about The Great Escape. “On the 
11th January I escaped from the 
prison in The Great Escape. There 
one thing I want to know. I’ve heard 
there is a rope, but I can’t find it 
anywhere. Please tell me where it is. 
PS What’s your second name?” The 
rope is in one of the tunnels you should 
have gone through to escape...how on 
earth did you miss it? As to my second 


Steve Blake 
The Great Escape /Escaped 


UUIUUH ouuu 

Dynamite Dan III Completed 


Martin Stonebridge 
Feud/Completed 


name, it’s Loader, or did you mean my 
middle name? Well I’m not telling! 
(Rasp!) 

Eurr! What’s this one? It looks...well, 
I really can’t say...what exactly do you 
mean by this outrageous photo, 
Gordon Cobb of Newcastle Upon 
Tyne? “I have completed Dynamite 
Dan II. Isn’t that just fab? The plccy is 
in fact a rubber glove full of water. It’s 
at least one and a half foot long!” The 
things some people will do to get a 
laugh. 

And finally, we have...yes, you 
guessed it, a zoo-fed camel! His name 
is Martin Stonebridge, and he’s got a 
Feud tips for few... I mean a few tips for 
Feud, in fact...he’s got a complete 
solution! He’s completed the game and 
noted down the exact procedure. 

WOW! (Watch this space for next 
month’s exciting episode.) Okay, lovey 
deary possum, here’s an autograph for 
you, now be a deary lovely possum 
cherub and close the door softly on 
your way out, I’ve got a teensy weensy 
headache...(WHAM!) Aaaaaa! 


33 




















/SneL H+ 

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Overseas orders please pay in £ sterling by bank draft/I.M.O. and add 75p per tape to the above prices._ 





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7 




£ ON THE r 


ARM! 

War! What is it good for? Absolutely 
everything if you’re a fan of computer 
wargames. And if you’re not, Richard 
Blaine reckons you should be! 



C omputer war- 

games have been 
around for quite a 
while now — CCS 
brought out one of 
the very earliest, War, way 
back in June 1984. However, 
they’ve never really had the 
appeal of arcade games, 
though I can’t really see why. 

All you need to play arcade 
games are fine-tuned reactions 
and a good joystick wrist — 
there’s often no need to 
engage your brain at all. 
Wargames, on the other hand, 
you have to think about. 

Haven’t you always wondered 
what would have happened if 
Germany had won the war, or if 
Julius Caesar’s boats had 
sunk. So, if you’re getting 
bored with zapping aliens why 
not treat yourself to a real 
challenge — give a wargame a 
go! 

Action Stations 

Wargames give you the chance 
to refight the great battles of 
history. You have to bear in 
mind all the different things that 
affect how well your troops will 
fight — how to supply them 
with food and ammo, how to 
keep their spirits up, where 
your reinforcements are 
coming from, when you should 
attack, and when the best thing 
to do is run away! 

Most wargames are 
historical. As different periods 
of history interest different 
people, there’s a wide range of 
games, one of which is sure to 


suit the period of history you’re 
into. You can travel back to 
ancient Rome and fight the 
Punic Wars all over again in 
Lothlorien’s Legions Of Death, 
or you can fight in the 
Napoleonic Wars in Austerlitz, 
also from Lothlorien. Then 
there are the WWII games such 
as The Bulge, Battle Of Britain, 
Vulcan and Iwo Jima and 
games based on more recent 
conflicts, such as PSS’s 
Falklands ’ 82 . Alternatively, if 
you’re interested in such 
things, there are games based 
on less obvious battles, such 
as Johnny Reb II from 
Lothlorien which is all about the 
American Civil War. 

Some wargames, though, 
aren’t based on battles that 
have actually happened, but on 
what might happen in the 
future. PSS’s recent release, 
Battlefield Germany is an 
example. In this game, the 
Russians invade Germany, and 
the Third World War starts. 

Let Battle Commence! 

Wargames tend to follow 
certain set patterns. Your 
playing area is usually a map 
which scrolls as you move. The 
map is divided up, usually 
invisibly, into a grid pattern. 
Sometimes this is made up of 
squares, sometimes it’s made 
of hexagons, and it’s used to 
show the movements that the 
units of your army are able to 
make. Units occupy one 
square or hexagon and can 
move a certain number of 


areas each go. 

Each type of unit has its own 
abilities and these will be 
explained in the rules. The 
units are likely to have ratings, 
representing the number of 
men they have, how well 
trained and supplied the troops 
are, how high their morale is 
and so on. When you get on to 
the more complicated war- 
games, these factors will have 
been taken into account in the 
programming so that you may 
find yourself unable to do 
certain things ’cos your men 
are running out of ammo. 

You move around the map 
using the cursor keys or a 
joystick to shift an on-screen 
cursor. If you put this over one 
of your units, you’ll be told 
some information about its 
status — what it is, how well 
armoured it is, what its morale 
is like and so on. When you 
press the fire button you’ll be 
able to order that unit to move 
where you want it to. If you 
move it next door to an enemy 
unit you’ll be able to order an 
attack on it. The computer will 
compare your unit’s strength to 
the enemy’s strength, consult a 
set of rules laid out by the 
programmer and, with the aid 
of a random factor, decide the 
result. Your attack may be 
repulsed, or you may win — 
this usually depends not on 
luck, but on how clever you’ve 
been beforehapd at manipulat¬ 
ing the situation. 

When you (or the enemy) 
reach certain goals, such as 


killing the opposing general or 
capturing an important bridge, 
the game finishes. Whatever 
your goal is, it won’t be easy. 

Total War 

There are a large number of 
excellent wargames avail¬ 
able, usually published by two 
or three main companies. CCS 
has a great range, including 
Arnhem, Desert Rats and 
Vulcan, while PSS does a huge 
selection — Theatre Europe, 
Iwo Jima, Falklands '82 and 
Battle For Midway being some 
of its titles. Lothlorien tends to 
bring out games based on 
battles further back in time, 
such as Johnny Reb II or 
Legions Of Death, while 
Century Communications’ 
Battle Of Britain is a cracking 
game. One word of warning, 
though. Don’t expect war- 
games to be easy — they’re 
complex and need a fair 
amount of rule-studying before 
you can really settle down to a 
game, but once you do, they’re 
very rewarding. And don’t be 
put off by the fact that you 
might pick up some history 
while you’re playing — it’s fun 
to see how far you can alter 
what did happen into your idea 
of what should have happened. 
And if you start playing the 
future wargames, then who 
knows, you might hit on a 
brilliant idea for world peace 
that Reagan and Gorbachev 
haven’t even considered — you 
see, everybody really does 
want to rule the world! 



35 









36 


BATTLEFIELDS 


Infantry move slowly and 
should be used to consolidate 
captured territory and hold it 
against counter attack. 


lllusifation:Ken Oliver 


Airborne paratroops can land 
just about anywhere on the 
board. Use them to sow 
confusion and distract the 
enemy, or break a hole in his 4 
defences. Don’t throw them 
away too easily — they can be 
vulnerable. 


Towns and cities are your 
targets, if you occupy lots, 
you’re likely to win the game 
— unless the Sutton gets 
pushed, of course. 


Nuclear weapons dirty the 
hexagons they go off in. 

These devastated hexagons 
will slow units down, and may 
tire them out. 

Nuking people is bad. if you 
must do it — use a clean 
bomb! 


# Paris isn’t on the 
map — it’s nice place to 
go for the weekend, 
though. 


Armoured troops are your 
first attack. Don’t expect 
them to hold the important 
places for long, though, 
’cos they’ll need help. 


Mountains, forests, hills, 
rivers and other geographical 
features will slow you down 
and help the opposing forces. 
Plot your way round them 
with care. 


Don’t let your armour get 
bogged down — it’s best as a 
mobile force, used to punch 
holes through enemy lines. 


ith this game, PSS has 
returned to the territory it 
covered in Theatre Europe — 
World War III. The massed 
forces of the evil empire 
(Reagan-speak for the Russians) pour 
over the dividing line between the 
oppressed eastern bloc and the wonderful 
world of democracy. This line runs down 
the centre of Germany, though what the 
Germans think of this idea the game 
doesn’t go into. 

This is a triffic game,.though — one of 
the best wargames for the Speccy that I’ve 
seen so far. It’s very complex, though, so 
don’t choose it as your first ever wargame, 
’cos I suspect you’ll get nowhere. It’s a two 
player game, although your adversary can 
be the computer. On one side are the 
Russians and their allies in the Warsaw 
Pact, while on the other are the forces of 
Nato consisting of most of the countries of 
the free world. 

Each side has a variety of different 
types of unit. The infantry are tough but 
slow, mechanised infantry move a bit 
faster while armour units are big and butch 
and terribly tough. The armoured cavalry 
are semi-tough and fast, airmobile troops 
are really fast, airborne paratroops tend to 
drop on your head and the mountain 
troops spend a lot of time on the piste. 

The screen shows two maps — a large 
tactical one which takes up most of the 
screen, and a smaller strategic one that 
sits in the top right hand corner. The large 
map is divided up into hexagons, each 30 
kilometers wide and you’re able to look at 
a particular part of the front in detail. Up to 
four units can fit inside each hexagon at a 
time, though you can only see the top one. 
The others are revealed when you want to 
have a quick dekko though. 

Below the little map you get all the 
information you request. You’re told how 
well supplied the unit you’re enquiring 
about is, what its combat strength is, how 
efficient it is, how far it can move in a turn 
and whether it’s tired and wants to go 
home. All these things play an important 
part when you’re trying to decide when a 
unit should stand and fight and when it 
should hightail it out of there. 

The Russian objective is to break 
through the Nato defenders and reach the 
Rhine as quickly as possible. However, 
they’ve got to make sure that they don’t 
overstretch their supply lines, ’cos 
otherwise the Red Army’s done for. The 
Nato forces have to keep the Russians 
stalled for as long as possible, holding out 
until fresh reinforcements arrive from 
America. Both sides have the option of 
going nuclear when things go wrong, but 
it’s not advisable — neither side wins and 
Europe’s transformed into a radioactive 
desert. 

Battlefield German ^s a really great 
game, all things considered. Graphically 
it’s wonderful, and the game play is tough 
enough for even the dedicated wargamer. 
It’s not really a game for beginners, but 
once you’ve got the hang of wargames, 
you’re sure to want to try this one! 


I Graphics IIIIIIIIIQ 

"playability IIIIIIIIOG 

_ Value for Money HI8IIIIIQ 
^\ddictiveness ■■■■lillDD 





























When you send in the tanks, 
make sure the mechanised 
infantry are right behind. They 
pack quite a punch in attack, 
and are strong in defence as 
well. 


Mountain infantry have a 
major advantage in rough 
terrain, so use them in 
wooded or mountainous areas 
as they’ll move quicker than 
other non-airborne units. 


The tactical map shows an 
area about 300 kilometers 
square. The top unit in each 
hexagon is shown as a black 
silhouette against a blue 
(Nato) or red (Warsaw Pact) 
square. If there are other 
units in the hexagon they’re 
shown by one or more dots in 
the top left of the square. 


This is where your status 
displays appear for the units 
in a hexagon. You can find out 
the unit type, how strong it is 
in combat, how efficient it is, 
how far it can move and how 
well it’s supplied. You can 
also find out what it’s called 
— who knows, you may want 
to invite it to tea! 


The hexagonal grid over the 
map shows you your 
movements and where the 
enemy units are. 


Each unit controls the 
hexagons surrounding the one 
it occupies. This is its zone of 
control or ZOC for short. 
Retreating units can’t move 


The strategic map covers 
most of Germany, part of 
Denmark, Belgium, the 
Netherlands and Luxembourg, 
a bit of Switzerland and 
France and a fair amount of 


Airmobile troops can be 
devastating in attack. They 
can skip over enemy lines and 
attack rear echelon troops, 
causing havoc and isolating 
your opponent’s front line. 


GERMANY 


Units must be able to trace a 
supply line to either their 
home map edge or, for Nato 
forces only, a port. This 
supply line can’t pass through 
hexagons in an enemy unit’s 
ZOC. 


37 



















Bollouj JStanlegs exploration into the African jungle 

could gou be the first to sag... 


• • • 



EUROPEAN 
NO. 1 HIT!" 


DIRECT FROM SPAIN, 
ALLIGATA8 NEWEST 
RELEASE WILL PROVE 
TO BE THE MOST 
ADDICTIVE GAME _ 
OF 1987 


Featuring: _ _— 

#BARBARIC 
PYGMIES 

• HUNGRY 
CANNIBALS 

# BONE CREAKING 

ALLIGATORS 

# DEADLY SNAKES 
AND SCORPIONS 
• PIRANHA BATS 

# COCONUT 
THROWING 
MONKEYS 

• MANEATING 
PLANTS 

... and many more 
dangers lurking in 
the undergrowth. 


Produced under 
licence from 


A little bit of history with a little bit of mystery as you relive the nightmarish trek of Stanley in 
his search for the long lost missionary. Dr. Livingstone. But no African jungle was ever as 
forbidding as the treacherous journey that lies in wait for you. Poison darts from the pygmies, 
blood splattering pit hammers in the diamond mines, spear throwing natives in the bush... even 
the white men are hostile and would rather see you dead than alive. It’s spine chilling action 
every step of the way with a little adventure thrown in for good measure 
j***^^**# *1 - hidden gems, secret temples,?? 

I And don’t let the sea eagles get you!! 


AMSTRAD 

Tape 

Disk 

£8.95 

£14.95 

SPECTRUM 

Tape 

£8.95 

MSXI 

(MSXII 

compatible) 

Tape 

Disk 

£8.95 

£14.95 

CBM64/128 



\ \ 1 
l Y 1 

^\\[J 


\ ly I 




V \s / 


S7 
















































































LEGIONS OF DEATH 


Lothlorien/£9.95 

his is a two player 
strategy game set 
around 200BC, the 
time of the Punic 
Wars between Rome 
and Carthage. One player 
commands the Roman navy, and 
the other commands the 
Carthaginian fleet and each side 
has to try and sweep the 
Mediterranean clean of the 
enemy’s ships. 

First of all each side has to 
build up its navy. You’ll need fast 
galleys, called biremes, to grab 
money from outlying ports and 
zip it back to you. But you’ll also 
need some bigger, tougher ships 
’cos you can be sure that the 
enemy is going to come 
steaming (well, rowing, anyway) 
after you. 


Movement is as simple as 
building ships. The main map 
shows you the whole playing 
area — the Mediterranean 
between Italy and North Africa. 
To the right of the big map is a 
smaller tactical map — a blown 
up view of the area surrounding 
the cursor on the main map. To 
move around you choose the 
move icon, put the cursor over 
one of your ships on the tactical 
map and move the cursor to 
where you want it to go. 
Remember, though, that ships 
start off slowly and build up 
speed, so don’t expect to sail 
from Carthage to Rome in one 
go. Also, ships are gurt big 
clumsy things and they tend to 
run into each other. Not that this 
is a bad thing — the better you 
get at ramming the enemy, the 




more likely you are to win, ’cos if 
you ram them often enough, 
they’ll sink! 

The only things missing from 
Legions Of Death are the legions 
themselves — nary a foot soldier 
in sight, they’re all sailors! 
However, it’s great fun, so let’s 


hear that old Roman war cry, 
Delenda est Carthago, and into 
the galleys, lads! 


I Graphics 
Playability 
_ Value for Money 
I Addictiveness 



ZULU WAR 


CCS/£8.95 

i f you’ve never played 
computer wargames 
before, this’d make a great 
game to start with — it’s 
easy to understand, the 


graphics are simple and colourful 
and it’s an interesting subject. 

The game’s set in the 1800s 
and the action takes place just 
after the gallant defence of 
Rourke’s Drift by the Brits. It’s a 



one player game, and you take 
the part of the commander of the 
British army, fighting against the 
computer-controlled Zulu hordes. 

Part of the attraction of this 
game is that it looks like one of 
those table top wargames. The 
troops of each side are shown on 
the map as if they were model 
figures, seen from above, and 
when they fire, little bullets streak 
out to hit the target (or not, 
depending on your aim). Giving 
your troops orders is dead easy. 
The computer goes through each 
of your units in turn and you can 
order them to move, or fire in a 
particular direction. If one of your 
units ends up next to some 
Zulus, you get a round of hand- 
to-hand combat. Your units are 
shown by a square of soldiers — 
five by five for the larger units, 
going down to one by one. As 
your men get injured the squares 


shrink, and when they get below 
one figure they’re destroyed 
altogether. 

A status display to the right of 
the map window gives you 
information on the strength of 
each unit, how brave it is and 
how efficient it is. As the game 
goes on, and the situations 
change, these levels change too. 
Once you’ve slaughtered all the 
Zulus you can find, and won 
through to the Zulu capital, the 
game’s over and you’ve won. 

That’s really all there is to it — 
it’s simple and zips along quite 
speedily. Not an easy game, but 
challenging and aabsorbing and 
definitely a good buy for the 
beginner. 

I Graphics ■■■■■■■□□□! I I 

Playability ■■■■■■■□□□ 7 
Value for Money ■■■■■■■□□□ f _ 
I Addictiveness ■■■■■■■■□□!_|| 


TOBRUK 

PSS/£9.95 

he war in the desert 
was very much a to 
and fro affair, and by 
May 1942, it was 
Rommel’s turn to 
make a thrust for Tobruk, taking 
in as many allied command 
points as he could. It looked like 
a simple sweep from west to 
east, but it was complicated by a 
broad strip of mines running the 
length of the map. The only ways 
round were at the extreme north 
and south. 

In one player mode, you are 
Rommel, though you can have 
two player mode, when one of 
you plays,the German comman¬ 
dant and the other plays the 
Allied commander. Tobruk is your 
goal and if you’re the Allies you 
have to defend against invasion 
while attempting to disrupt 


Rommels’ supply lines and 
strength. 

Control round the single battle 
screen is by the cursor and 
movement is in stages — first the 
Axis forces move and attack, 
then it’s the Allies turn. 

The Germans are rather short 
on reinforcements, but they can 
strengthen themselves in the 
three key areas of infantry, 
armoured fighting vehicles and 
supply. To benefit from supply, 
though, every unit must be able 
to trace a line back to the nearby 
supply point. Because of this, the 
supply points must be carefully 
protected. Once you’ve supplied 
your troops you can set up 
special missions for some of your 
units, such as attacking a target 
or clearing a path through a 
minefield. Depending on what’s 
happened during other stages of 




the game, you may be forced to 
hold back your attack because 
your units took heavy damage or 
because you’re waiting for air 
support. 

Tobruk provides an interesting 
challenge. The rules aren’t that 
difficult to understand, so 


beginners won’t give up in 
despair, and there’s enough in it 
to give a good strategic puzzle. 


I Graphics 
Playability 
Value for Money 
I Addictiveness 


□ □□ 



39 


































































































































































































COnPUTER 


Oi 

mu 




SINCLAIR ^ f m rtfhnr m f m ' I 


QUALITY APPROVED REPAIR CENTRE 


COOOCL 
III I ll\t _ I 


if* 




HOW TO GET YOUR SPECTRUM REPAIRED FOR ONLY £19.95 



SPECIAL OFFER! W SPECIAL OFFER! 


TEN ★ REPAIR SERVICE 



★ While you wait service including 
computer spare parts over the counter. 

★ All computers fully overhauled and fully 
tested before return 

★ Fully insured for the return journey. 

★ Fixed low price of £19.95 including post, 
packing and VAT. (Not a between price 
of really up to £50.00 which some of our 
competitors are quoting). 

Discounts for schools and colleges. 


★ Five top games worth £39.00 for you to 
enjoy and play with every Spectrum repair. 

★ We repair Commodore 64 s, Vic 20's, 
Commodore 16's and Plus 4's. 

★ The most up to date test equipment 
developed by us to fully test and find all 
faults within your computer. 

★ Keyboard repairs, Spectrum rubber key 
boards only £8.95. 

★ 3 month written guarantee on all repairs. I 



Why not upgrade your ordinary Spectrum into 
the fantastic DK Tronics typewriter keyboard 
for only £31.50 including fitting, vat and 
return post and packing 
Normal recommended retail price 
£49.95 Replacement printed 
DK Tronics key 
sets £7.50 
including post& 
packing 

Update Your Rubber Keyboard 
to a New $pectrum+ 

Fitted for only £31.90 + £i 50 post & packing 
(Also d.i y. Kit available for only £24.95 
+ £1 50 post & packing) 

Your Spectrum repaired and upgraded to 
a Spectrum Plus for special offer price of 
£50.00 complete 
Same day service 




BEST PRICES! / - 

ARE YOU ANOTHER CUSTOMER - fed up 
waiting weeks for your estimate? 

Need your computer repaired fast? Then send it now to the Number One Repair 
Company in the U.K., or call in and see us at our fully equipped 2,500 square foot workshop, 
with all the latest test equipment available. You are more than welcome. 

We will repair your computer while you wait and help you with any of your technical problems. 
Commodore computers repaired for only £35.00. Please note we gove you a 100% low fixed 
price of £19.95 which includes return post and packing, VAT, not a between price like some 
other Repair Companies offer, we don't ask you to send a cheque in for the maximum amount and 
shock you with repair bills £30 upwards. Don't forget we are Amstrad aproved for quality and 
speed, don't risk your computer to any other unauthorised repair centre, we dont just repair the 
' t and send your computer back, we give your computer a:- 

OVERHAUL WITH EVERY REPAIR WE DO:- 

we correct colour, sound, Keyboard, Check the loading and saving chip, Put new feet on 
the base if required, Check for full memory, check all sockets including ear/mike and replace 
where needed. All for an inclusive price of £19.95 including VAT, all parts, insurance and post 
and packing. No hidden extras whatsoever, we don't have to boast too much about our 
service as we have thousands of customers from all over the world highly delighted with our 
service. A first class reputation for speed and accuracy. Don't forget, we also now have a 
Service Branch in Manchester City centre for while you wait service. 

VTHE VIDEO VAULT COMPUTER COMPANION 

The Videovault has just released the most up to date and 
exciting catalogue ever produced, our team of experts have 
scoured the globe to find you all the latest software and 
add on's for your computer, all the latest in joystick 
technology, all the top and tested software titles all at great 
discounts to you. Anyone can apply now, Just send 2 x I8p 
stamps to the catalogue Dept, at the address below, for your 
free copy, we have all the top branded items available, 
delivery by return post (our usual standard). All goods carry 
our guarantee of satisfaction. Never has such a catalogue 
ever been produced before, including spare parts, ULA, 
membranes, power supplies - all at discount prices. 


Ltd. 


56 wav 
ribbon cable to 
extend your ports for 
your peripherals 

£ 10.95 

nils 




Spectrum replacement 
i power transformer 
suitable for all makes 
of computer £9.95 
plus £1.50 p & p 



Cun Shot M Rapia Fire joystick and 
interface complete outfit Normal 
recommended retail price £19 95 if 
purchased together special offer 
of only£l6.50including pip 
Joystick available as separate item£10.95 
plus interface available as separate item 
£9.00 Pius £1 50 p & p 




'Commodore 
replacement power 
transformer £29.00 
plus £1.50 p & p 

USEANY 
JOYSTICK WITH 


Spectrum keyboard 
membranes 
£5.50 plus £1.50 p & p 
Spectrum Plus spare 
keyboard membranes 
£12.90 plus £l.50p&p 
ZX 81 membranes 
£5.00plus£i.50p&p 


ON-OFF SWITCHES 

FOR THE SPECTRUM 
AND SPECTRUM 

ORDER No. 

1067 SPECTRUM 
1067A SPECTRUM+ 

£ 4.95 + 1 50 p + p 



140 High Street west, Glossop, Derbyshire SK13 8HJ 
Tel: 04574-66555/67761 Head office & access orders, queeries, t 
Manchester 061- 236 0376 while you wait repair centre only. 


Copyright Videovault Ltd. No. 783042 WE NOW HAVE FAX: (0) 4574 68946 












































































YS AND PIRANHA COMPETITION 


HERE'S LOOKING 

AT 'iOU KID 


We've got five videos of 
The Maltese Falcon and 30 
copies of Piranha's new 
detective game The Big 
Sleaze to give away in this 
amazing compo! Don't be 
a dick — enter now! 

Y ou must remember this, a 
kiss is just a kiss. They 
don't write woids like that 
any more, thank God. Now 
listen 'ere. We got that 
dumb Private Investigator Sam 
Spillade on our trail and we got to 
nail him quick. Here's de dope. 

Dere's dis commuter company in 
England, by name o' Piranha, and it's 
puttin' out one o' dese commuter 
games called De Big Sleaze. It's 
written by some Foigus McNeill 
dude. Ya with me? 

"Yeah, pop. Can't ya see me?" 
(Sigh). So dis McNeill bozo's done 
dis game spoofin' de great American 
detective films, you know? Bogart, 
Edward G Robinson, Cagney... 

"And Lacey too, pop?" 

So I'm sailin' over to rub him out. I 
want you to look after the shop and I 
got this compo in YS that should 
keep you occupied. Think up a 
caption for dis photo of Bogart talkin 
to de black boid. Den send it off to 
YS and you could win one o' five 
copies of De Maltese Falcon on video 
and a copy of de game. Yup, legit. 
An' after that, there's anudder 25 
copies o' dis Big Sleaze game for de 
runner-ups. It's got to be a winner. 

(You too can enter this remarkable 
compo. Just fill in the caption with a 
hilarious gag, fill in the coupon and 
send it, or a photocopy, off to Play It 
Sam, Play 'As Time Goes By', Or I'll 
Shoot Your Kneecaps Off Compo, 
Your Sinclair, 14 Rathbone Place, 
London W1P IDE.) 



Rules 

If we haven't got your entry by 
June 30th 1987, you can whistle. 
(Put your lips together and 
blow.) 

No members of the Family 
(that's Dennis Publishing and 
Piranha to you, sucker) can 
enter. 

Yeah, and don't get lippy with 
the Ed, 'cos otherwise it'll be 
time to order the concrete 
overcoat from the dry cleaners. 


Of all the computer magazines in the world, you had to send your compo 
entry into ours. Not that we're complaining! 

Name.. 

Address. 


Postcode. I 

_-_ 1 


41 






















PAW 


Professional Adventure Writer 

-Spectrum 48K. Plus. 128. Ptus2- 

Coming soon for Commodore J Amstrod 

The Professional Adventure Writer is a state-of-the-art 
graphic adventure writing system, which allows you 
to design, write and illustrate, fast machine code 
adventures with ease. 

It provides a powerful sentence parser which allows 
complex chained commands to be decoded 
automatically. 

Simple to use multiple process tables allow characters 
and problems to be created for your adventures 
Versatile graphics editor provides rubber banding', 
high speed shading, scaled subroutine's etc etc. 

Allows impressive illustrations to be created quickly 
P and easily. . 

l Has many other outstanding features making it probably! 
* the most advanced authoring system available yet. 

Makes full use of all the memory 

on the 128K machine 95 

BARCLAYCARD 


VISA 



Tgilsoft |^Par!^rescen t!Bar^Sout!^!amJ^044^^2765 

: INTERNATIONAL 

With the price of quality games 
ever rising only Cascade brings you this 
outstanding offer on 3 great titles. No catches - 

BUY ONE TITLE AT THE ADVERTISED PRICE AND 
"MAKE ANOTHER SELECTION COMPLETELY FREE OF CHARGER 

ACE...the air combat flight simulator. Zzap! 64 and 
CCI Flight Simulator of the Year. Need we say more? 

SKY RUNNER.. .‘An excellent and entertaining 
follow up to ACE' - Computer and Video Games. 

You play the part of future drug buster. 

DISK 50...An outstanding compilation of 50 - 
yes 50 - games on one disk. 

Also available CASSETTE 50...Same great value. Same great offer. 

Insert the number you require in the boxes below to indicate the games of your choice. 

Remember...Buy one cassette — get one cassette free. Buy one disk — get one disk free. 

Buy two - get two free!!!! ^ 



ALL CASSETTE 
GAMES 


ALL DISK 
GAMES 


E £9.95 


£14.95 



TITLE 

DISK 

CASS. 

COMM. 

SPECTRUM 

AMSTRAD 

PRICE 

ACE 






£ 

SKY RUNNER 





★ 

£ 

DISK 50 


★ 


★ 


£ 

CASSETTE 50 

★ 





£ 

★ INDICATES N< 

OT AVAILABLE IN THIS FORMAT 

TOTAL 

£ 


NAME_ 

ADDRESS. 



. POSTCODE. 


_ COUNTRY _ 


Allow 28 days for delivery 
I enclose a cheque/postal order for 

[£.] made payable to 

Cascade Games Ltd. 
or through any Post Office by 
TRANSCASH (Giro No. 655 6655) 

For even faster ordering when charging 
to ACCESS, BARCLAYCARD, VISA, 
AMERICAN EXPRESS or DINERS CLUB 
use our 24 hour express order service 
by telephoning 0423 504663 Be sure to 
quote Ref. YS, or by post tick the 
appropriate Credit/Charge Card and 
enter number here 


Cascade Games Ltd., Harrogate, HG1 5BG, England. 









































































IMM 


This is your Psytek 7500 Series Science Droid System Analyser" 
looking after the shop while you faff about on the planet Koronis. 
The screen on his left shows what the Science Droid is up to, 
while the (now empty) conveyor belt in front transports systems 
to and from the storage area. 


Activision/£8.99 

John A touch of the ™’s here, 
this has to be an American 
game. Quote (and in 
alphabetical order too!) from 
the packaging "Ancients, 
Autotronic, Blatarian, 
Dromodite, Koronis Rift, New 
Federation, Psytek 7500 series 
Science Droid System 
Analyzer, Repo-Tech Robot, 
Scavanger Mk IV Modular 
Planetary Surface Rover, 
Tseweueme, Xendrons and all 
other elements of the Koronis 
Rift game fantasy are 
trademarks of Lucasfilms Ltd. 
All rights reserved”. It leaves 
you wondering whether George 
Lucas and his pals will go one 
further and eventually conquer 
space with all these objects, 
trailing ™ symbols after them! 


Now to the business of looting hulks and making your fortune. A 
techno-scavenger’s life is no picnic! Guardian saucers will be out 
to destroy you until you knock out their base on level 20, so you 
may as well get used to ’em. 


Still, on with the review. You 
are a techno-scavenger 
searching for the valuable 
technologies left by the men 
that have gone before. (Kirk 
out.) Eventually you stumble 
across the legendary Koronis 
Rift (aaaaahhh ...), which is 
the hiding place of 
technologies beyond your 
wildest dreams — though who 
dreams of technologies, that’s 
what I'd like to know. The rift, 
however, is guarded by 
‘guardian saucers’, which have 
a nasty tendency to blow you 
away a bit if you’re caught 
looting the other spaceships. 

This is a pretty mega game. 
After loading side one of the 
tape you’re shown the interior 
of your spaceship. And quite 
comfy it is too! Suddenly a 


rolling test card appears in 
each of the five monitors in 
turn, and gradually the 
horizontal hold is adjusted so 
that the displays are still. A 
nice touch — I wonder how 
much programming went into 
that! Then it’s time to load side 
two. 

One of the monitors now 
displays the location of the 
nearest spaceship, so you can 
use the ship’s motors to move 
towards it. As soon as you’re in 
range you can send out your 
RT robot to do your dirty work 
for you. Once it returns you can 
add the module it brings back 
to your ship’s own circuits, then 
return to your scout ship to 
analyse your finds. The circuits 
are analysed by a robot, 
though you have to unload 
them from your scoutship and 
put them on a conveyer belt. 

The robot does the rest, acting 
on instructions from you. 

Now two things can be done 
with the gathered circuits. The 
first is to scrap them, ’cos if you 
do this you get a score. The 
second is to add them into one 
of the six circuit locations of 
your ship and thereby improve 
the abilities of your weapons 
and scanning equipment. By 
the way, avoid doing what I did 
in a rush to escape from a 
guardian saucer, which was to 
quickly fit a new heavy duty 
battery circuit into the slot that 
held the weapons and 
shielding circuit, thus leaving 
me without guns and 
protection. A sitting duck. 
(Quack!) 

From the scout ship you can 
return to the current rift level, 
load the next rift or even skip a 
rift and start loading the next 
but one. So you should be able 
to make it up to rift 20 to 
destroy the source of the 
guardian saucers pretty 
quickly. (Me, I didn’t get past rift 
three, but that’s my problem!) 
Once destroyed, you can raid 
the entire rift without 
disturbances. 

This is an excellent game. 
Obviously a huge amount of 
work has gone into the plot and 
graphics. The rifts are made 
with fractals and are fast and 
detailed, giving the game a fair 
sized shot of realism. The 
documentation isn’t too 
complex, but there’s a lot you 
have to plough through to get 
enough information to play the 
game. It is joystick compatible, 
but the joystick only controls 
the shoot ’em up part of the 
game, the rest being controlled 
from the keyboard. 

So, only one thing remains to 
say — you’d better buy this 
game or else Lucasfilms may 
well trademark the Earth™ and 
its Entire Contents™ including 
you™! 


| Graphics ■■■■■■■■■□ 

Playability ■■■■■■■■■□ 

Value (or Money ■■■■■■■■□□ 
lAddlctiveness ■■■WHIP 



They're under 
starters' orders... 
and they're erf. 
Rounding the first 
center, it's Tony tee 
followed by Tommy 
Ntuh, Manus 
Berkmann, and 
there's John 
(yMolloy on the 
stand side, with 
Sara Biggs bringing 
up the rear... 



YS Seal Of Approval 
All games reviewed in 
Screenshots are finished 
products. 


43 





































































Hyahh! Ka^ 

Origami! Thud! S 
that, just practising my lotus 
blossom eats preying mantis 
position. That’s the one where 
you do a neck chop, 
somersault, and pull 
gun from behind your 
sui 

Enough of this, let’s get on 
with the game. Big Trouble In 
Little China was a film that 
appeared recently — it wasn’t 
too bad, so Electric Dreams 
brought out a game too. 

Stands to reason, dunnit. The 
plot is this — nasty ’orrible 
mandarin Lo Pan is bored of 
being spiritual and wants a 
proper body to walk about in. 
First of all, though, he has to 
marry a girl with a fun 
personality, who’s good at 
parties — oh yes, she’s got to 
have green eyes. Then he has 
to sacrifice her! Unfi 
his dippy henchmen 
girlfriends of Wang Chi and 
Jack Burton, so these two 
brave lads, plus a third cal! 

" | Shen, tootle off into the 
'ers of San Francisco to fi 
hem. 

You control all three 
haracters, but life is made 
r by the fact that you only 
need to control the leading 
one, as the others follow after. 
You start your trail through four 
levels to face Lo Pan with no 
ns at all, although there 
ie scattered about to be 
;ed up. Each player has his 


own particular favourite — Jack 
has a gun, Egg has potent 

a sword. 


game. One gripe 
that the martial ai 
easy to 


I do have is 
arts experts are 
gun-toting 




Melbourne House/£7.95 

Tony At last! After much 
speculation, trepidation and even 
desperation, Mike Singleton 
has finally completed a game! 
It’s not the much publicised 
Dark Sceptre or Star Trek, but 
Throne Of Fire, designed for 
Melbourne House. And believe 
me, it’s hot stuff! 

The storyline is this — you’re 

44 


one of three princes who all, 
naturally enough, want to be 
king of the castle. Each 
amasses his followers and 
races to the throne room to 
collect the crown. You’ve got to 
get there first without being 
killed in the process. Simple, 
you may say. Wrong! The other 
princes are just as hell-bent on 
mangling your chances of 


kinglyhood. So you’ve got to 
use your forces carefully to 
avoid the other players and 
protect your prince. One good 
idea is to stow your prince 
somewhere safe and use a 
plain ordinary foot-soldier to do 
all the dirty work — which 
means if he dies, you don’t — 
yet. 

The castle itself is circular, 
so if you continue in one 
direction long enough, you’ll 
wind up back at the start. 

There are also several levels 
and towers to negotiate. The 
screen’s divided into two 
sections a la Top Gun, but as 
there are always three princes 
this means that until someone 
(usually you) dies, one prince 
is hanging around unseen, and 
it’s usually him who does you 
in! You can play against the 
computer, which then looks 
after the other two princes, or 
in two-player mode, with the 
computer taking prince number 
three. 

The gameplay is fast and 
furious, with superb animation 
(as in all Mike Singleton 
games) and little details like the 
fireplace and the chandelier 
which both flicker realistically. 
There are sword fights you 
have to survive if you’re to have 
any chance of winning, and 
these too are well animated — 
there’s even an effective clunk 
when you engage in hand to 


hand combat with your foe. 

You start with ten followers per 
prince, but as you fight the 
other players or the King’s 
Guard, who are an 
independent (are you?) force 
protecting the throne room, 
your numbers go down. In the 
two top corners of the screen 
your heart, and that of your 
opponent, pumps away, 
indicating how much energy 
you have left. The weaker you 
get, the faster your heart will 
pump, and if you’re caught in a 
fight and lose, your heart splits 
in two and a curtain of blood 
dribbles gorily down your half 
of the screen. Bleeuugh! 

The only drawback is that if 
you’re playing in one player 
mode, and you die, the other 
two computer-controlled princes 
carry on with the game until 
one of them wins. This gets a 
bit boring, especially if you’re 
foolish and get mashed early 
on in the game. I completed it 
my first time in two player 
mode, but I haven’t been so 
successful in one player. 
Almost, but not quite! It’s great 
fun though, and very good to 
play — I really enjoyed it. As 
games go, Mike, it was worth 
the wait! 


I Graphic* ■■■■■■■■□□ 

■ Playability ■■■■■■■□□□ 

Value for Money ■■■■■■■■□□ 
I Addictiveness ■■■■■■■□□□ 


8 



















































































SINCLAIR TITLES ▼ 


£1.95 EACH 


SPACE RAIDER (CART.), SPELLBOUND, 
JASPER, CODENAME MATT, MUGSY, 
HELLFIRE, KOMPLEX, CHIMERA, 
THUNDERBIRDS, VALHALLA, CHICKEN 
CHASE, PSYTRAX, STARBIKE, TEACH 
BASIC ON ZX, TWISTER, TALOS, 
PSYTRAXX 


£2.95 EACH 


THE COVENANT, WHO DARES WINS II, 
JET SET WILLY, BC'S QUEST FOR 
TYRES, BEACHEAD, MANIC MINER, 
MATCH FISHING, HACKER, SIR 
LANCELOT, POTTY PIDGEON, 
GHOSTBUSTERS, POLE POSITION, 
GYROSCOPE, FIGHTING WARRIOR, TOY 
BIZZARE, ALIEN 8, KONG STRIKES 
BACK, SHOW JUMPING, BOUNTY BOB 
STRIKES BACK, EDDIE KIDDS, THE 
TRAIN GAME, ZORRO, BIZZICOM, 

SMALL TRADE PACKAGE, 
SPIDERMAN/HULK, 'O' LEVEL 
CHEMISTRY, PHYSICS AND MATHS, 
GALASCIAN, MUGSY'S REVENGE, 

GEOFF CAPES, STRONGMAN, PROJECT 
FUTURE, STARSTRIKE II, THINK, PITFALL 
II, ENDURO, ROBIN OF SHERLOCK, 
REALM OF IMPOSSIBILITY, NOMAD, 
WESTBANK, SAM-STAOT 
SAFEBREAKER, WILLIAM WOBBLER, 
WINTER SPORTS, REVOLUTION, 
FROSTBYTE, SURF CHAMP, HURG, 


SCHOOL DAYS, CONTACT SAM CRUISE, 
ADRIAN MOLE (BOOK + TAPE), MERLOCK 
THE MEAD 


£3.95 EACH 


RIVER RAID, ADVENTURELAND/SECRET 
MISSION, CYBERUN, ZOIDS, 
SUPERSLEUTH, WHAMS MUSIC BOX, 
BOUNDER, SUPER CHESS, MOON 
CRESTA, RESCUE ON FRACTALUS, 
PANZADRONE, VALKYRIE 17, DEATH 
STAR INT., GUNFRIGHT, SKYFOX, 

FRANK BRUNOS BOXING, I OF THE 
MASK, MINDSHADOW, ROCCO, 
METABOLIS, RIDDLERS DEN, 
BALLBLAZER, QUATZATRON, 
NIGHTGUNNER, FALKLANDS '82, 
SHERLOCK, SPY V. SPY, 
INTERNATIONAL KARATE, JET SET 
WILLY II, JOHNNY REB II, SIR FRED, 3 
WEEKS IN PARADISE, OFF THE HOOK, 
ARCADE HALL OF FAME 
(COMPILATION), RED ARROWS, HOT 
SHOTS (COMPILATION), THE PLANETS, 
EQUINOX, STAINLESS STEEL, COP OUT, 
BATTLE OF THE PLANETS, CHUCKIE 
EGG II, ARCADE HALL OF FAME, COSTA 
CAPERS, GERRY THE GERM, 
RUNESTONE, RASTPUTIN, FAT WORM, 
THANATOS, DEEP STRIKE 


£4.95 EACH 


COLLOSAL ADVENTURE, ADVENTURE 
QUEST, ABERSOFT FORTH, VECTRON 


3D, AMAZON WOMEN, OFF THE HOOK, 
NEVER ENDING STORY, THE HOBBIT, 
TAU CETI, MINI OFFICE, YOUNG ONES, 
WOW GAMES (14 TITLES), EVIL 
CROWN, MEGAHITS COMPILATION (10 
GAMES), PACMAN (ATARISOFT), THE 
KET TRILOGY, THE ILLUSTRATOR, 
CRYSTAL CASTLES, MASTERS OF THE 
UNIVERSE, PRODIGY, SUPER BOWL, 
DRAGONS LAIR, HIGHLANDER, TARZAN, 
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MILLION, TRAIL BLAZER, FUTURE 
KNIGHT, LORD OF THE RINGS, CRASH 
SMASH II (COMPILATION) 


GAMES PACKS 


HILL MACGIBBON EDUCATIONAL PACK 
INCLUDES: 

BALLOONING, SPECIAL AGENT, CAR 
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SPORTS PACK INCLUDES: 

SNOOKER, OLYMPICS, GOLF, DARTS, 
WORLD UP, DERBY DAY 5.95 

C/NAME MATT II, VIEW TO KILL: FRIDAY 
13th, TEST MATCH, BEAKY & EGG 
SNATCHERS, THE PYRAMID £5.95 


SPINNAKER EDUCATIONAL S/W 
The following titles are all £1.95 


ALPHABET ZOO, RANCH, MAKE A FACE, 
KIDS ON KEYS, NUMBER TUMBLERS, UP 
AND ADDEM, AEGEAN VOYAGE, 
FRACTION POWER, KINDERCOMP, LOGIC 
LEVELS, DANCE FANTASY 


UTILITIES & PERIPHERALS 


QUICKSHOT II WITH M/S £10.95 

CURRAH MICRO SLOTS £2.95 

COMPUTER TO T.V. LEADS £1.50 

MICRODRIVE CARTRIDGES £1.99 

SPECDRUM ADDITIONAL 
DRUM KITS: 

LATIN £3.99 

AFRO £4.99 

ELECTRO £4.99 

SPECTRUM 48K& 128 
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3 INCH DISK ONLY £3.50 EACH 

CHALLENGE £9.95 + £1.00 p&p 

ALPHACOM 5 ROLLS £9.95 +£1.00 p&p 


SPECDRUMS £25.00 +£1.00 p&p 

ALPHACOM 32 

PRINTERS £31.95 + £1.00 p&p 


p&p 1-3 titles 75p 
3 or more £1.00 
Overseas £1.20 per tape 


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E & J Software offer 3 CLASSIC Football Manage¬ 
ment Strategy Games for all soccer enthusiasts. 
Each of these QUALITY GAMES uses the full 
available memory of your computer and is 
PACKED with GENUINE FEATURES to make 
each game the most REALISTIC of its kind! 



PREMIER II : A COMPREHENSIVE AND EXCITING LEAGUE GAME - Can you handle 
all of this? - Play All Teams Home & Away, Full Squad Details All Teams, Transfer Market 
that allows you to buy any player in league/sell your players to any other team, Pre-Match 
Report, Full Team and Substitute Selection, Choose Your Own Team Style, All Other Teams 
have their own Style, Match Injuries, Match Substitutions, Half Time/Full Time Scores All 
Matches, Named & Recorded Goal Scorers, Full League Table, Fixture List, Team Morale (all 
teams), Transfer Demands, Opposition Select Their Strongest Team, Injury Time, Financial 
Problems, Match Attendances, Bank Loans, 7 Skill Levels, Managers Salary, Change 
Player/Team Names, Continuing Seasons, Job Offers or Dismissal based on your perform¬ 
ance, Printer Option, Save Game and MORE! 


EUROPEAN II : A SUPERB EUROPEAN STYLE COMPETITION - Enjoy the atmos¬ 
phere of European Cup Ties! - Home & Away Legs, Full Squad Listing, Full Penalty Shoot¬ 
out (with SUDDEN DEATH), 2 Substitutes Allowed, Pre-Match Team News, Full Team And 
Substitute Selection, Away Goals Count Double, Extra Time, Half Time & Full Time Scores All 
Ties, 7 Skill Levels, Disciplinary Table (showing any MATCH BANS), Full Results List, Full 
Random Draw - All Rounds, Printer Option, Change Player/Team Names, Save Game, 
EUROPEAN II includes a comprehensive Text Match Simulation with these GREAT FEA¬ 
TURES - Match Timer, Named & Recorded Goal Scorers, Corners, Free Kicks, Goal Times, 
Injuries, Bookings, Disallowed Goals, Injury Time, Penalties, Sending Off and MORE! 


★ SPECIAL FEATURE - transfer your PREMIER II winning Side into EUROPEAN II ★ 
Both these GREAT games can be played separately or as companion games 

WORLD CHAMPIONS : A COMPLETE AND EXCITING WORLD CUP SIMULATION 
- Takes you from the first warm up friendlies through the qualifying stages and on to THE 
FINALS! - Select Team From Squad of 25 Players, Select Friendly Matches, Full Home & 
Away Fixtures in Qualifying Round, Pre-Match Team News, 2 Substitutes Allowed, Discipli¬ 
nary Table, Select Tour Opponents, Full League Table, Players gain experience/caps as 
competition progresses, Extra Time, Penalty Shoot-Out, Quarter Final Group, Full Random 
Draw, Change Player/Team names, 7 Skill Levels, Printer Option, Save Game, Full Results 
List, Post Match Injury Report, WORLD CHAMPIONS Includes a comprehensive text match 
simulation - Goal Times, Bookings, Injuries, Named/Recorded Goal Scorers, Injury Time, 
Match Clock, Sending Off, Penalties, Corners, Free Kicks, and MORE! 


All games available for ANY 48K SPECTRUM 

Games supplied on tape with full instructions @ 
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COMP HIT VOL 1 

B. JACK'S SUPERSTAR 
CHUCKIE EGG 
JASPER 

PROJECT FUTURE 
OVERLORDS 
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TRIVIAL PURSUIT 


BABY 

Domark/£14.95 (complete)/£7.95 
(questions only) 

Marcus Hey, babe, it’s the 
sixties. Groovy. Fab. Let’s hang 
out down the discotheque, man. 
S.I.G., Captain Scarlet. All you 
need is love, plus a Porsche and 
about £60,000 a year. 

Yes, it’s the latest collection 
of Trivial Pursuit questions from 
Domark, the Baby Boomer 
edition. This one’s designed to 
appeal to people born in the 
post-war baby boom, those 
years of gloom in the fifties 
when there was nothing to do 
except have babies. Baby 
boomers know all about the 
sixties, mainly because they 
were alive and out of short 
trousers at the time. (But were 
you? We’ll come to that later.) 

So this third set offers 3,000 
teasers, posers and puzzlers to 
add to the 6,000 in the original 
Genus and Young Players 
editions. Gasp! What a 
mountain of trivia! You can buy 
it in two versions — the deluxe 
pack, with the original game 


BOOMER EDITION 


included (£14.95), and the 
basic question set (£7.95). 
There are new categories: 
Broadcasting, Stage and 
Screen, Nightly News, 
Publishing, Life and Times, and 
RPM (pop music, in other 
words). Typical questions are 
Which two Rolling Stones sang 
backing vocals on ‘ All You Need 
Is Lovd ? In which Hitchcock film 
did Grace Kelly stab her 
assailant with a pair of 
scissors? Which county did 
Mike Brearley captain when he 
was captaining England? 
(Answers: Mick and Keef; Dial 
M For Murder, Middlesex.) 

All good clean fun. My only 
query is, do we really neecfthis 
third set? Six thousand q’s 
should be enough to keep you 
going, and then there’s the 
question of expense. So far, 
you’ll have spent £30.85 to 
acquire a complete set of TP 
questions: is that really worth it? 

And of course there’s the 
most pertinent question of all. 
How many Speccy 



gamesplayers are baby 
boomers, born between 1945 
and 1958? Not an awful lot, I 
would wager. Still, if you’re a 
sixties freak, you’ll love this. 
Even if you aren’t, there are still 
some questions here you may 
be able to answer. But if you’ve 
already exhausted the 6,000 


quezzies already available, and 
you’re looking for a more 
general set, this ain’t it. Wait for 
Genus II, which I’m told will be 
out in the autumn. 


I Graphics 

Playability ■■■■■■□□□□ 
Valus for Monty ■■■■■□□ □□□ I 
I Addlctlvtnttt 




Code Masters/£1.99 

Tommy Who ya gonna call? 
Ghost Huntersl Doesn’t have 
quite the same ring, does it? 
Never mind, ’cos this rather 
weird game from Code Masters 
doesn’t resemble that 
celebrated original at all. What 
seems at first sight to be a dull 
platform game turns out to be 
an unusual and tricky test of 
skill best played by two — and 
that’s a shock in itself. 

You’re Hunk Studbuckle, 
which sounds more like a 
medical condition than a 
name, but so it goes. Your 
brother is trapped in Nightmare 
Mansion, in a maze of 
passages and rooms, 


surrounded by hordes of 
undead ghouls and zombies. 
Unless you save him, he won’t 
have a ghost of a chance. 
Serves him right, if you ask me, 
but you’re a hero, so off you go 
to do your stuff and almost 
certainly get killed yourself. 
What a mollusc. 

As you walk around the 21 
screens, you aim to pick up 
various flashing goodies which 
activate lifts in other parts of 
the maze. As the undead rise 
from the ground, your 
Terrometer goes haywire, and 
this depletes your Macho 
Energy (don’t push me!) until 
you pop your clogs. This is 
where the two-player option 


comes in useful. Playing by 
yourself, you control Hunk with 
your joystick as normal. 
Keeping fire pressed down 
activates your gun sights and 
you can then zap all the 
ghouls, vampires and what not 
with your thermonuclear 
phantom blaster. It’s all a bit of 
a rush, though, as you can’t 
move Hunk and fire your 
blaster at the same time. But 
with two players you can! It’s 
not often that you get a Speccy 
game for two with both people 
on the same side, so it makes a 
change. 

Even with two of you blasting 
the ghosts in the ghoulies, 
you’ll need the beakers of 
energy that lie about here and 
there. And watch out for those 
spidery lifts that often seem like 
the only way to get up to a 


particularly inaccessible ledge 
— Hunk (being a bit wet) is 
awesomely afraid of 'em! EEK! 

Graphics are only single¬ 
coloured (though you can 
change the colour from red to 
blue — gasp), but quite 
effective in a fussy sort of way. 
My fave nasties are definitely 
the skulls, which look 
remarkably like Neil Kinnock, 
even down to the way they 
never stop talking. There’s 
even digitised speech to keep 
you occupied. Ghost Hunters is 
hardly a huge step forward in 
Speccy programming, but it’s a 
reasonable cheapie and worth 
its modest price. 


Graphics ■■■■■■■□□□[“ ' I 

Playability 

t/alue tor Money ■ ■ ■ ■ ■11 | □ Q [ 
Addictiveness ■■■■■■■□□□ I 


47 























RASTERSCAN 


Mastertronic/n.99 

Marcus “’Elio, ’ello, ’ello, 
wossall this then? The first 
reggae computer game? Come 
on, son, that’s got bells on. 
Would you mind accompanyin’ 
me to the station...? 

No, sadly this isn’t an amble 
through the mean streets of 
Brixton but it’s an unusual 
game nonetheless. Very rum. 
Mastertronic describes 
Rasterscan as “an animated 
adventure game without any 
text”, requiring “no arcade 
skills whatsoever”, but that’s 
not entirely accurate. Judge for 
yourself. You play MSB, a 
small spherical robot that flies 
around the innards of the ship 
Rasterscan trying to put it back 
together after an unfortunate 
military encounter. Quite how 
you’re supposed to do this, you 
must find out as you go along 
— the game info is intentionally 
vague. 

So for half an hour you’ll fly 
about the ship, or at least the 
parts that aren’t closed off, 
wondering how to get going. 
Loads of massive spanners lie 
around, inviting you to sit in 
them. Do so, and press fire, 
and more often than not you’ll 
die. There’s one nearby, 
though, that will teleport you to 
another part of the ship, from 
which you need to find the 
stock room, where you need to 
get a pipe... and so on. 



Now you’ve got to move 
quickly before your battery runs 
out. The gameplay notes are 
wrong, by the way, about one 
important detail — the game 
does require arcade skill, even 
if there’s nothing to shoot. MSB 
isn’t very easy to manipulate, 
and you have very little time to 
complete the first stage of your 
task at least. Let MSB get out 
of control and you’ve effectively 
ruined your chances of getting 
anywhere in the game. 

Some of the giant spanners 
turn out to be locks, keeping 
you out of other (usually 
important) bits of the ship. To 
get through you have to solve a 
logic puzzle, part of which is 


Bulldog/£2.99 

John I’m not overly stunned 
by this game. It’s a sort of 
cross between an arcade game 
and war game. You’re in control 
of various military units as well 
as radar and explosive 
devices. The object of the 
game is to destroy the enemy’s 
weather control station and to 
escape from the planet. Extra 
points can be gained if you 
destroy the weather control 
station, your own space ship 
and escape in the enemy’s — 
just to make life a smidgin 
more complicated. The 


problem seems to be that it’s 
too complicated. You give your 
units orders, so in one way it is 
like a standard wargame, 
however you use the joystick to 
control the units in an arcade 
fashion. 

The screen consists of an 
aerial view of the battle ground 
where your units are deployed, 
awaiting orders. A square 
cursor appears and it’s with 
this that you issue the 
appropriate orders to them. 
There’s an element of 
automation in this game — if 
one of your ships is attacked 


INVASION 



working out what it’s all about 
in the first place. I won’t spoil it 
for you any further (ha ha!) 

Okay, so this sounds a bit 
too clever for its own sake, but 
once you’ve sussed out what’s 
going on (and with this review 
to guide you, you’ll have 
something of an advantage 
over me!), Rasterscan is 
surprisingly engrossing. The 
graphics are fab, the ideas 
bizarre, and the whole is often 
very confusing, but I predict 
that you’ll be gripped (oo-er!) 
And not a woolly hat in sight... 

I Graphics 

Playability _ 

Value for Money ■■■■■■■■■ □ 1 
I Addictiveness ■■■■■■■■□□. 



when you’re not looking, it’ll 
defend itself, presumably by 
firing back. You’re informed of 
all the action by a teleprinter 
which prints reports of the 
battle while you sit back and 
relax. Sorry, I mean carefully 
work out which of your units to 
deploy next (ahem). 

To win the game you need to 
explode two of your three 
explosive units in squares 
adjacent to the weather control 
station. So if you lose your 
explosive units you might as 
well use that well known 
Speccy reset button and pull 
the power supply out of the 
wall. You have about as much 
chance of winning as Phil does 
of losing that spare tyre. (0/7 
Phil). But if you do succeed in 
blowing up the weather control 
station, you’ve got to get back 
to the enemy spacecraft and 
press T. The ship takes off and 
your scoring shoots up. 

If you’re into wargaming and 
think you might want to try a 
sort of arcade version then this 
game is for you. If you don’t like 
that sort of thing then it’s 
probably best to check it out in 
your computer shop before 
buying it. I wasn’t wild, I have to 
admit. 


Melbourne House/£8.95 

Tony Twenty-two, forty-one, 
hut, hut! Ah yes, I love a good 
American football game — all 
the blood, all the gore. 
Whaddya mean it’s not a 
football game? Why’s he 
wearing that helmet then? 

Knucklebusters is a strange 
game. You are Deke, a wanted 
man who’s escaping from the 
lobotomy labs, where people 
with criminal minds are 
reformed by specialist doctors. 
You have absolutely no desire 
to be reformed, so you’ve 
made a break, disabling the 
security system in the process. 
Unfortunately for you this 
has turned the entire complex 
into a time bomb. Unless you 
get out fast, you’re going to 
turn into a Kentucky Fried 
Criminal! 


l 



■ Graphics ■■■■□□□□□□[ I 

"Playability ■■■■□□□□□□ A 

_ Value for Monty *+ 

| Addlctlvanaaa 


Electric Dreams/£9.99 

Tony As Dirk Diehard edged 
into the seat of his souped-up 
Morris Minor with the dayglo 
go-faster stripes, he thought 
back to the meeting he’d just 
left. He’d been given custody of 
the Liberty Star, a hi-tech 
spacecraft that had pulse 
lasers, an ion cannon, and air 
(or space) to ground missiles, 
and it all came complete with a 
four-year guarantee! It 
sounded good. Too good. He 
couldn’t understand why they’d 
kept smiling at him, and why 
they’d chortled merrily when he 
left. Then he opened his 
instructions and read what he 
had to do...’ 

Yes, folks, it’s shoot the bad 
guys time, and what a doozy! 
All you have to do is single- 
handedly save four planets, 
three space stations, defeat 
hundreds of space ships and 
destroy an entire enemy solar 
system! There’s only one snag 
— you’ve only got one ship to 
do it in. 

But all is not lost. In fact, far 
from it. You see, I reckoned 
after a while that it was slightly 
harder to die than to stay alive. 
Wot? Well, the only way to lose 
i game is to run out of energy, 


48 





























































































1r~ 

fg;, 


You control Deke as he tries 
to escape, a task made hard 
on this three-level extra¬ 
vaganza by the presence of 
androids, which come in a 
delightful range of colours, 
white being the easiest to kill. 
You have no weapons to dole 
out the death, though, only 
your fists and your feet. Mind 
you, it isn’t exactly martial arts, 
so you don’t need to run. 

There are doors to go 
through that lead to other 
levels. Some are locked, and 
you need keys to get into them. 
Here’s where the serious 
gaming comes in. Under 
various objects are small ones 
such as keys, food, extra lives 
and bonus points. However, if 
you’re not careful, you’ll 
stumble across poisonous 
things that sap nearly all your 


strength and leave you easy to 
pick off. When you do fight or 
kick an object, a third of the 
screen displays your energy, 
what you’re carrying, your 
score and the amount of time 
you have left. You have six 
zones to get through and 
there’s only one way out — 
assuming you haven’t been 
mutilated on the way. 

The screen scrolls smoothly 
and the graphics are large and 
well-animated. The only big 
gripe I have is that if you fight 
in front of a door, the attribute 
clash means you lose ol’ Deke, 
so you can’t see what you’re 
doing. It’s a playable game, 
though — pity about the helmet! 


I Graphics ■■BHHDDD 

"Playability ■■■■■■■□□□ 

Value for Money ■■■■■■■■□□ 
I Addictiveness ■■■■■■■□□□ 



KNUCKLEBUSTERS 







and it’s not easy to do that — 
whenever you’re getting low 
you just warp to a space 
station and fill up the tank. 

The ships are a doddle to 
destroy, and you amass huge 
scores by attacking the 
baddies (Zylons to you, guv) 
and warping off before you’re 
dog meat. The ships are well 
animated, though the fighters 
themselves are pretty basic, 
and the motherships bear a 
strong resemblance to the 
saucers in V. There are 
also big tankers which, if you 
don’t blow them up in time, 
emit strange rays that sap your 
energy. Stay there too long and 
the game is over. 

If you press Space, up pops 
a map of the local star system, 
and if you move a line to the 
indicated area you’re told how 
many ships are there, what 
type of planet it is, how many 
cities it has and so on. The 
map also shows the state of 
the battle, indicating Zylon 
squadrons and their positions. 
It’s randomly generated each 
game, so you’re never too sure 
what you’ll be facing the next 
time round. The planets are 
shown too — they turn white if 


they’re devoid of life. When you 
arrive on them, they scroll 
realistically at the bottom of the 
screen. By pushing the joystick 
forward, you can speed up 
your travel across them, while 
pulling back slows you down. 
Your actual manoeuvres are 
limited to left and right, so the 
fighters, which have an 
annoying habit of hovering 
above your gunsights and firing 
at you, can prove hard to hit. 

It’s a good game, all in all, 
but limited — there’s not a lot of 
variety, so anyone other than 
shoot ’em up freaks may get 
bored. The graphics aren’t all 
they could be, but the strategy 
element certainly adds 
something. The only niggle I 
have is in the choice of keys — 
when you’re trying to hit Space 
to get out of the way of three 
fighters, it’s all too easy to 
nudge Caps Shift and find the 
game aborting in front of your 
eyes. But that’s just a small 
complaint. If you’ll excuse me, 
I’m off to save a couple of 
planets before tea! 

I Graphics 
" Playability 


Value for Money | 
I Addictiveness I 




8 






■□□□rnl 

■ p- 1 


Gremlin/£7.99 

Marcus Hmm. Haven’t I seen 
something like this before? 

What we have here is what 
might be politely termed an 
alternative reading of Arkanoid, 
the updated Breakout game 
that Ocean brought to your 
Speccy a couple of months 
back. And why not, you may 
ask? It’s a good idea, so why 
not let everyone have a go at 
it? It worked well with Gauntlet 
— look how many excellent 
games that little number 
spawned. 

In reworking Arkanoid, the 
Gremlin team have obviously 
tried hard not to duplicate it 
completely. The game is 
played, for instance, from left to 
right (or vice versa), not up and 
down. You have a choice of bat 
types and speeds and, best of 
all, ball speeds, which makes it 
much easier to get going. 

There are more capsule 
bonuses, including a shield 
that protects your rear, and you 
have to hit them twice to pick 
them up, rather than catching 
them as they fall down the 
screen. The aliens are nastier 
and can do all sorts of 
unpleasant things, like freezing 


your bat and eating your ball 
(oo-er!) There are more 
screens too — 100, compared 
to Arkanoicfs 31. But the basic 
game’s the same. 

And, more importantly, it’s 
not as good. Arkanoicfs key is 
its simplicity — the format’s so 
clever it doesn’t need messing 
about with. Krakout , on the 
other hand, is horribly fiddly, 
what with all its thousands of 
options and everything else 
cluttering up the screen. And 
the block layouts just aren’t as 
fiendishly addictive. My main 
criticism, though, must be 
reserved for the side-to-side 
gameplay, which alters the 
game’s balance and seems to 
have overstrained Gremlin’s 
graphical capabilities. If 
Krakout were the only game of 
this type on the market, I’m 
sure the flags and bunting 
would now be out. But it’s 
second and very much second 
best, and if you’re going to beg, 
borrow or blag one of the 
Breakout lookalikes, you’d be 
wiser to go for Arkanoid. 


I Graphics 
Playability 
Value for Money 
I Addictiveness 


!■■□□□ 

!■■□□□ 

■■□□□□ 

■□□□□□ 




49 











































































































































































































































HACKTNg 



Hacking For Beginners 
Dragon’s Lair II, Sigma 7, Dandy, 
Bomb Jack II, Into the Eagle’s Nest 
and Arkanoid Hacked To Bits! 

Hacking On The Cheap 
— Save £1.45 on HiSoft’s DevPac! 


51 










HACKING 



re you a crack 
hack? Or are 
you hacked off 
’cos you’ve 
always wanted 
to use the YS hacking 
programs but don’t know 
how? Well, sit back and 
relax ’cos in this month’s 
YS Hacking Away Special 
ZZKJ brings you a step- 
by-step guide to hacking 
for beginners plus up-to- 
the-minute hacks on all 
the latest games for 
hackneyed experts. So 
grab your hacking 
jackets and raise those 
hackles ’cos we’re off... 

ABSOLUTE 

BEGINNERS 

So you want to learn how to 
hack? Well, you’ve come to 
the right place. But for all you 
complete novices a hacker 
isn’t someone who chops 
violently through the 
undergrowth, a flogger of 
overworked horses or 
someone with a dry, 
spasmodic cough. It is in fact 
someone who spends his or 
her time hacking into 
computer programs for fun. 

But what is hacking? 

Hacking means altering a 
game so that it works 
differently to the way the 
programmers first intended it 
to. For instance, you can alter 
a game so that your lives 
counter doesn’t decrease 
when you die — leaving you 
with infinite lives to play with. 
Most games these days also 
have a protection system to 
stop you getting at them and 
copying them, so this has to 
be hacked through before 
you can start altering the 
program. However, this 
doesn’t mean that hacking is 
for piracy. In fact, if you think 
about it, you’ll realise that 
hacking is the hardest, most 
time-consuming and least 
effective way to copy a game. 
Hacking simply enables you 
to get more fun out of a game 
when you’ve reached that 
stage where you just can’t get 
any further. 

What tools do you need 
to be a hacker? 

It’s essential to have a 
disassembler/monitor. I use 
HiSoft’s DevPac which also 
includes an excellent 
assembler. Many people, 


though, find that the Multiface 
One, by Romantic Robot, is 
just as good. 

What do you need to 
know before you start? 

Just one thing really — Z80 
machine code. Wait! Before 
you turn the page, muttering 
that you’ll never manage 
machine code, let me tell you 
something — it ain’t that 
difficult. There are loads of 
good books on the subject 
that’ll teach a complete 
beginner how to use machine 
code in only a few hours. I 
started off with Spectrum 
Machine Language For The 
Absolute Beginner by 
Melbourne House, and once 
you’ve read this, or any other 
book, a couple of times, you’ll 
then feel confident enough to 
have a go. The other thing 
you’ll need is a reference 
book so that you can work 
out what each instruction 
does. A pretty good one is 
the Z80 Reference Guide 
also by Melbourne House. 

Right, I’m kitted up. 

Now what? 

First you’ll need to find a 
game that’s difficult to play — 
otherwise, what’s the point of 
hacking it to make it easier? 
Then you’ve got to get through 
its protection system — often 
not an easy task. Once 
you’ve done that you must 
work out how to make the 
game easier, and produce a 
program that’ll do this. 

The easiest way to start is 
to find a game which isn’t 
protected, so that you can 
get used to the process of 
hacking without having to 
worry about how to break 
through the game’s protection. 
You can tell if a game is 
protected or not by looking at 
how it loads. If the normal 
blue and yellow lines are 
there and if the pitch of the 
loading noise stays more or 
less the same all the time it’s 
loading, then the chances are 
that it isn’t protected. A great 
game to start with is good ol’ 
Jet Set Willy. 

I’ve got my game, 
what’s next? 

First of all you have to load 
your monitor program into the 
Speccy. The position of this 
has to be carefully chosen — 
it must go in what’s called 
high memory — usually above 
the 55000 address. This 
means that it’s out of the way, 
and won’t interfere with the 
actual game code. When you 


get more experienced in 
hacking, you can use header 
readers to find out where the 
game code is, and load your 
monitor program after it. 

Next, you put in the first bit 
of your chosen game. Instead 
of typing LOAD“” as you 
normally do, type in MERGE"” 
and press play. When the OK 
message appears you can 
then press LIST. A bit of Basic 
code will appear on the 
screen, usually about half a 
screen long. This’ll be made 
up of all sorts of Basic 
statements, such as PRINT, 
INK, PAPER. Also there’ll be 
an optional CLEAR statement, 
an optional LOAD‘‘”SCREEN$, 
one or more LOAD“”CODE and 
a PRINT USR xxx or RAND¬ 
OMIZE USR xxx (where xxx is 
the execution address of the 
game.) There may be other 
statements in this bit of Basic, 
but if it’s an unprotected 
game, they won’t do anything 
important. The CLEAR 
address is important as the 
machine code for the game 
wll appear above this address. 
Failing to CLEAR might cause 
your Speccy to crash when 
you LOAD the code if the 
stack gets overwritten. 

The monitor’s loaded, 
the game’s loaded and 
I’ve RAND USR’d the 
monitor. What do I look 
for? 

Games will differ greatly in the 
things to keep an eye out for, 
but some things are fairly 
standard, and are easy to 
alter. The obvious one to go 
for is the number of lives you 
have in the game. Look for 
two instructions that’ll appear 
something like LD A,x : LD 
(nn),A, where x is the number 
of lives you start with (though 
it may appear as the number 
of lives 4- 1, so if you started 
with three, x will actually 
appear as 4) and nn is the 
address where the lives are 
stored. Then you have to look 
for some code which does LD 
A, (nn): DEC A or LD HL,nn : 
DEC (HL) where nn is the 
address you’ve just worked 
out. You may find that there 
are a few addresses that have 
the same number put into 
them as the one you’re looking 
for and will decrease at a later 
stage, so you may have to try 
more than one address. 

Make a note of these 
addresses, ’cos you then have 
to go back into the Basic 
program and change them. 
This you do by replacing the 
DEC instruction with a NOP 
by POKEing the address of 


the DEC with a zero. Make 
sure you add this before the 
RAND USR command and 
then, when you’ve done them 
all, RUN it so that it loads in 
the game, including the 
POKES you’ve added. Infinite 
time (for games with a time 
limit) can appear in the same 
way. Though this time you 
should look for instructions 
such as LD HL,xx : LD (nn),HL 
and then LD HL,(nn): DEC HL 
’cos most time counters are 
larger than 255. 

If you can’t find infinite lives 
in this way, then look for the 
‘game over’ message, find out 
the address it refers to (by 
looking for LD HL,nn or LD 
DE,nn where nn is the 
address of the message), find 
out what makes it go to the 
code that does this, and 
somewhere round there will 
be the message to decrease 
your lives or the time counter. 

I call this back-tracking, ’cos 
that’s really what you’re doing 
— starting at the end and 
working backwards! 

What about the 
protection system? 

This is the one major problem 
you may come across when 
you get into hacking protected 
games. After all, they’re put 
there to stop the hackers! 

Most of them incorporate 
some machine code into the 
Basic loader so that it can’t be 
MERGEd. This machine code 
contains another loader that 
loads up the game and then 
executes it, so that the game 
actually auto-loads — you 
can’t stop it in the middle. You 
can LOAD up a MERGE-proof 
program so that it doesn’t 
auto-run by creating a false 
header for it. However, you’ll 
need to do some more book 
reading on this, ’cos now you 
are talking complications. For 
some in-depth information 
read The Complete Spectrum 
Rom Disassembly by, yep, 
you guessed it, Melbourne 
House. You’ll also need to 
know something about system 
variables ’cos some protection 
systems check these to see if 
you’re hacking, so have a look 
in the Spectrum manual and 
the new 4-2 manual to get 
details of these. 

Okay, that’s how you hack. 
It’s really fun to do once 
you’ve started — have a look 
at this month’s hacks and see 
if you can work out what’s 
going on. The best way to do 
that, of course, is to have a go 
yourself — go on, you might 
even get into Hacking Away 
and win yourself a badge! 



52 












USE THOSE HACKS 

Once you fathom out the basics behind hacking you’ll 
need to work out how to use the hacks supplied in VS. 
It’s really dead easy — honest. This is how you do it... 



W hether you’re a 
complete 
beginner or a 
hackneyed old 
hacker here are 
some hacks for the latest 
and greatest games and you 
won’t be needing a 
hacksaw! 

RASPUTIN 128K 

Richard Porter from Hull 
has sent in no less than two 
cheats for Firebird’s 128K 
version of Rasputin. The first 
one will top up your life force 
— here’s what you do: 

1) Freeze the game by 
pressing space 
2) Press CAPS SHIFT and L 
together 

3) Type in VODKA and your 
life force will top up 
4) Restart the game. 

The second one activates the 
teleporter — Penelope 
D’gaulle Bennet came up 
with this for the 48K Rasputin 
in the July issue. 


1) Freeze the game by 
pressing space 

2) Press CAPS SHIFT and R 
together 

3) Type in TED (the game will 
beep) 

4) Type in a two digit room 
number (f’rinstance 00 or 08) 
— the highest room is 40 

5) Restart the game. 

On the 48K version of 
Rasputin the password is 
STALIN, not TED. 


CYROX 


A nice short hack for The 
Power House’s Cyrox next, 
from a regular to this column 
— good ol’ Jon North of 
Sutton. This’ll give you infinite 
lives and you put it in as I’ve 
described above (well, saves 
me telling you every time, 
doesn’t it?) 


10 REM CYROX HACK © JON 
NORTH 

20 CLEAR 30000: LOAD "" 
SCREEN* * LOAD "“CODE 

30 POKE 50198,0! RANDOM 
IZE USR 33001 



HACKING 


BOMB JACK II 

The protection system used 
on Elite’s Bomb Jack II is a 
good example of a very 
simple one. The Basic can 
be MERGEd and it can also 
be listed without the Speccy 
crashing or something else 
appearing on the screen. 
The machine code for the 
protection system is loaded 
up separately and is 
executed with a 
RANDOMIZE USR z 
statement so you can see 
exactly where it starts. 
There’s no encryption in the 
machine code which means 
that you can see it 
completely without having 


to execute part of it first. 

The game’s fairly simple to 
hack too, so here’s a short 
listing for infinite lives. I’ve 
also thrown in a hack for 
Bomb Jack ’cos the game is 
supplied on the B side of 
the Bomb Jack II tape. 


10 REM BOMB JACK 2 HACK 
© ZZKJ 

20 CLEAR 60000: LOAD "" 
CODE : POKE 65226,250 

30 FOR n=64000 TO 64006 
: READ a: POKE n,a: NEXT 
n 


40 RANDOMIZE USR 64739 

50 DATA 175,50,35,99,19 
5,0,91 

10 REM BOMB JACK HACK © 
ZZKJ 

20 CLEAR 29377: FOR n=2 
3371 TO 23377: READ a: PO 
KE n,a: NEXT n 

30 LOAD ""CODE : POKE 6 
5534,91: RANDOMIZE USR 65 
465 

W DATA 175,50,64,195,1 
95,75,193 ’ 


DANDY 


The next hack comes from 
David Brankin of 

Thornbury in Bristol for 
Electric Dreams’ Dandy. It 
gives both players infinite 
energy, but you can still 
bump each other off. Use it in 
the usual way and off you go. 
You can’t delete lines if you 
don’t want them with this 
hack, so I’m afraid you’re 
stuck with them. 


10 REM DANDY HACK © D. 
BRANKIN 

20 INK 0: PAPER 0: POKE 
23624,0: CLEAR 25499: LO 
AD ""CODE 

30 RANDOMIZE 0*USR 2340 
7*USR 23410*USR 50000 
40 POKE 23681,49: POKE 
27593,33: POKE 27594,232: 
POKE 27595,3 
50 POKE 27642,33: POKE 
27643,232: POKE 27644,3 
60 FOR n=27S96 TO 27603 


: POKE n,0s POKE n+49,0: 
NEXT n 

70 RANDOMIZE USR 23404+ 
USR 25500 


TRAP 

Another little hack from Jon 
North here, this time for 
Alligata’s Trap. This’ll give 
you infinite lives and access 
to every ship without the 
need for orbs. Again, it goes 
in like all the rest, and on this 
one you can delete either of 
the POKEs if you don’t want 
them. 


10 REM TRAP HACK © JON 
NORTH 

20 CLEAR 65530: LOAD "" 
SCREEN* : LOAD ""SCREEN* 
30 LOAD ""CODE 
40 POKE 27126,0: REM AC 
CESS TO EVERY sAlP 

50 POKE 39558,0: REM IN 
FINITE LIVES 

60 RANDOMIZE USR 38700 


INTO THE 
EAGLE’S NEST 

Pandora’s game has a bit 
more protection than Bomb 
Jack II. Although the Basic 
can still be MERGEd, the 
programmers have used 
some of the Speccy’s colour 
control codes in the listing so 
you can’t see the important 
part of the Basic. However, if 
you remove these lines from 
the program (or use a special 
LIST routine that strips out 
the control codes and prints 
the real values of any 
numbers) all is revealed. It 
still LOADS and RAND USRs 
the protection, which isn’t 
encrypted, but the special 
loader (which is just a faster 
version of the usual 
Spectrum loader) loads over 
the entire memory, wiping out 
anything you’ve already put 


there. You can get round this 
by altering the instruction that 
stores what’s been loaded so 
that it goes to a check routine 
that prevents it from 
overwriting the hack program. 
The game itself is also quite 
easy to hack and is used in 
the usual way. You can delete 
any of the four lines which 
contain commented hack 
DATA — except the last line, 
don’t touch that! 


10 REM EAGLES NEST HACK 
© ZZKJ 

20 LOAD ""CODE : POKE 5 
8714,24 

30 FOR n=58833 TO 58845 
: READ a: POKE n,a: NEXT 

40 FOR n=58403 TO le9: 
READ a: IF a<256 THEN POK 
E n.a: NEXT N 

50 RANDOMIZE USR 58368 
60 DATA 245,62,228.221. 
188,40,3,221,117,0,241,24 
, 14 ^ 

70 DATA 50,31,143: REM 
INFINITE AMMO 

80 DATA 50,59,158: REM 
INFINITE KEYS 

90 DATA 50,180,160: REM 
INFINITE HITS 


100 DATA 50,10,156: 
NO EXPLOSIVES DEATH 


REM 


110 DATA 195,0,128,999: 
REM DATA END MARKER V 


53 























HACKING 


r 0i 


HACK OF THE 



ARKANOID 

Although Ocean’s Arkanoid is 
a great game, it’s almost 
impossible to complete 
without hacking it. First I 
produced a POKE to remove 
the start sequence. I then 
found infinite lives as I’ve 
described before. Since 
there’s a capsule that gives 
you an extra life, and I knew 
where the lives counter was 
stored, I was able to find the 
extra life routine. I back¬ 
tracked from this and found 
the start of the capsule 
handling routine. By also 
finding the keyboard scanning 
routine and trapping the call to 
it, I was able to implement a 
‘capsule on demand’ ability. 
That means that if you press a 
key from Q to U, you instantly 
get the effect of one of the 
seven capsules. 

Capsule Key to press 

S Q 

C W 

E E 

D R 

L T 

B Y 

P U 

Don’t press one of the 
capsule keys if a capsule’s 
falling down the screen or the 
game gets confused and 
leaves the other capsule 
where it is. Remember that if 
you select another capsule, 
you’ll undo the effect of the 
one you had before, and you 
should never select 
disruption if you have more 
than one bolt on the screen at 
a time. None of these 
features are available on the 
final screen — only the 
infinite lives works, and this is 


essential! You have to hit the 
Dimension Charger many 
times before you destroy it, 
so you’ll need your never- 
ending supply of lives. 


SIGMA 7 


10 REM ARKANOID HACK © 
ZZ 20 CLEAR 65535: LET c=l 

S L zl\ir 2 ^ for n=l TO 
1 e 9 ; read a: IF a>=0 AND 
a<256 THEN POKE d+n,a: LE 
T t=t+n*as NEXT n 

40 IF a>0 THEN RANDOMIZ 
E 1256+USR 23296 

50 IF t+a THEN PRINT "D 
ATA ERROR IN BLOCK ";c: S 
TOP 

60 LET c-c+i: LET d=d+n 
-is GO TO 30 

70 DATA 118,205,162,45, 
127,90,90,75,74,72,59.59 
U DATA’22£,l},3&.9l,6, 
212,26,203,65,40,3,134 

DATA ^4,1,174,18,19, 
16,243,35,13,242,13,91 
1&0 dAtA 195.95,109,72,1 
43,202,126,102,169,113,11 

5 lll DATA 123,100,175,102 
,212,98,44,73,102,170,98, 

4 120 DATA 73.111,168,169, 
54,36,95.55.82,155.95,168 
1^0 f>ATA 70,143,116,85.1 
99,127,212,220,199,46,119 
,95 

140 DATA 207.168,127,248 
52^143,207,244,26,211,22 

150 DATA 174,244,98,202, 

244.98.214.244.98.42.63.1 
02 

160 DATA 119,130,102,168 
,98^22,168,102,207,98,239 

* 170 DATA 115,207,244.95, 
182,61,146,29,169,95,161, 
163 

180 DATA 146,28,169,25,9 
8,223,169,117,113,169,-13 
3^855 

190 DATA 95,9.61,143,52, 
169,211,69,52,0,127,243: 
REM CAPSULE KEYS 
200 DATA 52,211,228,124. 

243.102.157.189.166.153.1 
58,137 

210 DATA 140,44.126.52,1 
37,92,130,12S,124,154,102 
,201 

220 DATA 189.166,153,158 
,137,140,100,126,42,137,1 
23,100 

230 DATA 168,23.166,129, 
92,56,148,149,102,169,98, 
65 

240 DATA 244,98,68,244,1 
24,135,98,161,16,102,189, 
189 

250 DATA 166,153,158.137 
,148,177,102,119,98,213,1 
73,115 

260 DATA 100,173,102,138 
,98,213,173,117,247,0,-59 
9461 

270 DATA 102,95,93,181,1 

s!age 200: rem no start me 

280 DATA 25,98,222,181 
1611: REM INFINITE LIVES 
290 DATA 117,52,180,999: 
REM DATA END MARKER 



Hewson’s Sigma 7 has a 
more old fashioned method 
of protection. The normal 
Speccy loader is used to load 
over all of the memory. That 
means that when the game’s 
finished loading, the entire 
Basic system has been 
overwritten with a completely 
new program. By inspecting 
this new program and the 
new contents of the system 
variable CH_ADD, you can 
see what Basic command is 
going to be executed in this 
new program. This means 
that you can get the 
execution address of the 
game. The hack program is 
slightly complex in that it 
needs to load the game lower 
than it’s supposed to, move 
itself, move the game, put the 
POKEs in and then execute 
the game. The screen will 
stay black during the load 
and the title screen won’t 
appear. But the program is 
actually used in the usual 
way. The 128 version uses no 
protection at all but you’ll see 
that the POKE addresses are 
different to those for the 48K 


version. The 128K hack 
program is used in the usual 
way too. 

10 REM SIGMA 7 HACK © 
ZZK J 

20 LET t=0s FOR n=65000 
TO 65076: READ a: POKE n 
,a: LET t=t+a: NEXT n 

30 IF t—8772 THEN PRINT 
"DATA ERROR”: STOP 
40 FOR r.=n TO le9: READ 
a: IF a<256 THEN POKE n, 

a ’50 E PAPER 0: INK 0: POKE 
23624,0: CLEAR 65535 
60 RANDOMIZE 1267+USR 6 
5000 

70 DATA 118,205.162,45, 
127,90,90,75,74,72 

S& dAtA 59,59,225,17,12 
,254,6,59,26,203 

90 DATA 65.40,3,134,24, 

1 I^SatA 1 2*^35,13,242,2 
45,253,195.95,52,100 
ll0 DATA 143,52,116,102, 
169,113,115.78,123,165 
12& DATA 100,164,95,138, 
166,143,52,244.127*131 
13& DATA 52,211,228,117, 
52,244,95,52,164.143 
l<k> DATA 52,52,127,52,21 
9 , 211,220 _ 
l50 £>ATA 98,6,251,98,20, 
160,98,204,155: REM INF IN 
ITE LIVES _ _ 

160 DATA 98,217,15,98,82 
,12ls REM INFINITE TIME 
170 DATA 117,193,215,999 
: REM DATA END MARKER 

10 REM SIGMA 7 123 HACK 
tc» ZZKJ 

"20 INK 0: PAPER 0: POKE 
23624,0: CLEAR 25000 
30 LOAD ”"SCREEN* : POK 
E 23607,128 

40 INK 3: PAPER 8: OVER 
is BRIGHT 8: LOAD ""CODE 

50 POKE 34162,0: POKE 6 
0071,0: POKE 60399,0: REM 
INFINITE LIVES 
60 POKE 37232,0: POKE 5 
3675,0: REM INFINITE TIME 
70 RANDOMIZE USR 61385 


People And Prices 

Melbourne House, 60 High Street, Hampton Wick, 
Kingston upon Thames, Surrey KT1 4DB 

Spectrum Machine Language For The Absolute 

Beginner.£8.95 

Spectrum +2 Machine Language For The Absolute 

Beginner.£8.95 

Z80 Reference Guide .£9.95 

Complete Spectrum ROM Disassembly .£8.95 

HiSoft, The Old School, Greenfield, Beds MK45 5DE 

Spectrum DevPac . £15.95 

Romantic Robot, 77 Dyne Road, London NW67DR 
Multiface One .£39.95 


r -- 

Start Hacking For Only £14.50! 

Save £1.45 on HiSoft’s DevPac Mon/Ass/Dis Program (that’s 
a Monitor/Assembler/Disassembler Program to those of you 
who’ve skipped the Hacking Away Special - how dare you? 
We’ll be asking questions later, you know.) 

Fancy a go at hacking? Well, just for you John (and Richard 
and Kevin and ...) you can get started on the cheap if you 
buy a DevPac Mon/Ass/Dis program from HiSoft for only 
£14.50. That’s £1.45 off the usual price, which can’t be bad! 

All you have to do is fill in your name and address on the 
coupon, cut it out and send it to HiSoft, The Old School, 
Greenfield, Beds MK45 5DE, enclosing a cheque/postal 
order for £14.50, made payable to HiSoft. When your DevPac 
comes back you can hack away to your heart’s content! 

Please send me.copy/ies of your DevPac at the 

dead cheap price of £14.50.1 enclose a cheque/postal order 
made payable to HiSoft for this tiny sum. Please send the 
program to 

Name.. 

Address. 


..Postcode. 


5-4 






































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I ffi 1 

I jg^) ft —j 

8 B H 
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Phyzo 


fflvke 


Noryo 


...and at the half 
way mark, it's still 
Beef Sandwich out 
in front, from Deaf 
Penguin and Filofax 

in third eee 


US Gold/£7.99 

John Now this is different! Go 
and deliver the shopping. 

Okay, so the place you have to 
deliver to is twelve light years 
away. So the van driver’s an 
android, but what do you 
expect? Let’s get going. 

The game is divided into two 
parts, the first being to choose 
your mission and pick your 
crew. There are three missions 
to choose from, and when 
you’ve selected one you’re 
shown the distance you have to 
travel, the cargo you have to 
take and the reward you’ll get if 
you get the job done. 

Naturally you are the captain 
and you must choose your five 
crew members. This requires 
some thought. You have thirty 
people to choose from — five 
groups of six people each. 

Each group has different skills 
- weapons, scanning, naviga¬ 
tion, engineering or repairs — 
and you have to select your 
team carefully. You get an on¬ 
screen display of piccies of the 
thirty people and selection is 
by the cursor keys. Once 
you’ve selected someone 
there’s a chance to see their 
records so that you can make 
your final decision. Who’s the 
best? Well, that’s up to you to 
decide. Once you’ve made up 
you mind, though, it’s time to 
load in part two. 

The first important thing a 
captain must do is tell the 
navigator exactly where you’re 
going. If you don’t do this, not a 
great deal happens. Once I’d 
worked this out, and told Nik in 
navigation where we were off 
to, I settled back and familiarised 
myself with the crew. There was 
Boris in weapons, Bluton in 
scanning, good oP Nik in 
navigation, Craven taking care 
of the engineering and T3XR9 
(crazy guy!) in repairs. Space 
drifted past the window, so I 
asked Nik to put the welly down 
’cos we had to be on time. 

The screen graphics are 
really quite complicated, 
displaying no fewer than 
sixteen different things 
simultaneously. The screen 
itself is divided into three main 
areas and the top part is 
divided further into two halves. 
On the left there’s your view out 
of the dashboard window, on 
the right there’s the person/ 


YS Seal Of Approval 

All games reviewed in 
Screenshots are finished 
products. 


thing you’re talking to. The 
bottom of the screen is where 
the communication takes 
place. These two main sections 
are separated by various 
scanners and warning lights so 
you can keep your finger on 
what’s happenin’ man. How the 
programmers have managed to 
squeeze so much onto the 
Speccy screen is beyond me! 

Time went by, and Nik kept 
slowing down. I remonstrated 
with him, but he only said “I’m 
doing my best” as he slowed 
down for the space equivalent 
of a traffic light. Oaf! All of a 
sudden, there we were in the 
middle of a battle (I told him we 


should’ve jumped the lights) 
and all hell broke loose. 
Messages arrived from every 
part of the ship, and we 
dodged around space, 
desperately trying to fight or 
avoid missiles. Suddenly, it was 
all over — Space Captain John 
blew it! 

Psi-5 Trading Company 
needs a bit of brainpower and 
a fair amount of playing before 
you’ll really get into it, but put 
the time aside, ’cos it’s a 
cracker! 

^Taphics lilllllinn ^ 

"playability ■■■■■■■■□□ Q 
_ Value for Money ■■■■III ID □ ^ f 
^kddictiveness - J 


.. no Department Candidate? 




ursor k< 
space '■ 


Churgttk 


First choose your crew. Here are the candidates for the Scanning 
Department, and a thoroughly dodgy lot they look too. It’s up to 
your Scanning bod to identify and keep track of any other 
vehicles in space, in other words tell you when someone’s 
shooting (as if you didn’t know!) Choose carefully. 


-# S3 

Ehy. — , _ _ 

st atus D : - spt au v F; 

ENGINEERING STATUS 
ID Devtee Enato 


B Port, 


F Bb aster 
G Cannons 
H thermos 


Rank Cancel. Ere 
S REPORT 
to ID Device 
: I Enytne i 
: n Engi ne £ 

: k I nl Scant- 
: L Efriers* B 1 " 

: Batters es 

Shteld 

: Emergency 


r.har'se 

50 


Once you’ve got going you can call up your various department 
heads, who appear on the right hand screen looking cheerful in 
all circumstances (except when dead). This is the Engineering 
Status Report, and everything is looking particularly rosy. But 
just give it a few minutes, until you run into some trigger-happy 
little funster from the planet Warg ... 


vPsi-5 

TRADING COMPANY 


56 




















































6 



Melbourne House/CT.95 

John Melbourne House has 
combined a dungeons and 
dragons type character (with 
strength, endurance, Intelli¬ 
gence, luck and charisma) with 
arcade action and a text 
adventure. Not only that, but 
the way the game plays 
depends on the way you’ve set 
up your character, so you’ll 
need to play It several times to 
develop the best combination. 

At the start you have to 
choose Doc's attributes (oo- 
er!) If you make Doc’s strength 
supersonic he’ll fall over at the 
first sign of battle ’cos he’ll 
have no endurance, so you’ll 
need balance and forethought. 
Once you’ve done that you’re 
off Into the game. At each 
location you’re presented with a 
set of choices to make. If you 


decide a bit of blood and gore 
Is needed, go into the arcade 
combat section, where you 
battle against one of Doc’s 
enemjes. If you win, you can 
carry on, if you lose, it’s back to 
the beginning. The battle 
movements are well thought 
out, and you need a fair 
amount of practice before you 
beat the baddies. Once you’ve 
bashed the life out of them, the 
choices pop up again and this 
time you may choose to go into 
the text adventure bit. 

Here you get descriptions of 
the rooms as you wander 
through them, and there’s also 
a picture of Doc in glorious 
cross-eyed technicolour. As the 
game progresses Doc’s 
expression changes, showing 
just how well you’re doing. At 
the bottom of the screen is the 



games menu window — this 
displays the options you have 
to choose from to make Doc do 
something else. Depending on 
what you choose, Doc will 
either carry on with his 
adventuring or he’ll go back to 
the arcade battle sequence, so 
you’ve got to choose wisely. 

You also have the option to 
save your Doc to tape if you’re 
successful and want to carry 
on at a later date, and this also 
means that you can use your 


Doc in future games of the Doc 
The Destroyer series, since 
Melbourne House has 
promised us more to come. 

Doc The Destroyer’s an 
interesting mix of the two types 
of gameplay — both the hack- 
and-slash and the think-it- 
through. All good clean fun, I 
reckon 


!□□□□ 

Value for Money ■■■■■■■ □□□ 
Addictivanass ■■■■■■■■□□ 



I Graphic* 

” Playability 




Firebird/£7.95 

Tony There have been a lot of 
bouncy ball games recently, 
and I reckon this ranks with the 
best of ’em! You play a 
spaceship that’s shaped very 
much like a demented ping 
pong ball with a window 
plonked on it. You’re supposed 
to control this by bouncing it 
around the scenery, but it 
seemed to have a mind of its 
own to me. 

The object of this weird and 
wonderful game is to find three 
letters, A, X and P, that have to 
be picked up in the right order 
to make a Latin word (though I 
doubt the word’s AXP). Then 
you have to take this to the 
Kinemator! (Eek! Scary 
muzak!) If the letters aren’t in 
the right order the mission, the 
game and your life are over. 

You have three lives to play 
with, and each one consists of 
energy bars (kinetic energy, 
geddit?) that reduce every time 
you hit a nasty. However, 
you’re not stuck out there 



defenceless. No chance John. 
Your help comes in the form of 
a powder sprayer that shoots 
nasties and walls, a safety 
shield that stops you getting 
zapped, little gadgetmewotzits 
that turn gravity or anything 
else to do with physics (such 


as friction and bounce) off, and 
a teleporter that can send you 
to any screen, as long as you 
have the right code to get 
there. All is not plain sailing 
though, ’cos there are loads of 
nasties just waiting to get you. 
Most, though looking fairly 


terrifying, do nothing other than 
deflect or bar you from any 
object. They also drain your 
energy slightly, though you can 
always fill up again at the local 
lake. Some, however, strip you 
of an item when they touch 
you, which becomes a bit of a 
pain after a while. 

The buildings and the 
shrubbery are okay to touch, 
but if they go red, stay away, or 
it’s instant death. Red cave 
walls are the exception — 
they’re all right. There are also 
white circles fixed in the middle 
of the screen. Don’t be fooled, 
these are really magnetic and 
will drag you back towards them. 

All in all it’s a great game. 

The animation’s smooth and 
there’s little or no colour clash. 
Firebird is definitely onto a 
winner here. I’ve only got one 
thing to say to anyone who 
disagrees — spherical objects! 


I Graphics 
Playability 
_ Value for Mon*' 
I Adciictivanasa 




8 










ST 











































score q□ o s 2 eo JC^7 5®** 2 
ux oooiaQO \IJfcLLit30/ i oj. 


mmmm 




Konami/£7.95 

Tommy Tarantara! It’s finally 
here! Gordon Bennett, it took 
long enough. But after 
countless reprogrammings it 
seems that the mammoth task 
of jamming last year’s fabbest 
arcade shoot ’em up into 48 
cheesy old K has actually been 
achieved. Well, nearly. 

All the original features are 
there, bar the amazing 
graphics — much as you’d 


expect. As you’re flying along 
on your mission to save your 
planet from the avenging 
Bacterion forces, you have to 
pick up enemy capsules 
(usually awarded for pranging 
a whole group of fighters) 
which when collected give you 
certain extra powers. Missile, 
for example, gives you, yes, a 
missile, which drops down to 
the bottom of the screen and 
wipes out anything down there. 



Laser gives you a much 
sharper, more powerful 
weapon (oo-er) which scythes 
through your enemies, but is 
often less versatile than your 
bog standard shooter. Double 
doubles your firepower, 
although it’s incompatible with 
Laser (’tis one or the other, old 
chum). Option deposits an 
extra lump on your ship which 
also fires at aliens, and so on. 
As the game goes on, of 
course, it all gets much more 
complicated. 

Like the arcade version, the 
Speccy Nemesis is very fast 
and very hard. The ship is 
highly manoeuvrable and the 
aliens whiffle about like 
nobody’s business, knocking 
you out before you really 
notice. In fact, the collision 


detection is the game’s single 
major flaw. To avoid the usual 
problem, Konami has you 
destroyed about half a sprite 
before you thought you’d hit 
anything — a bit irritating to 
start with, but you get used to 
it. 

Otherwise it’s a faithful, no¬ 
frills conversion. The graphics 
have suffered by necessity, but 
if you can accept that you have 
a Speccy in your living room, 
not a four-ton three megabyte 
arcade machine and a lifetime 
supply of lOp pieces, Nemesis 
is well up to expectations. A 
deserved hit for Konami! 


I Graphics I 

B Playability | 

Value for Money | 
^Addi 


I Addictiveness 


■□□□rnl 

Q 

o 





US Gold/£4.99 

Sara What a fine game 
Gauntlet is — kept me amused 
for hours (You mean months! 
Ed). And this is a fine addition 
to it — another 512 whole levels 
to zap your way through. The 
blister on my joystick thumb is 
getting bigger by the day. 

You need the original game 
to play it, loading this in first so 
that you can choose the 
character you want to be, and 
selecting between joystick or 
keyboard. Then, where the 
tape tells you to rewind to the 
start of side 2, you just load in 
the Deeper Dungeons tape and 
orft you jolly well go. 

The first thing you notice is 
that it’s not vastly different to 
the original. Then you start 
playing and realise that, while 
it’s not that different, it’s lots 


harder. There are loads more 
nasties to fight—the generators 
throw them out at a worrying 
rate of knots. Also, the blue 
flashing traps appear right from 
the very beginning. These are 
to be avoided like the plague — 
blunder into them and they’ll 
remove the walls holding the 
baddies back. Then you’ll have 
to fight like fury if you’re going 
to progress any further. In fact, 
the whole game needs furious 
weapon wielding, ’cos there’s 
more of everything and you 
really have to hack away. 

The dungeons themselves 
have been titivated too. They’re 
similar to the original (let’s fact 
it, how many dungeon designs 
can you have?) but they’re a bit 
flashier-looking and a sight 
more tortuous. If you’re 
anything like me you’ll be 


wandering around some of 
them for quite a while before 
you can get through to an exit. 

All the usual bits and pieces 
appear, but there’s more of 
those too. The invisibility 
amulets turn up quite regularly, 
and the potions are easy to find 
and collect, apart from the 
ones at the end of passages 
with an exit in front — most 
annoying. The treasure now 
twinkles attractively in the 
chests, though treasure rooms 
are still frustrating — why do I 
never find the exit before the 
counter gets to zero? Food is 
available too — both the plates 
and the bottles of cider. Mind 
you, as with everything else, 
there’s also lots more poisoned 
cider — just look out for 0X0 
before you have a guzzle. 

And the meanest trick of all 


is that there are more Deaths 
dashing around. Everything’s 
okay if you’ve been wise and 
stocked up on your potions, or 
if your joystick waggling is 
finely tuned so that you can 
out-run them, but if you’re a 
ham-fisted fool like me, you’ll 
find yourself in a couple of 
sticky situations. 

If you’re hooked on Gauntlet, 
then you’ve probably already 
got your fiver put on one side 
for this. If you weren’t 
convinced by the original, then 
you’ll not be very interested, 
but I can’t help it if you’re soft in 
the head! Rollicking good fun 
— I love it! 


| Graphics 
" Playability I 
Value tor Money I 
I Addictiveness I 


■ -7 

■ ■ □ □ # B 

■ ■□□i | 




fOi * \ 

mm „ mm _ \ 

mm Amjsm 


SB 

































■ NOW available - the official Spectrum upgrade! 

■Turn your Spectrum into 
la Spectrum + for lust £24.95 

l/.nCfc \ FT ir..u i I 1 Cfl I ^ 


Professional full-size keyboard 
-includes 17 extra keys. 

Responsive typewriter-style action. 
Accepts all current Spectrum 
software and peripherals. 




+ £1.50 


True video 



Here's some exciting news for spectrum owners... 

the official Spectrum Upgrade Kit. The Upgrade has everything you 
need to turn your Spectrum into the stylish new Spectrum +. You don’t even 
need an understanding of electronics, just the ability to solder a few wires together! The 
leaflet in the kit gives clear, step by step instructions. If you're not sure about doing it 
yourself, don't worry. Simply return your 48K Spectrum to us and for £31.90 + £150 
P + p we'll upgrade it for you. 

The bigger, better Spectrum keyboard 

The Spectrum + measures 12V 2 " x 6". It has a large typewriter-style keyboard, 
with hard, moulded keys. You'll find the new keyboard has a smooth, positive 
action - ideal for touch-typing, word processing, simulation programs, and 
extended programming sessions. Two retractable legs give a perfect typing position. 
There are 58 keys in all, including 17 new keys. Programmers will be pleased 
to see dedicated punctuation keys, a space bar, and separate shift keys for graphics 
and extended modes. And a reset button allows you to clear a program from your 
computer's memory without disconnecting the power supply. 


Inverted comma Cursor controls 

The official Spectrum Upgrade. Naturally your upgraded 
computer will accept all the peripherals in your Sinclair system-1 
interface 1, Microdrives and so on - as well as all Spectrum software. 
Just as important, new Spectrum software and peripherals will be designed 
with the Spectrum + in mind. So the Sinclair upgrade adds stylish looks, new 
capabilities ... and new potential for the future. [ 

HOW TO ORDER BY MAIL 

1. If you require us to do the upgrade for you please send £31.90 +£1.50 p + p. Total £33.40. 

2. Should you require the do-it-yourself kit just send £24.95+ £1.50 p + p. Total £26.45. 

3. If you require your Spectrum to be repaired and upgraded to a Spectrum Plus we have a 
special offer price of just £50.00 complete. 

Orders can be placed by using your Access Card on the numbers below. 



Upgrade Dept. 140 High Street west, Glossop, Derbyshire SK138HJ 
Tel: (04574) 66555/67761 & Manchester 061-236 0376 
© Copyright Videovault Ltd. No. 682121 


MAILSOFT 



OUR 


PRICE 

NEMISES 

5.50 

INTO EAGLES NEST 

6.50 

SKY RUNNER 

6.99 

SUPER SOCCER 

5.50 

IMPOSSABALL 

6.50 

SPY V SPY II 

6.99 

THEATRE EUROPE 

6.99 

QUAZATRON 

6.50 

MARTIANOIDS 

6.50 

GAUNTLET 

6.50 

ACE 

6.50 

SARACEN 

5.50 

PUB GAMES 

6.99 

URIDIUM 

5.99 

KONAMIS GOLF 

5.50 

ZENO 

6.50 

ELITE 

10.95 

FIRELORD 

5.99 

SABATOUR II 

5.50 

NEMISIS THE WARLOCK 

5.50 

RANA - RAMA 

6.25 

TOMAHAWK 

6.99 

WORLD GAMES 

6.50 

FIRESTORM 

6.99 

THE GREAT ESCAPE 

5.50 

ROMULUS 

6.50 

SCALEXTRIC 

6.99 

BAZOOKA BILL 

6.50 

FAIRLIGHT II 

6.99 

T T RACER 

6.99 

ARKANOID 

5.50 

BATTLE OF BRITAIN 

6.99 

ACE OF ACES 

6.50 

HYDROFOOL 

5.50 

PRESIDENT 

6.99 

LEGIONS OF DEATH 

6.99 

ANIMATOR 1 

6.99 

ENDURO RACER 

6.99 

UCHI - MATA 

6.50 

z •' ACCESSORIES " 1 

RAM TURBO 

15.00 

KEMPSTON INTERFACE 

7.95 

PLUS 2 LEAD 

4.99 

MULTIFACE 128 

44.95 

EUROMAX PROFESSIONAL 

18.00 

CHEETAH MACH 1 

13.95 

COMP PRO 5000 

13.95 

CHEETAH 125+ 

7.95 

QUICK SHOT II TURBO 

13.95 

QUICK SHOT II 

7.50 

KONIX SPEEDKING 

0.75 

RAM MUSIC MACHINE 

45.00 

SPEC DRUM 

24.95 


EXPLODING FIST II 

OUR 

PRICE 

6.50 

LIGHTF0RCE 

5.50 

DRAGON'S LAIR II 

5.50 

NAP0LEAN AT WAR 

6.99 

SPACE HARRIER 

5.50 

GALLIPOLI 

6.99 

SHA0 LINS ROAD 

5.50 

GRANGE HILL 

6.99 

ZULU WAR 

7.25 

B. CLOUGH'S FOOTBALL 

11.95 

ELITE 6 PACK 

6.99 

SIGMA 7 

5.50 

STRIKE F. HARRIER 

6.99 

BISMARK 

6.99 

DOC THE DESTROYER 

6.50 

DURELL BIG 4 

6.99 

HARDBALL 

6.50 

ANNALS OF ROME 

9.99 

STOLE A MILLION 

6.99 

MARTIANOIDS 

6.50 

WINTER GAMES 

SSO 

LEADER BOARD 

6.99 

P.A.W. 

17.50 

BATTLEFIELD GERMANY 

9.99 

KINETIC 

6.99 

MONOPOLY 

6.99 

SILENT SERVICE 

6.99 

THORN OF FIRE 

5.50 

GRAPHIC CREATOR 

18.95 

SHOCKWAY RAIDER 

5.50 

STAR RAIDER II 

6.99 

INDOOR SPORTS 

6.50 

SOLD A MILLION 3 

6.99 

AUF WIEDERSHEN MONTY 

5.50 

PSI CHESS 

6.99 

HEAD OVER HEELS 

5.50 

DEEP STRIKE 

6.99 

STARGLIDER 

10.95 

INSPECTOR GADGET 

6.50 

TRIVIAL PURSUIT 

10.95 

T.R YOUNG PLAYERS 

10.95 

T.P. QUESTION PACK 

5.95 

MS PACKMAN 

2.99 

5 STAR GAMES 

6.99 

MERCENARY 

6.99 

DESERT RATS 

6.99 

THRUST II 

1.99 

SHADOW SKIMMER 

5.50 

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Take another byte 
at the cherry ’cos 
fan Hoare’s back 
with lots more 
listings. 


L oads of goodies 
this month, so I’ll 
get stuck in 
straight away! Do 
you remember that 
I was talking about Interrupt 
Mode 2 and whether eight 
bits or only seven can get 
pulled in on interrupt? Well, 
two people have written in 
about this. First off, there’s 
Kevin Preece from 
Longlevens with a short piece 
of code from Art Studio. This 
uses IM2 interrupts to detect 
a mouse (I use cheese, 
myself) and act on it, and the 
other’s from Barry Stuart 
of Crosby, who sent in a 
program that actually tests 
what’s going on. I’m only 
going to print this one, ’cos 
the Art Studio listing must be 
copyright! Here goes, 
assemblers to the fore. 


10 


ORG 

OFF10H 


20 

PBUFF 

EQU 

5B00H 


30 

VECTR 

EQU 

OFEOOH 


35 

BASIC 

EQU 

1303H 


40 


LD 

HL,PBUFF 


50 


LD 

A, L 


60 

RESET 

LD 

<HL ) , A 


70 


INC 

L 


80 


JR 

NZ,RESET 


90 


LD 

B, 13 


100 


LD 

HL,VECTR 


110 


PUSH 

HL 


120 


LD 

A,60H 


130 

L00P2 

PUSH 

AF 

intake up 

140 

L00P1 

LD 

(HL),A 

{table 

150 


INC 

HL 

*260 as 

160 


LD 

(HL),A 

{this is 

170 


INC 

HL 

{nearest 

180 


ADD 

10H 

;mult- 

190 


JR 

NC,LOOPliiple of 

200 


POP 

AF 

{20 to 

210 


INC 

A 

{257! 

220 


DJNZ 

, L00P2 


230 


POP 

HL 


240 


LD 

A,L 


250 

DOVEC 

LD 

E,(HL) 


260 


INC 

HL 


270 


LD 

D,(HL) 


280 


PU8H 

HL 


290 


LD 

HL.VECTR+3 

300 


LD 

(HL),A 


310 


DEC 

HL 


320 


DEC 

HL 


330 


DEC 

HL 


340 


LD 

C ,7 


350 


LDIR 


360 


POP 

HL 


370 


INC 

A 


380 


JR 

NZ 


390 


DOVEC 


400 


DI 



410 


LD 

A,OFEH 


420 


LD 

I, A 


430 


IM2 



440 


El 



450 


RET 



460 

TABLE PUSH HL 


470 


PUSH DE 



60 


480 


LD 

HL,PBUFF 

490 


LD 

E, A 

500 


LD 

D, L 

510 


ADD 

HL ,DE 

520 


INC 

(HL) 

530 


LD 

A,OFEH 

540 


CP 

(HL) 

550 


El 


560 


JR 

NZ, EX IT 

570 


LD 

A,3FH 

580 


LD 

1,A 

590 


IM1 


600 


JP 

BASIC 

610 

EXIT 

POP 

DE 

620 


POP 

HL 

630 


POP 

AF 

640 


RET 


650 

VECTR 

DI 


660 


PUSH 

AF 

670 


LD 

A,0* 

680 


JP 

TABLE 

690 


END 



* Actual value in A depends on 
it’s position in IM2 vector 
table, thus it has unique value- 

This routine is quite subtle, 
so have a good look at how it 
works. When you’re 
assembling it makes quite 
sure you’ve got it right, as 
there’ll be the most 
horrendous crash if you 
haven’t. Save the code as 
TEST, say, before going any 
further. To Use the code, 
you’ll have to plug in your 
Kempston joystick, type in 
this next short bit of Basic 
and RUN it. Wiggle the 
joystick about while the 
program’s running, and 
when the OK message 
appears, type GOTO 40 to 
see what’s happened. On the 
left of the screen you’ll find 
the value held on the data 
bus, and on the right will be 
the number of times that 
value was found. Very neat! 

10 CLEAR 24575 

15 LOAD “TEST" CODE 

20 RANDOMISE USR 65296 

30 LET I* IN 31s GOTO 30 

40 FOR 1=23296 TO 23551: IF PEEK 

I THEN PRINT 1-23296,PEEK I 

50 NEXT I 

Barry also suggests trying it 
with other old peripherals 
(new ones should be okay) 
and seeing what values they 
give. He also makes an 
interesting suggestion — 
why not set up a table 
containing E5 throughout? As 
E5 is the code for PUSH HL, 
it’ll do double duty as part of 
a fast CLS instruction as well 
as a vector table. Now that’s 
really wicked! 

Going back to Kevin, he 
reckons he can explain 
what’s going on, even though 
I’m not going to print his 
routine! He says that 
although the data bus can 
hold any values, the 
peripheral chips specifically 
designed to be used with the 
Z80 can be programmed to 
supply a byte on the data bus 
during an interrupt 
acknowledge cycle. He goes 
on to explain that when 
programming these chips, 
you have to supply a word (in 
this case byte) that has bit 0 
reset, so that it can 
distinguish it from an ordinary 
control word. As all odd 
numbers have bit 0 set, this 
also has the effect of 
ensuring that such devices 


can only provide an even 
number on the data bus. 

Phew! I think that’s all sorted 
out. Thanks very much to 
both of you for going to all 
that time and trouble. 

And now for something... 
Ewan Dalton from Irvine in 
Scotland wrote in with a neat 
little way to save just the 
variables from a Basic 
program. There are two 
different ways to do this, 
depending on whether you 
have a microdrive or not. The 
machine is fooled into 
thinking that the Basic 
program consists only of the 
variables! Remember that the 
POKing and SAVING should 
always be done on the same 
line, or the poor computer 
will get really confused! 

9000 REM ** Tape Save ** 

9005 POKE 23636,PEEK 23627: POKE 
23637,PEEK 23628:SAVE "filename" 

: VERIFY ***** POKE 23636,203* 

POKE 23637,92*RETURN 

«>010 REM ** Microdrive Save ** 

9015 LET V1=PEEK 23636* LET V2= 
PEEK 23637* LET V3=PEEK 23627* 

LET V4=PEEK 23628 

9020 POKE 23636,V3* POKE 23637, 

V4* SAVE *"M" $ 1; *'f i lename" * 

VERIFY *"M"j1 $“filename”* POKE 
23636,VI * POKE 23737,V2* RETURN 

Just a sec, though! I’m pretty 
sure that the microdrive one 
won’t work, Ewan! I have a 
sneaking feeling that when 
you do the PEEKing, all the 
channels are closed. The 
program appears at its 
normal 23813 with the VARS 
directly above that. When you 
start the save, you’ll find that 
the IF1 program has opened 
up a channel of nearly 600 
bytes to put information into. 
The Basic and the VARS 
have moved up, so that they 
now appear after you’ve 
looked at their locations. 
Whoops! Wrong way round. 
Never mind, the principle’s 
okay — there’s a YS badge 
for the first person who can 
send me a routine that does 
work with microdrives, and 
Opus drives too. 

Ewan also sent in this dead 
short bit of code, guaranteed 
to drive WH Smith assistants 
daft! I’ll give you the 
assembler listing first, and 
then just this once, and ’cos 
you might need it when you 
haven’t got an assembler 
handy, I’ll give you a Basic 
program to POKE it in. 






% 


10 


ORG 

65368 

20 

GO 

LD 

A,255 

30 

LOOP 

OUT 

(254),A 

40 


DEC 

A 

50 


JR 

NZ,LOOP 

60 


JR 

ST 

70 


END 


BASIC LISTING 


10 

FOR N*1 

TO 9 


20 

READ A: 

POKE 

65367+N. 

30 

NEXT N 




^ A A* 

\s\ 


v> 

<6 


vx 

'o. 

\ 


40 PAUSE 0 * REM or 255 
50 RANDOMISE USR 65368 
60.DATA 62,255,211,254,61,32, 
251,24,249 

If you do pause 0, the 
program will wait there until 
someone presses a key. Try it 
on a 128K Speccy attached 


to the 
TV with 
the sound 
turned up! 

Quite a 

few people have 
answered my question 
about why that recursive 
function for converting 
Hex to decimals failed 
when presented with numbers 
starting with a 9. Put simply, it 
has to do with the fact that in 
string comparisons, the 
whole of the strings are 
compared, not as numbers 
but as a string. I guess I 
should have spotted that, 
really. Thanks to Alan 
Baker, Kevin Richards, 
Barry Stuart and anyone 
else who did. The shortest fix 
came from Barry who 
suggests replacing the 
original 

(7 AND x$>“9”) by 
(7 AND x$> s =“A” 

However, Kevin came up with 
a crafty way of making the 
routine even shorter, ending 
up with just 84 bytes. 

2 DEF FN h(x*)»VAL "<CODE x*-48- 
<7 AND CODE x*>57)>*16**<LEN x*-l 
)+VAL •(( ,,H FN h(x*(2 TO >>"" AND 
LEN x$>l)+"“+0"")" 

In the April issue I 
recommended that you put 
machine code into the printer 
buffer, and I also had some 
things to say about using the 
48K ROM on a 128K or 
Speccy +2. Well, Cliff 
Lawson, who works for 
Amstrad, points out that the 
printer buffer is used by 
these machines for more 
system variables, so this isn’t 
really a good place to store 
codes, or to put programs 
designed to be portable. 

Cliff’s other point was that if 
you use the command 
RANDOMISE USR, the 48K 
ROM is paged in and as it’s 
virtually identical to the old 
one, any routines such as LD 
A, 3 CALL 1601H will still 
work fine. Thanks for your 
comments, Cliff. 

Finally, Frank Wright 
from Harrow has written in. 
He’s 58 and visually 
handicapped and he’d like 
some short, simple and 
spectacular routines that 
make use of colour and 
UDGs. He loved Michael 
Farrell’s routine in the 
February issue and would like 
you to send in lots more. If 
you do, I’ll pass them onto 
him if they’re not published, 
so please could you make 
them very clear so that Frank 
can read them. 

Okay, that’s your lot! See 
you all next month, and keep 
those routines and problems 
coming in. What would I do 
without you? 


O All lot tors w in a V S> badge 
















Music Machine transforms the Spectrum 
into a powerful music computer. 

It brings together all 
the features you'd normally 
buy separately. Sampling, 
editing, step sequencing, composition, 
MIDI, digital echo effect and much more. 

Sound sampling, the latest buzzword, lets 
you record natural sounds with the microphone 
supplied, then edit them and play them back at 
different pitches. 




Or you can choose from eight internal 
Voices' including drums and synthesiser; edit 
them, create new ones and play them from the 
Spectrum or a MIDI keyboard. 

The amazingly realistic drum sounds 


Available at WHSMITH 


i 


The Spectrum 
like you’ve never 
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For budding composers there's note, bar and 
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Yet despite its power, the menu driven 
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Sinclair User awarded it "the highest fun- 
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ZX Computing Monthly's reviewer concluded: 
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Music Machine is a trademark of Ram Electronics (Fleet) Ltd. 

I Please rush me Music Machine for the Spectrum. 
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Li i i i i if i i ii ii i n 


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Music Machine is fully compatible with the Spectrum, Spectrum Plus, 
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Rani Electronics (Fleet) Ltd, Dept YS, Unit 16, Redfields Industrial Park, 
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enquiries welcome 

1 _ 


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Sentinel Awaits Your Challenge. It’s What You’ve Come To 



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Firebird is a Registered Trade Mark of British Telecommunications pic. 



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YOUR SINCLAIR’ PRESENTS 


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Photography:Tony Sleep 



Yeah, right. You know when the 
band’s really cooking and the drums are 
beating fast, the bass is thumping like a heartbeat and... 
yeah! Woooh! Yee har! Phil South’s got this 
amazing new Cheetah MK5 MIDI master keyboard and 
he’s plinking away. Take it away Phil... Oi! Come back! 


H 


eyyy! Worra sexy piece 
of kit, eh? A master 
MIDI keyboard for 
under a hundred quid... 
what? What’s MIDI? Oh come 
on, you must know! No? Okay, 
let’s start at the very beginning. 
(A very good place to start...) 

The Cheetah MK5 is a long 
metal box with a piano keyboard 
on it, and no actual sound¬ 
making capability of its own, for 
£99. If you’d have tried to 
market something like this five 


years ago, people would have 
stamped on your foot and told 
you where you could put it, and 
not even supplied the shoe 
horn. But in 1987 the self same 
box will sell like hot taters in 
winter and, at the price, knocks 
spots off the competition. 

Why? The answer lies in a 
simple four-letter word... 

Before you start getting 
naughty, (tut tut), those letters 
that put a silent rattly keyboard 
to the top of every musos wish 


list are M-l-D-l. 

MIDI stands for Musical 
Instrument Digital Interface. 

This allows any digital synthesiser 
(or similar MIDI equipped 
device like a drum machine) to 
communicate with any other 
MIDI device or computer. 
Although this may sound 
irrelevant to making any kind of 
music, in practice it’s extremely 
useful. The Cheetah MK5 
keyboard is a fully equipped 
MIDI device, and with it you 


64 


can control a number of MIDI 
sound producing devices, 
known as ‘sound sources’. It’s 
called a ‘master’ keyboard, 
because you can use it as the 
central controller for other 
instruments. 

THE MIDI’S TOUCH 

The Cheetah ‘master’ keyboard 
can be linked up to a number 
of sound sources, allowing you 
to play all of them from the 
keyboard itself, simply by 
selecting a different MIDI 
‘channel’! Alternatively, you can 
plug your MK5 into a ‘synth 
expander module’. An 
expander module is a 
synthesiser without a 
keyboard, usually added to a 
synth to expand its sound 
making abilities. If you plug a 
master keyboard into a 
expander, you can play the 
sounds on the expander as if it 
was a normal synth! Compare 
the probable cost of around 
£1400 for a Yamaha DX7IID 
synth, the biggest and best one 
they do, to the cost of a 
Yamaha TX7 expander module 
(£600ish) and the Cheetah 
MK5 (£99). The two things do 
exactly the same jobs but the 
TX7/MK5 combo costs 700 
quid less! 

The beauty of MIDI is that it’s 
so adaptable! Using your 
Cheetah MK5, you can play not 
only the various synth 
modules, but any other kind of 
MIDI synth. For example, say 
you have a Casio CZ-101. It’s a 
fantastic little keyboard, with 
great sounds that are easy to 
edit, but it suffers from one big 
drawback. The keyboard is one 
of those titchy tiny ones that 
you find on home organs, 
which makes you play like 
you’ve got a bunch of overripe 
bananas for fingers. So all you 
need do is get a Cheetah MK5, 
and you can play a reasonable 
sized keyboard, and add 
another octave of playable 
pitches to boot! 

A further use of the MK5 
keyboard comes to light in the 
form of Cheetah’s MINI interface, 
available separately at £29.95. 
Connect this between your 
MK5 and a 128 Speccy, and 
you can play and edit the 
sounds from the 128’s sound 
chip! Cor! A minisynthesiser for 
30 quid! But this is as nothing 
to what you can do with it if you 
use Cheetah’s new MIDI 
interface! 

ACE ’FACE 

With the MIDI interface, you 
can use your computer to send 
MIDI information (like sounds 
and pitches) to a number of 
keyboards at once using 
Cheetah’s own sequencing 
software. This means that 
provided you have enough 
MIDI devices (synths and drum 
machines) you can compose, 
arrange and PLAY a piece of 
music on loads of instruments 




















The biggest surprise when you 
first pick up your brand new 
MK5 master keyboard is the 
sheer flippin’ weight of the 
thing. And how strangely cold it 
is... then you realise the reason 
is that it’s made of metal. 

On the back of the machine 
are its contacts with the outside 
world, the power plug (yes it 
needs its own power supply) 
and the MIDI OUT socket. 
There’s no MIDI THRU or IN, but 
these aren’t really necessary 
because you aren’t going to 
want to pass MIDI information 
to it, only from it. On the top 
there’s a little notched wheel for 
pitch bend, a button marked 
‘Program/Play’, and a three- 
digit LED. Above the keys on 
the top octave of the actual 
keyboard are the words 
CHANNEL, OCTAVE, PROGRAM 
and TRANSMIT. 

The button on the top of the 
device is the most important 
key on it. Pressing it activates 
Program Mode, where you can 
use the top keys on the 
keyboard to change a sound, 
select a new synth to play, shift 
the octaves up and down and 
transmit all this info to the synth 
in question. On our sample unit, 
the button was a bit erratic, 
sometimes switching on 
program mode, sometimes not. 
Although this fault could just be 
due to the newness of the unit 
we tested, it could be a teensy 
bit annoying if you happen to 
get one that does it; you have to 
press the button two or three 
times before it realises you’re 
trying to change modes. 


Altering the patches and 
channels is achieved by 
pressing Program Up/Down on 
the top octave keys, effectively 
stepping up or down through 
the settings, whilst watching 
the program names on the LED. 

The only small niggle I came 
across whilst using the unit was 
the pitch bend wheel, it didn’t 
bend the note as far as the 
wheel on the Casio did, which if 
your musical taste runs to 
extreme bending and warping of 
pitches, could prove a bit of a 
pain. 

You remember I said MiDI was 
a standard and you can connect 
any MIDI instrument to any 
other? That’s not strictly true, 
’cos sometimes you get small 
differences of opinion between 
some makes of synth and your 
controller. Happily none of 
these annoying inconsistencies 
raised their ugly heads in our 
test of the Cheetah MK5. It 
changes channels and patches 
like a good’un, and the 
keyboard plays like a dream. 
Considering the nearest 
alternative to buying a MK5 is 
lashing out for something like 
Yamaha’s v. swish but v. pricey 
KX5 Remote Keyboard, the 
Cheetah runs away with it! 


ITSayabHity ■■■■■■■■□□ 

"Construction ■■■■■■■■□□ 

MIDI Compatibility■■■■■■■■■□ 
■ Value for Money ■■■■■■■■■ □ 


FAX BOX 

Product ..... MK5 MIDI Keyboard 

Price. £99 

Supplier ... Cheetah Marketing Ltd 


at once! So there’s no need to 
worry about using multitracking 
tape decks to write tunes on. 
Just do it on all your synths! 

You can compose tunes in 
Step Time, by selecting the 
notes you want to play one at a 
time at your leisure, or in Real 
Time, playing them live at the 
keyboard. Either way you get 
eight tracks of music... 
provided you’ve got eight MIDI 
sound sources to play them on. 
(Yamaha’s FB01 and TX81Z 
are very good for this, as they 
have eight synths all together 
in a little black box the size of a 
hardback book!) 

The rhythm elements of a 
tune can be triggered from a 
MIDI compatible drum box, and 
the effects on the voices can 
be changed in mid warble if 
you have a MIDI reverb, like 
Yamaha’s Rev 7 or Alesis’ 


MIDIVERB, or a multi-effects 
unit like Alesis’ MIDIFEX or 
Yamaha’s SPX90. The mixing 
can even be done for you too, 
if you have a MIDI mixing desk. 
Akai make a heinously 
expensive one called the MPX- 
820, which at £1399 prompts 
the quip “Great, I’ll have two!” 
This means that you can 
control the faders of the mixer, 
using MIDI to pull them about 
electronically. 

As MIDI gets more and more 
complex, and the technology to 
make computer music becomes 
more affordable, devices like 
the Cheetah MIDI system will 
be very welcome. They’re 
cheap, but the quality of their 
performance is very high 
indeed. Watch this space for 
further developments. 

Okay lads, from the top. A-one, 
a-two, a-one, two, three, four... 


Cheetah MIDI Interface 




In order to sequence and 
compose on a lot of MIDI 
instruments at once, you have 
to have a MIDI sequencer. Okay 
so that sounds fairly obvious, 
but once you’ve seen what one 
can do, you’ll wonder how you 
ever got on without one. 

Lurking within a similar box to 
the SpecDrum or Sound 
Sampler is a full implementation 
of MIDI, IN, OUT and THRU ports 
and all the hardware you need 
to drive the MIDI software. Also 
in the package is a two metre 
MIDI cable (a sort of DIN plug 
really), and a cassette 
containing the editing software. 

The sequencer really is a full 
specification! I use, in my home 
studio, an Apple lie and very 
expensive MIDI software. 
Impressively, the Cheetah 
software does what mine does, 
plus a lot of things mine has 
never done! 

It can store eight tracks and 


cope with up to 16 MIDI 
channels. It has Real Time (from 
the MK5 keyboard) and Step 
Time (via the computer) input to 
the sequencer. It has a 6,000 
note memory, depending of 
course on how much pitchbend 
information you're using, it has 
transpose and append functions 
for you to edit your songs with, 
plus copy and paste options. 
There’s a flashing guide a bit 
like the one on the SpecDrum, 
which beats once every bar. 

You can also select verses of 
your song to play over and over, 
or you can play them (if your 
verses are called A, B and C, 
say) in any order you choose, 
like this: ABBCABABACCBCBA, 
which is either a very good tune 
or a word Paul Daniels uses to 
make pianos disappear! 

The MIDI Interface doesn’t 
differ too greatly from Cheetah’s 
other add-ons boxes in its 
construction. A fairly 
unassuming black box, with a 
MIDI cable running out of the 
side. It doesn’t need to look 
brilliant, ’cos it’s got it ail Inside. 

I Documentation ■ ■ ■ ■ I 
Playability ■ ■■■! 

MIDI Compatibility■■■■ I 
lvalue for Money ■■■■! 




FAX BOX 

Product . Cheetah MIDI Interface 

Price .£49.95 

Supplier .. Cheetah Marketing Ltd 


The Midi Lead's Connected To The... 

.. .synth bone! Here are a few useful hints and tips for the 
uninitiated on how to arrange the Cheetah MK5 and MIDI and 
MINI interfaces so that you’ll get lots of lovely noise. 


CHEETRH 


MIDI KEYBOARD 


The simplest way to enjoy MIDI music with the MK5 is to plug it 
straight into a MIDI equipped synthesiser, like the Casio CZ-101. 
Then you can play the super-dooper Casio sounds on a proper¬ 
sized keyboard, instead of the piddly little one it comes with. 



To turn your 128/+2 into a mini synthesiser, first plug in the MINI 
interface, and then attach the MK5 to the end of the interface cable. 
You can then, with the free software, edit and play the sound chip as 
if it was a real synth! Cor, flip me! 



The cheapest way of owning a top flight synthesiser is to add a MK5 
to an expander module, like the Yamaha FB01. You simply run a MIDI 
cable from the MK5 into the FB01 and voila! A multitimbral (eh?) FM 
synthesiser for a fraction of the price of the real thing! 



SYNTH 

MODULE 


Using the MIDI interface you can sequence up to eight different MIDI 
devices, putting the patch and pitch information into the sequencer 
by playing the keys on the MK5. The sequences can then be played 
back — it’s a bit like having a digital tape recorder! 


► 


65 

























































































































◄ 


Cheetah MINI Interface 



One of the original ideas behind 
the Cheetah MK5 was the ability 
to play the soundchip on the 128 
Spectrum as a synth in its own 
right. If this sounds like a dippy 
idea to you, just think about it 
for a second — imagine how 
much more flexible and musical 
the 128’s sound chip could be if 
you could edit the sounds and 
play them from a full sized 
keyboard! Using a gadget called 
a MINI Interface (Yes, that’s 
MINI, not MIDI!) with its own 
editing software, you can edit 
and play the sounds on your 
128. Never thought you had a 
synth in your Speccy, did you? 


With the special MINI soft¬ 
ware, you can edit the sounds, 
pitch envelopes, mix white 
noise and tone, and edit tremelo 
(vibrato) on the 128’s screen. In 
the sound edit mode, you get a 
graphic display of the way the 
sound looks, a sort of 
oscilloscope view of the 
envelope shape. There are also 
keyboard split routines, so you 
can play one sound on the top 
half of the keyboard, and 
another on the bottom half. 

Okay, so it’s only a MINI 
synthesiser, but what do you 
want for under £30, Jean Michel 
Jarre? A fine use of the 
Spectrum’s sound, and more 
fun than a barrel of organ- 
grinders. 

I Documentation ■■■■■■■□□□ 
Playability IIIIIII1QO 
MIDI Compatibility ■■■■■■■ 

■ Value for Money ■■■■■■■ 


8 


FAX BOX 

Product .MINI Interface 

Price .£29.95 

Supplier .. Cheetah Marketing Ltd 


Huso's Bluffing Glossary 

A bluffers guide to selected music and MIDI terms, 
device (when applied to MIDI) is any MIDI equipped instrument — 
drumbox, synth, digital trousers. 

expander a MIDI device usually used to add voices and timbres to 
a synth, but which can be used as a synth in its own right if you 
have a MIDI master keyboard to trigger the different pitches, 
faders the things that producers and engineers get paid to slide up 
and down on mixing desks, 
master a controller for a MIDI keyboard setup. 

MIDI acronym for Musical Instrument Digital Interface, 
monophonic in mono mode, you can play a synth one note at a 
time — you can’t play chords, 
multitimbral having many different voices, 
patch the settings on a synthesiser which produce a certain sound 
—■ also applied to the sound itself, 
pitch an absolute frequency assigned to a specific note on a 
musical instrument. High notes have a high pitch, low notes 
have a low pitch. 

polyphonic in poly mode, you can play more than one note at a 
time — you can play chords, 
real time playing notes into a sequencer live, 
sequencer a device or program which stores pitch information and 
plays it back on a synthesiser. 

slave a device which responds to the commands of a master or 
controller device. 

sound source any sound producing device, 
step time playing notes into a sequencer one by one, with no time 
limit. 

timbre the character of a note, usually called tone colour — what a 
note sounds like. 

voices if you can press down eight notes on a synth and they all 
sound, the synth is said to have eight voices; each individual 
tone. 


WoKs The Damage, John? 


(All prices are approximate retail prices, and are correct at the time of 
going to press — shop around a bit and you may get them cheaper!) 

Yamaha DX7IID. £1499 Yamaha SPX90. £629 

Yamaha TX7. £699 Casio CZ-101. £299 

Yamaha FB01. £325 Alesis MIDIFEX. £299 

Yamaha TX81Z. £399 Akai MPX-820 mixer. £1399 


Talk To Them 

A selection of useful addresses and phone numbers for your music 
notebook, in case you need more information. Happy plinking! 

• Cheetah Marketing, Norbury House, Norbury Road, Fairwater, Cardiff CF5 
3AS. Phone(0222)555525. 

• Yamaha Music Pulse, 58-60 Conduit Street, London W1. Phone 01-734 
5184. 

• Casio Computers, Unit 6, 1000 North Circular Road, London NW2 7JD. 
Phone 01-450 9131. 

• Turnkey Shop, 14 Percy Street, London W1. Phone 01 -637 0700. 


miSKESflT '0M8.24579 

GrcmmijriiffliTiEis 

UNIT 7, SOUTH JOHN ST 
CARLISLE, CUMBRIA CA2 5AJ 

SINCLAIR PRODUCTS 


SINCLAIR EXPANSION PACK £49.50 

(includes Interface 1, Microdrive, conn lead and instruction 
manual) 

SINCLAIR MICRODRIVE £21.95 

SINCLAIR INTERFACE 1 £29.95 

SINCLAIR INTERFACE 2 £9.95 

SPECTRUM + UPGRADE KITS £29.95 

(Complete with comprehensive instructions and manual) 

MICRODRIVE CARTRIDGES £1.50 

We also operate a repair service on all SINCLAIR computers 
and peripherals 

eg 16/48/Spectrum + £19.95 

Interface 1 £19.95 

Microdrive £17.95 


REPAIRS BY RETURN 
HOW TO ORDER 

Please make cheques and POs payable 

MICROSAT 

COMMUNICATIONS 

Please add £1.25 P/P per order 
Allow 7-10 days for delivery 
C.O.D. available 




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Telephone: Cardiff (0222) 555525 
Telex:497455 Fax: (0222) 555527 


66 



























































Nintendo 


1 w* Mario Bros, from Nintendo for your 

home computer! From the arcade original 

SPECTRUM featuring Fireballs, Sidestepper, Shellcreeper and Fighterfly. Flip 

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^ ^ ^ you're in for a scream with Mario and Luigi - the MARIO BROS. 






















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"...Gave me a bad 
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Cardiff Choir News 



SPECTRUM £7.95 AMSTRAD £8.95 

AVAILABLE MID-MAY 

Fresh from his dismal triumph on Knutz Folly, Sweevo is thrust onto the 
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HYDROFOOL is a fast, 3-D, seek, chase, puzzle and laugh game, featuring 
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QUESTIONS, QUESTIONS, 
QUESTIONS COMPO 

And answers, answers, answers is what we got. 
Millions of ’em! The winner gets a zippy red robotic 
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Bayes of Evesham, Worcs; Chris Kaye of Wirral, Merseyside; Ian 
McVicar of Clydebank, Scotland; Chris Thompson of 
Thamesmead, London; Craig Swanwick of Chilwell, Nottingham; 
Graeme Goodaker of Wordsley, W Midlands; Paul Robinson of 
Doune, Scotland; Robert Bradley of Blyth, Northumberland; Paul 
Johns of Plymouth, Hants; C Parker of Bristol, Avon; Bryan Steele 
of West Drayton, Middlesex; Richard Evans of Bognor Regis, W 
Sussex; Paul Hart of Glasgow, Scotland; Paul Delaney of 
Audenshaw, Manchester; Dominic Driscoll of Hatfield, Herts; 

Tony Davis of Irchester, Northants; Martin Walters of Cardiff, S 
Wales; David Neale of London; J Edwards of Boston, Lines; Simon 
Barnard of Trowbridge, Wilts; R Deaper of Carlisle, Cumbria; 
Matthew Bond of Edmonton, London; Mervyn Neill of Belfast, N 
Ireland; Robert Huddy of Newton Abbot, Devon; Craig Jones of 
Kidderminster, Worcs; Mark Johnson of Wolverhampton, W 
Midlands. 



REALLY HEAVY METAL COMPO 


What’s snazzy, black and red, has two speakers, plays 
cassettes or the radio, and has lots of buttons to push. 
Give in yet? It’s easy really — the prize for the winner of 
the Uridium Compo in the December issue of YS. The 
runners up don’t go away empty handed either — there 
are 30 copies of Uridium for them. And here are the 
results... 

Winner: Sarah Walmsley of Kettering, Northants. 

Runners up: Paul Weston of Mill Hill, London; Alan McMillan of 
Carluke, Scotland; Martin Cawthorne of Fox Hill, Sheffield; Gary 
Thackray of St Ann’s, Nottingham; Matthew Denton of Great 
Barford, Bedfordshire; J Marston of Wimborne, Dorset; CpI Hirdle 
of BFPO 38; Mark Pattinson of Preston, Lancs; Brian McCorkell of 
Forres, Scotland; Pete Shields of Middleton, Manchester; Richard 
Kerse of Watford, Herts; Grant Holmes of Sutherland, Scotland; 
Dave Martin of Bridgwater, Somerset; Laurence Abbott of Ipswich, 
Suffolk; James Moir of Shirrell Heath, Hampshire; Mike Cummins 
of Heaton Chapel, Stockport; Nick Bold of Runcorn, Cheshire; Rob 
Ramshaw of Tynemouth, Tyne and Wear; Trevor Gerrard of Hyde, 
Cheshire; Paul Monk of Brighton, Sussex; J Young of Market 
Deeping, Peterborough; Stephen Brazier of Billingham, Cleveland; 
Mark Warner of Bristol, Avon; Martin O’Connor of Chesterfield, 
Derbyshire; Jason Eastick of Great Moulton, Norwich; CpI Mills of 
BFPO 43; Paul Hepworth of Seaforth, Liverpool; Geoff Marks of 
Thorpe le Soken, Essex; Sean Baker of Stoke on Trent, Staffs; 
Chris McGowan of Hull, N Humberside. 


THE MOST DISGUSTING, REVOLTING AND 
GRUESOME COMPO EVER 

YeeurchJ What a revolting lot you are. Well, you must be, going 
by some of the entries you sent in for the Aliens Compo in the 
December issue of YS. However, the Ed picked out the thirty 
winners, and they'll be getting a copy of Aliens and a revolting 
Aliens T-shirt each. (Not that it is revolting, of course. Well it 
is, but that's not what we mean. You know what we're trying 
to say...) 



BUI Morrison of Glasgow, Scotland; Jorgen Jacobsen of Glostrup, 
Denmark; D Duffy of Barnoldswlck, Lancs; Allan Davidson of Lanark, 
Scotland; Paul Thomas of Broadgreen, Liverpool; R Haslam of 
Knaresborough, N Yorks; Nick Edmunds of Redfleld, Bristol; Frank Coyle 
of Stevenston, Scotland; Andrew Lewis of Edinburgh, Scotland; Jack 
Balchln of Horley, Surrey; Malcolm Leary of Guernsey, Channel Islands; 
Darren Holt of Halifax, W Yorks; Simon Adams of Falrbourne, N Wales; 
Mark Avlss of Mitcham, Surrey; Chris Joynes of Relgate, Surrey; Jason 
Marchant of Swindon, Wiltshire; D Parker of Bexleyheath, Kent; Clive 
Fitch of Ipswich, Suffolk; P Satchell of Hackney, London; Roy Fielding of 
Swlnton, Manchester; Howard Carlisle of Horsforth, Leeds; Paul Delaney 
of Audenshaw, Manchester; Stephen Henstead of Wigan, Lancs; Darryl 
Sloan of Portadown, N Ireland; Simon Kllbane of Reading, Berkshire; 
David Bambrough of Sunderland, Tyne and Wear; Chris Jenkins of 
Hounslow, Middlesex; Steve Mitchell of Nettleham Park, Lincoln; Kevin 
Etheridge of Dundee, Scotland; Stephen Martin of Palmers Green, 
London. 

WILL THE REAL DAVID JONES 
PLEASE STAND UP COMPO 

We should have known December's Frontlines 
Compo wasn't labyrinthine enough for you! 
Everyone knows David Bowie is the Thin White 
Duke , and these ten people will be getting a Magic 
Knight T-shirt for proving it! 

Alastair May of Elgin, Scotland; David Walker of Dairy, 
Scotland; Mark Davies of Haverfordwest, Wales; Robert 
Smith of Bridgwater, Somerset; Graham Johnson of Leeds, 

W Yorks; Daryl Parson of Purfleet, Essex; T Cox ofWidmer 
End, Bucks; Gary Brine of Borehamwood, Herts; L Matthias 
of Leigh, Lancs; Graham Gudgin of Luton, Beds. 

TRAINSPOTTER COMPO 

A bendy, plasticine YS trainspotter goes to Clare 
Milner of Mirfield, W Yorks for knowing the answer to 
the October Frontlines Compo. A Mallard was a steam 
locomotive and it went at 126 mph, so Clare (and 
hundreds of others) reliably inform us. Quack! Quack! 
















Illustration: Anthony Colbert 




prepare a page or two of hints and tips 
on The Quill, GAC and the other 
adventure writing utilities, which lots 
of you are asking about. Let me have 
your hints and also your questions, like 
this one from Nic Malone, 34 Elliott 
Drive, Hindley, Wigan WN2 2QY: “I 
bought GAC but the booklet doesn’t 
mention character interaction. You 
don’t seem to be able to hold 
conversations with characters. Can you 
do this?” Any experts care to 
comment? 

Mark Chapman of Torquay has a 
useful POKE for PEEKing Quill 
vocabulary: 

10 For a = 27000 to 65535 
20 Let z = 233 - PEEK a + 32 
30 IF z<32 or z> 164 THEN GOTO 50 
40 PRINT CHR$(z); 

50 NEXT a 

Cheats of a different kind from Rick 
Alexander in Sale, who suggests that 
after climbing down the rope and 
pulling it in Bored Of The Rings , part 
three, you type CHEAT to transport 
you past the basilisk. In The Hobbit, if 
you find yourself trapped in the Elven 
Dungeon because the butler is dead 
and therefore unable to open the door, 
use the dreaded DO command to break 
down the door, then go to the cellar, 


take the barrel, throw it through the 
trap and jump after it. Finally, Rick 
says that to speed up completion of 
Lord Of The Rings he gets Merry to kill 
the six riders on the East Road and the 
three in Bree and then Frodo and 
company can walk all the way along 
the East Road unharmed, not forget¬ 
ting to pick Aragom up on the way. 

While mentioning The Hobbit, thanks 
to all the readers who wrote to me 
pointing out that you can take Thorin 
through the Elven Dungeon with you 
towards the encounter with Smaug at 
the end. I’d said that you couldn’t, you 
just picked him up on the way back. It 
just goes to show that there are 
different ways of completing this 
adventure. Some of you reckon you 
must have Thorin with you as he picks 
up Bard and takes him to kill Smaug. It 
ain’t necessarily so. Most of the time 
Bard will respond to ypur instructions 
like BARD, “GO NORTH”, and you 
don’t need Thorin with you for that. 
Thanks to Mark Haworth, who wrote 
about this and also to say that the code 
for level 2 in Bored Of The Rings is 
'GOOD TIME’. Mark asks how to find 
a full solution to the game — send me 
an sae and ask for one! 

Lots of letters too about how to 
quench your thirst in Journey To The 
Centre Of Eddie Smith's Head, and these 
also show there’s more than one way 
to skin a cat or solve a problem. 

Among those taking the alcoholic 
approach is Glynn Downing of 
Waterlooville in Hants, who says that 
from the start you: TAKE AND WEAR 
COAT, TAKE KEYS, N, W, W, W, W, 

N, ENTER VAN, INSERT IGNITION 
KEYS, DRIVE NORTH, EXIT VAN, N, 
U, E, HIT WALL PANEL, E, TAKE 
BIG KEY, W, W, D, UNLOCK DOOR, 
D, TAKE WINE and drink the wine 
when you’re thirsty. Another boozer 
with the same solution is Terry Jones, 
24 Nelson Road, Northfleet, Kent 
DA 11 7EE. Terry adds that you should 
use the coffee to get rid of the teddy 
bear, though first you have to EEFFOC 
NOSIOP with CINESRA bought at the 
TSIMEHC. Now Terry’s stuck, though, 
so can anyone tell him how the 
computer helps, what the sausages, 
drill, spade, gun and condenser are 
for, and is the cat that’s sometimes in 
the maze any use at all? 

Hints are in already on Masters Of 
The Universe from Steven Conibear of 
Birmingham. To find the sword, 
examine the bed and the post in the 
chamber, then go south, SSECER 
ENIMAXE and DROWS EKAT. To 
open the drawbridge you should TAOM 
MIWS as soon as you get to it, then 
DROWS HTIW SMRA FO TAOC TIH. 


Now a challenge to the Really Kind 
Souls out there. Nicola Chottin, who’s 
11 and lives at 32 Geary Drive, 
Brentwood in Essex, is trying to get 
hold of a poster and adventure player’s 
guide to Twin Kingdom Valley. I don’t 
know if a guide ever appeared from 
Bug-Byte, but maybe someone has a 
poster they wouldn’t mind passing on 
to Nicola. 

Always a Really Kind Soul is Tim 
Frost, who’s sent me a solution to 
Operation Stallion, even though he’s 
chasing the £500 prize on offer from 
Wrightchoice for the first to complete 
the trilogy. I won’t give away too many 
of the secrets, but one of the game’s 
frustrations is knowing what to take 
from part one into part two. Tom’s 
advice is to make sure you’ve got a 
flashlight, a file and a pencil, and then 
from the catalogue choose numbers 6, 
11, 12, 13, 17, 18, 19, 20, 21, 22 and 
23. 

Thanks to Peter Walsh who sent 
me a solution to Imagination in 
exchange for the help I gave him, and 
so let me pass on some titbits from 
that. To get the yoyo, ELCICI EVIG. 

At the start of game four, don’t forget 
to KCOSDNIW ENIMAXE. A useful 
command in game three is EGDIRB 
SSORCA EOTPIT. 

S. Wood of Bishop Auckland writes 
saying that he or she bought Bugsy on 
Feb 28th and solved it on March 1st. 

Is this a record? Could well be, 
provided it’s not a leap year! S also 
asks how to defeat the dragon in the 
first part of SinbadAnd The Golden 
Ship: EXA HTIW GNOG TIH then 
EXA HTIW NIAHC TIH. 

Derek Tate from Norfolk sent 
various bits and pieces of advice for 
Lord Of The Rings, as well as asking 
me two million and one questions. 
Included in his advice was “A Derek 
the Troll Freebie!”, so I’ll pass that on 
now. To get through the Tower Hills, 
first go to the forest on the northern 
side of the hills, with the exits, N, SE 
and SW. From there go SW/S/E/NE/ 
SW and you will now be out and able 
to explore the lands westwards. 

My old friend Arthur Daley, sorry, 
Arthur Simmons of Birmingham says 
“How dare you say Birmingham’s a 
foreign country, just think what 
Birmingham gave this country: 
Crossroads, Amy Turtle, Spaghetti 
Junction, the NEC and Ricardo Mapp, 
so what more could you want?” To 
which the country replies: let us know 
when you want them back and you can 
have them — except for Ricardo, who 
I’m a bit worried about as I haven’t 
heard from him for a while. Are you 


















still out there, Ricardo? Arthur says 
that my review of Apache Gold 
mentions an eagle with sticky wings, 
which is just what he needs as the 
J unsticky eagle keeps swooping down 

and stealing the com needed to make 
some moonshine. "Can you remember 
how you came across this perishing 
J eagle?” Yes, I can, near to the 

protruding rock: KCOR TA ESOON 
WORHT. 

From rocks to rock faces, and the 
sheer one in Terrors Of Tran toss that’s 
puzzling several readers, including BD 
Taylor of Wirral. Thanks to John 
Wilson, who’s cracked this tricky 
game at last, I can let you know that if 
you examine the location picture 
carefully you’ll see a small red hole. 
This, you’re meant to deduce without 
any help whatsoever, is a keyhole. Use 
the stone key on it. I won’t print that 
one backwards as it sounds decidedly 
unfair to me. BD Taylor also asks how 
to open the crystal lid in the chest at 
Vendas Vault. First you must FFATS 
ETYL, if you haven’t already, and 
forgive the spelling but that’s what you 
need to do. Then you ELOH OTNI 
FFATS TRESNI. A handy object, that 
FFATS, ’cos it’s also useful for 
knocking on doors and breaking them 
with. 

Another extremely sneaky problem 
that’s puzzling plenty of readers is how 
to get anywhere at the start of The 
Secret Of St Brides. Some people have 
guessed that the secret lies with the 
mysterious door, and to open that door 
you need a LICNEP and a 
REPAPSWEN. You also need to enter 
four consecutive commands, thanks to 
The Quill’s two-word input routine, 
these being: ELOHYEK NI/LICNEP 
ESU/ROOD REDNU/REPAP ESU. 

I’ve mentioned before that although 
John Barnsley’s sent me a full solution 
J for St Brides this makes no mention of 

a roundhead in the game. Lots of 
people have asked how to get rid of the 
roundhead, so thanks to all of you who 
wrote in, including Weymouth 
Adventurers Inc, to say that you 
DAEHDNUOR TOOHS with something 
you get from the station in the middle 
of nowhere. Even with a solution, I’m 
still having trouble with this game — I 
want to get through it to find where 
this blasted roundhead is, but although 
I’ve returned the cat to the woman and 
gone into the alchemist’s workshop I 
can’t get any further. TAKE 
DISSOLVER and STAND ON PLANK, 
is what I’m told I should do, but I can’t 
get any response to the second input at 
all. So now it’s my turn to ask you for 
clues this month — does anyone out 
there know what’s going on? Help!!! 




Venture forth with Mike Gerrard 


^ More news is creeping out 
about Rainbird/Level 9’s 
Knight Ore. You play the part 
of an oppressed ore in a 
magical world. Humans have 
been persecuting ores for 
donkey’s years, and now you 
get the chance to get your 
own back. As well as learning 
magic and solving puzzles, 
you have to communicate 
and interact with some of the 
many independent characters 
in the three-part tale. 

Yet more commands have 
been incorporated into the 
Level 9 parser, including the 
ability to follow a particular 
character or go straight to a 
particular location. We’re also 
promised “Superb quality 
colour illustrations”, which 
will make a nice change (he 
says, tongue in cheek), but 
the digitised pictures that are 
promised apparently only 
apply to disk versions of the 
game. Boo-hoo. 

£ Also from Rainbird is Guild 
Of Thieves, the Magnetic 
Scrolls follow-up to The Pawn. 

The Spectrum version will be for 
I28K machines and even then 
will have to be a text-only game, 
such is the size and 
comprehensiveness of a 
Magnetic Scrolls adventure. At 
least the Spectrum version will be 
the cheapest around, at £14.95. 

The game itself is set, like The 
Pawn , in the mystical land of 
Kerovia, and it begins with you 
applying to join the Guild of 
Thieves, described as “an elite 
band of professional 
rapscallions.” Applicants have to 
prove their rapscallionship by 
completing a task designed to 
tax their wits and ingenuity to 
the limits — which is not very 
far, in my case. 

The Master of the Guild of 
Thieves accompanies you to an 
island and leaves you there, 
telling you just that you have to 
ransack the place and return 
with its treasures. He doesn’t 
even leave you six gramophone 
records for company. The island 
is deserted...well, apart from a 
few birds, beasts and people. 

Then the fun begins... 

^Can Melbourne House 
regain some of its 
adventuring glory with 


Shadows Of Mordor, the 
second adventure in the Lord 
Of The Rings sequence, based 
on the Tolkein book The Two 
Towers1 

The first adventure ends 
with the fellowship of the 
Ring leaving Lothlorien, and 
Shadows Of Mordor will take 
the story on as far as the 
battle at Shelob’s lair. 

The storyline follows that 
of the book very closely, but 
allows you to deviate and 
experiment with other 
strategies if you wish. The 
game boasts an 800-word 
vocabulary and, not 
surprisingly, a more complex 
parser. Release is set for 
June, and it’ll be yours for 
£7.95. 

There’s both good news and 

bad news from Incentive. 

The bad news is that its 
promised re-release of The Ket 
Trilogy has been cancelled. The 
original trilogy is still available, 
but the company felt that there 
wouldn’t be enough of a market 
to warrant continuing with the 
project. 

The good news is that 
Incentive will be bringing out a 
suite of add-on utilities for 
Spectrum users of The Graphic 
Adventure Creator, though date 
and price have yet to be settled. 
Sounds a fairly sound idea to 
me. As is the offer Incentive is 
making to members of the 
newly instigated YS Subs Club — 
but you’ll have to take out a 
subscription to find out about 
that. 



► 


73 


















INTERNATIONAL 

AO/ENTURERS 


D id you know Theodore was a popular 
name in Greece? I didn’t, and I’ve been 
going there for years. I thought Greek 
men were all called Jorgos or Janni. Not 
so! (See, the things you learn from 
reading YS.) Two letters this month from Greek Teds 
in Athens, the first being Theodore Blitsas, Dinois 4, 
Kallithea 176 76, Athens, who offers help on The 
Planets, which he claims is sort-of an adventure. Well, 
okay, we’ll let it in. Theodore says the following code¬ 
words will prove useful: on Mercury (1066AD), Venus 
(NEWTON), Earth (LIFE), Mars (EINSTEIN), Jupiter 
(PIONEER), Saturn (GALILEO), Uranus (21JUNE), 
Neptune (SPUTNIK) and Pluto (CRATER). As for the 
database password: MARTECH. 

In return, help is needed on Fourth Protocol 
Theodore says he’s got the code from Part One but he 
can’t decipher it in Part Two and learn the right 
password to enter the elevator. I’m no expert on this, 
but I’m told it can be deciphered on one of the one¬ 
time-pads, the code for the lift working out as: 
NEPSA. Anyone able to help further, your contact 
awaits you in Athens. 

Also in Athens is Ted Costis, 2 Rodou Street, 
Amaroussion, Athens GR 15122, Greece. Ted asks to 
be made a Lost Soul, but there’s more room in the 
International section this month so he’s here instead, 
offering help on Subsunk, Lord Of The Rings, Bored Of 
The Rings and The Hobbit. So if you want to contact a 
17-year-old adventuring Greek who's a keen D&D fan, 
write to Ted, who also provides a good bug from Lord 


Of The Rings. Typing KILL ME when the program 
begins results in Sam hitting Pippin, Merry hitting 
Frodo three times, then (according to Ted) “the 
program begins to cough” and asks you to load 
something in. 

LOSTSOULS 

L ost Souls by the trillion, this month, so 
let’s get on with it straight away with 
Ian Fraser, 2414 Allanfield, Edinburgh 
EH7 5YG. Ian wants to know how to do 
the maze in Zorro and where the 
dredger ship in Elite is. Okay, so they’re not 
adventures, but what the heck! 

And someone must care enough to help MA Smith, 
70 Glenhurst Ave, Ruislip, Middx HA4 7LZ. In 
Countdoum by Central Solutions, how do you open the 
trapdoor at the top of the spiral staircase after having 
found the key to the room, and what is meant by the 
clue, “In order to start, press blue”? 

General help is needed on Necris Dome by Wren 
Bull, Tv Lock, Llanddarog Rd, Carmarthen, Dyfed. In 
fact Wren would be glad to hear from anyone else 
who’s playing this game, as mentions of it are few and 
far between. 

Another lesser-known name is Ziggurat from 
Software Super Savers, and Chris Jones of 32 
Harington Road, Formby L37 1NU is stuck in it. 

Chris’s problem is that he can only find 98 coins and he 
needs 99 in order to open a door. As all 98 were just 
lying around on the floor, is there one hidden 
somewhere? And does anyone have copies of early 
adventures like Circus and Waxworks that they’ve 
finished with? If so, Chris might be interested in 
swopping some of his games for them. 

Harold Light Jnr lives at 34 Monsal Avenue, 
Fairfield, Buxton, Derbyshire DK17 7TD, but is at 
present wandering round inside Eddie Smith’s head. 
Can anyone tell him, amongst other things, how to 
communicate with the man at the Samaritans and with 
the constable (SAY HELLO HELLO HELLO?) Where 
can he find a key to unlock the door in Eddie’s house, 
and how do you use the computer? 

And finally any help at all on several adventures is 


needed by Glenn Thompson, 24 Jubilee Heights, 
Dromore, Co Down, N. Ireland, the several being 
Spytrek Adventure, QuestprobelH, Smuggler’s Cove, 
Kobyashi Naru and, the very final word, Zzzz zzz z zz zzzzz. 

KINDSOULS 

T he first kind soul this month is Les 

Mitchell, 10 Tavistock Street, Newland 
Avenue, Hull HU5 2LJ. He has help 
available on Seabase Delta, Subsunk, The 
Helm, Mafia Contract I and II, El 
Dorado, Marie Celeste, Spiderman, Urban Upstart, 
Invincible Island and Message From Andromeda. 

Chris Jones, 32 Harington Rd, Formby L37 1NU 
will help on Eureka, Hobbit, NeverEnding Story, 
Hunchback III, Gremlins, Black Forest Chateau, Bored Of 
The Rings, Heroes Of Earn, Zacaron Mystery, Seabase 
Delta, Classic Adventure, Message From Andromeda, Inca 
Curse, Mafia Contract II, The Helm, Invincible Island, 
Fourth Protocol I and III, Spiderman, Hulk, Hacker, Fire 
On The Water, Three Weeks In Paradise, Pyjamarama, 
Boggit and Subsunk. 

Being quite modest about his adventuring successes 
is Jason Nicholls, 45 Institute Road, Eccleshill, 
Bradford, West Yorkshire BD2 2HU. In fact Jason’s got 
through quite a few and will help other YS readers who 
might be stuck in Hulk, Spiderman, Gremlins, Robin Of 
Sherwood, Aftershock, Planet Of Death, Espionage Island, 
Golden Apple, Eye Of Bain, Message From Andromeda, 
Quest For The Holy Grail, The Thompson Twins 
Adventure, Magic Mountain and something called 
Roman Italy. 

The biggest list of successes this month has to 
belong to Andrew Orwin, The Old Post Office, 
Kirklington Road, Bilsthorpe, Newark, Notts NG22 
8SS. Pause for deep breath and orft we go with: Boggit, 
Fanlight I and II, Seabase Delta, Subsunk, Mafia 
Contract ll, Spy Trek, Apache Gold, Shrewsbury Key, 
Hulk, Heroes OfKam, Hampstead, Kentilla, Rebel 
Planet, Vera Cruz, Mindstone, Knight Tyme, Spellbound, 
The Helm, Invicible Island, Lord Of The Rings, Hobbit, 
Holy Grail, Dracula, Enigma Force, Redhawk, Red 
Moon, Mindshadow, Hacker, NeverEnding Story, Fourth 
Protocol, Runestone, Master Of Magic and Pyracurse. 



THE SIDNEY AFFAIR 


A fter The Vera Cruz Affair 
comes the much more 
mundane sounding Sidney 
Affair, but there’s nothing 
mundane about the scene 
of the crime. James Sidney’s bleeding 
body lies sprawled across a pavement 
in St. Etienne in France, where you 



have the good fortune to be a Detective 
Sergeant in the Crime Squad. James 
Sidney has the not-quite-so-good 


fortune of having a bullet through his 
bonce, and your job is to find out who 
put it there. 

Like Vera Cruz, you make a start by 
photographing the scene of the crime, 
this being done by moving a 
magnifying glass around the screen and 
pressing SPACE when it’s over 
something you think might be of 
interest. An enlargement and some 
info is printed at the bottom of the 
screen. Unlike Vera Cruz, you get two 
introductory screens for the price of 
one, ’cos once you’ve given the body 
the once-over you can photograph the 
room opposite where you think the 
fatal shot was fired from. 

Part two links you up with the 
French police network, heavily 
computerised, and you can tap away at 
your keyboard to try to summon up the 
various research resources at your 
disposal. How about starting with a 
quick autopsy to discover the grisly 
details of the bullet in the cranium and 
the lack of bum marks and powder 


traces, indicating a shot from at least 
five metres away? Ballistics on the 
cartridge show exactly where it was 
fired from, but as you found the 
cartridge yourself in part one this 
shouldn’t surprise you too much. A 
quick visit to Mrs Sidney reveals she 
has no idea who killed her hubby or 
why, and as far as she knew he had no 
enemies. So what’s with the bullet in 
the brain, a friend playing a practical 
joke?? 

Further enquiries are up to you, mes 
braves, and if you like the idea of 
playing detectives you’ll enjoy this 
one. A sort of ’tecs only adventure? 


I Graphics ■■■■■HHHDD 

1 Text ■■■■■■■□□□ 

_ Value For Money II11 

I Personal Rating lllllll ICHITl 


8 


FAX BOX 


Title. 

. The Sidney Affair 

Publisher . 


Price . 

.£8.95 


74 


















































IKEfSl 


mm?*"- 


J&& 

successful publishers of entertainment software ^01 
in the World are now seeking experienced Q ft \\ \ A/j*. 

developers to join our team of top class 
programmers. 

_ If you are proficient in 

assembly language for Z80,6502, 68000, 6068, have a proven 
track record and wish to produce first class products for our 
appreciative customers around the World, then you owe it to yourself to 
contact us. 

-- We are not just offering superb financial rewards as you 

would expect of Ocean, but also job security with excellent promotional 
prospects and career development in our continually expanding 
organisation. 

ArfcM 

Please send your CV to the address below enclosing, 
where possible, examples of your recent work. Remember the sooner 
you get started the sooner you'll be on the road to success - • * • ” 


Ocean Software Limited 

6 Central Street Manchester M2 5NS . 

Telephone: 061 -832 6633 Telex: 669977 Oceans G. * 



THOUGHTS & CROSSES 

{COMPUTERS) LTD. 

33 MARKET STREET, HECKMONDWIKE, WEST YORKS 


PRINTERS 

Citizen 120D NLQ.£195.00 

Panasonic KXP 1080 NLQ.£189.00 

LEADS 

Discovery to Centronics.£ 15.00 

Rotronics to Centronics.£15.00 

Interface 1 to RS232.£15.00 

QL to RS232.£15.00 

Spectrum 128 to RS232.£15.00 

Microdrive Ext. Lead.£8.00 

MISCELLANEOUS 

S/S 3 Vi in disks (each).£2.00 

Microdrive cartridges (4).£7.50 

DKT 3-Channel Sound.£27.00 

Extender & Re set.£4.50 

Ribbon Cable Extension.£10.00 

Multiface One.£39.00 

Megasound (Cheetah).£9.95 

Microdrive Library Case.£5.95 

Microslot.£6.95 

AMX Mouse.£65.00 

Kempston Mouse.£69.00 

Saga Emperor keyboard.£45.00 

Saga Elite 2 keyboard.£59.00 

Slomo.£14.00 

Specdrum.£29.00 

Spectrum 48K reset button.£4.50 

Sweet Talker.£22.50 

Interface E (Kempston).£39.00 

Kempston Compatible 

Joystick Interface.£10.00 

Pace Setter (KC + Slomo) 

Joystick Interface.£14.90 


Sure Shot Joystick (standard).£15.00 

Sure Shot De Luxe Joystick.£17.00 

Zip Stick Satellite Joystick.£19.95 

Sound + Sampler (Cheetah).£42.00 

Spectrum + Cover.£2.99 

Spectrum Cover.£1.99 

Spectrum 128 Cover.£3.50 

Spectrum+ 2 cover.£3.99 

Multiface 128.£45.00 

Spectrum + 2 inc. free software 

plus joystick.£149.00 

QL PRODUCTS 

Microvitec DQ1451 Monitor.£275.00 

Miricle 512K upgrade.£120.00 

QL to Centronics Interface.£20.00 

QL Mouse.£69.00 

QL Twin Disk Drive + Interface...£305.00 

SERIOUS SPECTRUM SOFTWARE 

Beta Basic 3.0.£13.50 

Master File.£13.50 

Master File MFP.£17.95 

Super Code 3.£11.65 

Mini Office.£5.35 

Basic Compiler.£14.35 

C Compiler.£22.50 

Dev Pac 4.£12.50 

Pascal.£22.50 

Omnicalc 2.£13.50 

Laser Genius.£13.50 

The Writer.£13.50 

The Writer 128K.£16.25 

Genie.£8.95 

Tasword 3 Microdrive m/c.£14.85 

Tasword 3 Disc.£17.95 


WE HAVE 100s OF PROGRAMS IN STOCK, 
SEND FOR LIST STATING MACHINE 

Spectrum, Amstrad. QL. BBC, Electron, Commodore 64 
Amstrad PCW. Amstrad PC 1512 
ALL PRICES INCLUDE VAT AND CARRIAGE 
EXPORT ORDERS WELCOME - ASK OR SEND FOR PRICE LIST 

T«l: (0924) 409753 Tel: (0924) 402337 for General Enquiries. Telex: 556577 CROSSG 


Your Sinclair 
Makes. 

THIS MONTH — A YS BINDER 

0 




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1 Assemble your materials: 

a cardboard box 

an empty washing up liquid bottle 
an egg carton 

a sheet of sticky-backed plastic 

2 Cut the top and bottom off the washing up liquid bottle. Then cut 
down the middle of it (see diagram) 

3 Study diagram and follow folding instructions carefully 

4 Oops! 

5 Destroy the evidence. 

ALTERNATIVELY... 

Why go through all the palaver? Why not just send a cheque for 
£4.95 to receive a beautifully hand-crafted YS binder for no more 
trouble than sticking the stamp on the envelope (ask a parent or 
older person to help you). 


Okay, I admit defeat! Please rush me. YS Binders. 

Please tick the correct box. 

□ UK £4.95 

□ Europe £5.45 

□ Rest of the World £5.95 

I enclose my personal cheque/postal order made 

payable to Dennis Publishing Ltd for £. 

Or, as I don’t carry cash, charge my "Access/Visa/ 
American Express/Diners Club/Mastercharge card 
number .. 

(‘Delete as applicable) 

Signature. 


Full Name . 


Address. 


Postcode. 


Send the completed form, or a photocopy, with payment or 
credit card number to: Your Sinclair Binder Offer, PO Box 320, 
London N2I 2NB. Prices include postage and packing. 


.J 

75 





































































































































VES 


What's more trendy 
than Tina Turner, 
more stylish than Paul 
Weller, more flexible 
than Rolf Harris's 
didgeridoo, more 
colourful than 
Madonna's make-up, 
more washable than 
Simon le Bon, more 
hip than Shakin' 
Stevens, got more 
coverage than Freddie 
Mercury's toupde? 
Well, it's not this lot 
for sure. It's the YS T- 
Shirt! 

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for. A full-colour 
piccy of the YS team? Nope. 
Better than that — it's the 
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can look just like this Motley 
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Fully washable, 100 per cent 
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Well, that's three uses to start 
you off. 

But best of all, they only cost 
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VEST OF THE BEST 

I'd like to in-vest in a fabulous YS T-shirt. I'm sending you the paltry sum of £4.50 to cover the 
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The vest is yet to come — so please allow 28 days for delivery. 




J 



Send your T-shirt money to: YS T-shirt offer, PO Box 320, London N21 2NB 


Vest friends. 


















Available on Spectrum, Amstrad & Commodore 

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You ate invited to join the 
Murder Club, but be careful 
you could,„ 1 end up. 



‘YES, IT WAS A 
DARK AND STORMY 
NIGHT... A PERFECT 
NIGHT FORMURDER’’ 

“I Hercule Holmes, had gotten 
used to nights like this. As the 
world s greatest detective and 
resident house dick of the 
infamous Gargoyle Hotel. I’ve 
made a living looking for the 
subtle signs of impending foul 
play. Gloomy weather, blood 
curdling screams, gunshots, 
empty bottles of poison, bodies 
tumbling down stairs, a 
mutilated corpse or even an 
axewielding maniac might slip 
right by the untrained 
private eye. But to a master 
sleuth like myself, these 
telltale signs can only 
mean one thing. 

The Murder Club 





has Just 
checked in! 


CttRTlHtfE 


“The Murder Club?’ Yes, the Murder Club! Five of the 
world s bestselling murder mystery writers who 
transpose their fictional pulp plots into real-life murder 
and mayhem. Once again they have convened for their 
annual reunion here at the Gargoyle Hotel. And once 
again the dark, damp hails will echo with the cries of 
Don't shoot!’. ‘I’ve been poisoned!’, ‘Who stabbed 
me?’. I’ve been shortsheeted!’. and ‘Who took all the 
hot water?’ Yes, with the Murder Club as tonight’s 
guests, more than the plumbing will be amiss!’’ 


“Each member of The Murder Club will try to bump 
off the others and lay down claim to the crown of 
World’s Greatest Murderer’. But it will not be a piece 
of quiche! For these brilliant criminal minds must 


match wits with moi. Hercule Holmes! I have only 


BHiiaB U-S- G°ld Ltd.. Units 2/3 Holford Way, Holford, 
Birmingham B6 7AX. Tel: 021 356 3388 


until midnight to discover the would-be murderer, 
victim, murder weapon and the scene of the crime.” 

“At my disposal will be every imaginable piece of 
high tech crimestopping gadgetry known to 
sleuthdom: minicameras, hidden bugs, even wire taps, 
yet all these modern electronic wonders cannot replace 
my inherent ability as a born detective... instincts 
passed from generation to generation in the Holmes 
family. 

Therefore, I accept the challenge. I will uphold the 
family honour! Before this night is over I will prevent a 
murder or be murdered trying! If I fail, one of the 
illustrious members of the Murder Club will surely be 
killed... yes Killed Until Dead!” 


CBM64/I28 

tape i 9.99 /f|; 

disk £14.99 

SPECTRUM 48K 
tape £8.99 

AMSTRAD 










FOUR MINUTES TO MIDNIGHT 


G ood to see 8th Day 

emerging again, with its 
recent HRH and now this 
re-release of one of its 
original titles — if my 
memory serves me well, and it usually 
doesn’t, wasn’t this the first software 
house to put out budget-priced Quill ’d 
adventures? 

Two versions of the game are on this 
enhanced tape, with graphics on side 
one and without graphics but with 
expanded text on side two. Many new 
features have been added as well in 
this tale where you have to recruit a 
gang of helpers to save the world from 
the usual mayhem and destruction. 
Type in HISTORY (NAME) and you’ll 
be given a potted history of the 
character named, while STATISTICS 
(NAME) gives you details of their 
skills and strengths. PARTY will let 
you know which characters you have 
with you at the moment, and you get 
people to join or leave you by using 
RECRUIT (NAME) and LEAVE (NAME). 
The world’s on the verge of destruction, 


as the title implies, and it’s not a 
pleasant place to be. The lengthy 
descriptive passages include lots of 
gory prose along the lines of “the air is 
full with the stench of putrefaction” 
and “the strong sickening smell of 
death rises from all around.” As with 
many of the 8th Day titles, the 
problems are sometimes cleverly 
worked out — and this one starts with 
you having just two moves to stop a 
car plunging into a petrol station and 
exploding in a ball of flame. Can you 
save the driver and make him your first 
recruit? 

Then you make your way to the 
nearby city with its looted shops and 
rat-infested tunnels — and make sure 
you read your location text closely, as 
you’ll need to examine some of the 
objects mentioned. 
f Graphics are very good, as far as 
I’ve seen, and beautifully detailed: 
flashing neon signs and lorries with 
indicator lights going. The text is 
livened up with the occasional UDG 
too, and all in all the program’s very 


nicely presented. 



* c* c are c« n the f orccour t c f a 

& fn a l l gasoline station t e < i d e 

^ o w or, several neglected f omf : 

i e r e is d s rri all road running 
the east that see m5 to di s a p 11 

t c« t l. e horizon. The garage 

fronting 'is to the im e s t , the 

station itself t-eing in a gre^ 


I Graphics 
1 Text 

_ Value For Money 
I Personal Rating 




8 


FAX BOX 


Title. 


Publisher .. 

.. 8th Day, 18 Flaxhill, Moreton, 


Wirral L46 7UH 

Price . 



THE CROWN 


Y ou may remember Operation 
Stallion, also from 
Wrightchoice, reviewed in 
the April issue.. .on the 
other hand you may not, 
see if I care. If you do, however, you’ll 
recall it was the first in a planned 
trilogy with a prize of 500 smackers to 
the adventurer who was first past the 
post in solving all three. The same 
applies to The Crown, and I think it’s 
better than its predecessor — which is 
this month’s big word. The Ed allows 
me one per issue, you know. 

The programmer has had the cheek 
to set The Crown in that place beloved 
of adventure reviewers who like to 
send up silly names: the lands of 
Tharg. The hero has an even sillier 
name, Yed Prior, who sounds like he 
ought to be running a monastery 
instead of trying to reclaim his rightful 
place on the Throne of Tharg. Yes, 
your friends might think of you as a 
poor peasant but you know who your 
father was — nice of your mother to 
tell you, really, and also to give you his 
ring to help you on your quest. 

You also have a broadsword, and 
you’re going to need it as this is a 
combative adventure. You seem to be 
able to attack almost any other 
character you meet on the way, from 
innocent shopkeepers to nasty guards 
beating up old ladies, and if you 
engage them in combat you go into a 


little routine that allows you to choose 
your form of attack (lunge, swing or 
hack) and then defence (retreat, dodge 
and duck) before you sit back and let 
battle commence. The author says the 
combat sequences are unique in not 
relying on randomly generated 
numbers, and I thought at one point I’d 
cracked the system, till a guard turned 
round and cracked me on the skull to 
prove me wrong. 

I find combat sequences tedious, 
because even if the numbers aren’t 
randomly generated, it’s still a random 
choice that you make each time, and I 
believe luck should play no part in the 
solving of an adventure. But I’m just 
an old stick-in-the-mud, and I know 
lots of adventurers have an insatiable 
thirst for this kind of bloodthirsty 
bashing. At least there’s a RAMSAVE 
which means a very quick resurrection 
should you die — which you frequently 
do. And you can always RAMSAVE 
again when you’ve beaten each 
opponent. 

The rest of the adventure is well 
above average and very enjoyable, 
though I think it’s a bit unfair to rely 
on using the word CAREFULLY in 
solving the first problem, when we’re 
dealing with a Quill’d game where the 
vast majority of inputs are verb-noun. 
There are plenty of other human 
characters in the game, and nice use 
has been made of some of The Quill’s 


features — you enter a pub as the 
Harbour Master drinks up and 
leaves, and if you follow him out you 
find him sitting in his office on the 
harbour front. He’ll allow you to join a 
galleon if you have your papers, but 
when he’s given these the once-over 
he’ll point out that you need a sextant 
as well, so off you go again to try and 
equip yourself further. Other characters 
lend an air of reality to the adventure 
as well, and my only frustration was so 
many combat sequences when I really 
wanted to get on with trying to solve 
the problems. A mite over-priced, but 
for those of you who like this kind of 
thing, this is definitely the kind of 
thing you’ll like. 


ne also etwo«-*e oJ 2 : - 
fi g cit e gucipd. 

Ihe gucand Cooks twpot tent He 
Cjewcinds t o see yotin p«i>ens. 
Whcit next? 

BGIVE PAPER 
irotj cfi n t . 

T he gucind looks t«pcit tent He 
oe^c* fios to see your* pcipens . 

W H«t next? 




^ou cii-e Cfini-*y t ng : - 

fi bnocidswond. 
fin onncite ntng. 


THe gtiupd Cooks t^pctt cent He 
oewunds to see youp pcn>eps . 
WHiit next? 

13 > 


I Graphics 
B Text 

_ Value For Money 
I Personal Rating 


□□□□□□□□□□ 

■■■■■■■■□□ 

■■■■■■■□□□ 



FAX BOX 

Title. The Crown 

Publisher .. .Wrightchoice Software, 

PO Box 100, Troon, 
Ayrshire KA10 6BD 
Pric e .£6.95 


► 


79 












































PAWS FOR 


Want to know whether to buy Gilsoft’s latest adventure 
writing utility, the Professional Adventure Writer ? Never 
mind the benchmarks, Mike Gerrard applies the exclusive 
YS Pawmarks Test and puts some animal magic back into 
your adventures. 


A re you fed up of playing 
adventures written by 
someone else? Fancy a go at 
writing your own? Well, 
Gilsoft may well have come 
up with the ideal package to let you 
try. It’s called the Professional Adventure 
Writer, or PAW for short, and its 
purpose in life is to transfer your 
brilliant adventuring ideas from the 
drawing board to the Speccy. The 
package comes complete with a 66- 
page introductory manual, a 72-page 
technical guide, and a sample adventure 
called Tewk, showing some enterprising 
uses of PAW's facilities. So, what will 
you need to turn all your ideas into 
proper stories? Let’s take it from the 
top... 

PAWQUILL? 

PAW works in the same menu-driven 
manner as The Quill, and the screen 
layout will look totally familiar to 
experienced users, ’cos many of the same 
single-letter commands are retained. A 
major difference is that the program now 
works on the first five letters of each 
word, rather than the first four, making it 
far more versatile. Unfortunately you still 
can’t have both an orange and an orang¬ 
utan in your game, but a mouse and a 
moustache will be possible! Other 
differences are that the text is formatted 
automatically on-screen (no need to fill 
those location descriptions up with blank 
spaces to make it look smart), there are 
256 flags, various commands like GET 
ALL and PUT ALL, an understanding of 
IT and THEM, a much more comprehen¬ 
sive parser and the ability to input speech 
and pseudo-intelligent characters...disc 
jockeys, orang-utans and magazine 
editors, that kind of thing. 

RAISE THE FLAG! 

Of the 256 flags, many (well, 42 to be 
precise) are set aside for specific 
purposes — just like The Quill really. That 
still leaves you with...erm...(removes 
shoes to help counting)...214 of your 
own to play around with. Flag 38, for 
instance, is always your current location, 
flag I is the number of objects carried 
and flag 46 is the current pronoun (to 
identify the use of IT and THEM). The 
most powerful addition here, and one 
that will be a real boon when testing 
adventures, is the ability to change a 
flag’s value when playing through the 
game using diagnostics. For instance, if 
you discover that the snake won’t move 
out of the way, despite the fact that 
you’ve fed it with the dead rat, and the 
reason is that you’ve forgotten to change 


the flag that governs whether the snake 
has been fed or is hungry, then you’re 
able to alter the flag’s value and carry on 
playing, rather than have to return to the 
database to do it. If you discover you 
haven’t allowed the player to carry 
enough objects, increase the value of flag 
37. 

PLAYING BY NUMBERS 

Words are allocated a main number, and 
are usually given a secondary number to 
indicate what type of word they are — 
all nouns are number 2, all verbs are 
zero. The main number of a word is the 
one which identifies it in the vocabulary 
table. For instance, values of 49 and 
under are reserved for proper nouns — 
usually the names of people and places. 
This means the parser will ignore them 
when it tries to interpret what IT or 
THEM refers to. Normally if you use the 
word IT then the parser will check back 
to the last noun typed in and assume 
that’s what the IT refers to. Fine, you 
might say, isn’t that always the case? 

Well, think about this sentence: GET 
THE BUN AND FEED THE ELEPHANT 
WITH IT. The parser would check back 
and discover that you’re trying to feed 
the elephant with the elephant, and it’d 
faint at the prospect of trying to carry 
out that command. By giving the elephant 
a number of 49 or under, the parser 
ignores the elephant and realises that IT 
refers to the bun. 


PARSING TIME 

I suspect that an adventure could have 
the most stunning mega-parser in the 
world, and most people would still go 
round typing in GET HIPPO, DROP 
OSTRICH, and so on. But there are 
times when the simple verb-noun formula 
is restricting, and PAW will cope with a 
sentence containing up to one verb, two 
nouns, two adjectives to go with the 
nouns, one adverb, one preposition, and 
speech to another character. This speech 
is contained in quotes, and can contain 
up to one noun, two verbs...and so on. 
Don’t try and put speech inside the 
speech, though. 

The maximum acceptable input is 125 
characters, but within that you can string 
together as many sentences as you like, 
provided each is separated by some form 
of punctuation or AND or THEN, though 
you can change that to any other suitable 
word — if you can think of one! 

Verbs are remembered, so GET THE 
FERRET AND THE FROG would be 
understood and acted upon, and you can 
even manage to fool the program into 
understanding the word EXCEPT. The 
way the ALL’ command works, f’rinstance 
in GET ALL, DROP ALL, PUT ALL, is to 
make the verb act on each noun in turn 
that could possibly be got or dropped, 
but if you type GET ALL EXCEPT THE 
FROG, then ‘FROG’ is removed from the 
nouns to be got and is left where it is, 
the verb in this case not being carried 
forward and repeated. 

Multiple input is useful when you want 
to whizz through a section of an 
adventure while you go and make a cup 
of tea — GO NORTH, GET THE BUN 
AND FEED IT TO THE ELEPHANT 
THEN SAY TO THE PARROT “WEAR 
THE EYE-PATCH AND COME HERE.” 


OBJECTS 

Objects aren’t just objects anymore, 
they can now be light or heavy, be 
worn and removed, and be containers 
as well. If you try to PUT THE 
PEANUTS IN THE PARROT, for 
instance, or put anything into 
something that isn’t a container, then 
you can program in a suitable 
response such as “No way” or “What 
a concept!” However, you might 
decide to make a kangaroo into a 
container, so PUT PEANUTS IN 
KANGAROO is okay, perhaps 
producing a response of “You put the 
peanuts in the kangaroo’s pouch.” 

Giving weights to your objects is 
straightforward enough, and you can 
set a weight limit that someone can 
carry, rather than specify a number of 
objects — maybe eating a can of 
spinach produces extra strength, so 
just change the flag that covers the 
weight you can manage. 

Wearable objects are also 
automatically removable, but if you do 
want to program a straight-jacket into 
the game there are ways round that. 



80 


Illustration:NicH Davies 













THOUGHT “«*« 

The speed with which PAW whips 
through a sequence of commands like 
this is incredible, though it’s hardly fair to 
criticise a program for being too fast! 

You’ll have to pause the parser with the 
PAUSE command if you want the player 
to see what’s happening. 

CHARACTER ACTING 

PAW will allow up to five different 
character sets in memory at the same 
time, in addition to the standard 
Spectrum set, and you can switch 
between these as and when you choose. 

A file provided with PAW gives 22 fonts 
for you to choose from, but there’s also 
a character editor which allows you to 
design your own should none of the 22 
be quite right. You can also use this to 
design UDG’s, and create 16 of your own 
shading patterns for use in the Graphics 
Editor. 

FOLLOW THE PROCESSION 

As with GAC, PAW has a series of process 
tables by which you give priority to 
various actions, the main ones being 
called simply Process I and Process 2. 

The first contains anything that you want 
to happen after the program has printed 
the location description but before the 
player takes a turn, the second responds 
to the player’s input and awaits the next 
turn. In total, though, you can have up to 
254 process tables, called from the main 
ones in the way that sub-routines work 
in a program. One could keep track of a 
particular object, say, or another could 
look after one of the characters you’ve 
created. 

PSI’S ALL ROUND 

A pseudo-intelligent character or PSI, is a 
character, whose activities can be 
gathered together in one of the process 
tables, though Gilsoft’s really used flags, 
messages and responses more 
i intelligently. Say you want your game to 

have a goat, which constantly gets your 
goat by trying to eat some vital object 
you need — and you have to distract it 
j with a pot of glue to gum its mouth up. 

Use one of your flags as a counter, and 
every ten moves the goat will arrive in 
the player’s location. He has one chance 
to deal with the goat, which will be to 
DROP GLUE, and unless he’s carrying 
the glue he must leave the location or 
the goat will eat one of the objects the 
player’s carrying. 

Alternatively, the goat can be made to 
wander around the location, or a set of 
locations, by itself, and the confrontation 
only occurs when the player and goat 
turn up at the same place at the same 
time. Your process table for the goat will 
be along the lines of: is the goat in this 
location? If not, go back to the main 
table. If it is, wait for the player’s input, 
and if this isn’t DROP GL UE or an exit 
move then check the player’s inventory 
for something edible and eat it. Then 
print a message saying THE GOAT LICKS 


PAW DRAW 

The graphics section of PAW is similar 
to The Illustrator, and allows you to 
choose how you want your screen 
layout to look. Do you want a full 
graphics screen to be replaced by text 
at the touch of a key, as with the 
original Quill/lllustrator combination? Or 
maybe a consistent split between text 
and graphics areas? Or a variable split, 
with some graphics taking up smaller 
sections of the screen? Or a text that 
scrolls up the screen and edges the 
picture out of the way? All these can be 
used, and varied within a game — no 
need to be consistent at all. 

There are fewer drawing options 
than GAC, but equally good results 
should be possible. The full routine 
seems faster than GAC, and sub-pictures 
can be called up, though the SCALE 
command seems to have disappeared. 
There’s a Kempston joystick option, 
and the helpful background grid can be 
toggled on and off as required. 



ITS LIPS AND LEAVES YOU IN PEACE. 

PAW alsOv includes a ‘real-time’ facility, 
enabling certain things to happen while 
the player’s thinking...the adventure goes 
on around you. I wonder what good 
programmers will make of this option! 
One of the additional files on the PAW 
tape will be familiar to anyone who’s 
bought The Press. This takes your 
database and searches it for common 
groups of letters, then changes these into 
single tokens to save on memory. The 
only drawback to this feature is the time 
it can take...anything up to an hour and 
more for lengthy adventures! 


TAKE-FIVE 

To make maximum use of the memory, 
Gilsoft has put five additional files on the 
tape after the main program, as well as 
the one containing the extra fonts. These 
are loaded in when you choose the 
various menu options, which might sound 
a little fiddly but it works perfectly well if 
you’ve got a tape counter, although you 
can easily transfer the CODE files to 
separate tapes if you wish. The files 
cover menu options like saving and 
verifying the adventure, the graphics and 
character editor sections, the messages 
table, text compressor and so on. 

WHAT’S IN IT FOR I28K 
OWNERS? 

Quite a lot, not surprisingly. The 
program checks which machine it’s being 
loaded into at the start, though I28K 
owners can load in 48K mode and still 
produce adventures for the smaller 
machine. Big Speccies can have an 
adventure database of about II2K, thanks 
to PAW’S overlay technique. 48K owners 
have a series of sequential files on the 
tape (see ‘Take-Five’), which have to be 


loaded in before certain sections of 
the PAW’S menu can be worked on, but 
I28K owners won’t need to make use of 
this facility till their database has passed 
the 92K mark. It might just be possible 
to squeeze a decent adventure into II2K! 

The DIY adventuring trail started with 
Gilsoft, when it bought out The Quill a 
couple of years ago. Incentive followed 
this up with the Graphic Adventure 
Creator , and now Gilsoft’s hit back with 
PAW and an initial look makes it hard 
to fault this program. Indeed, I found 
PAW as pleasurable to use as The Quill 
when it first appeared. Although I 
raved over GAC in the August issue, I 
make no excuses for raving over PAW 
now — this type of utility program is 
constantly improving. Gilsoft’s parser is 
much better than Incentive’s, the ability 
to speak to characters is welcome, as 
is the range of fonts, the RAM save, 
the character editor and the 48K/I28K 
options. It comes on cassette or 
microdrive at the moment, and there 
are Beta, Disciple and Opus disk 
versions in preparation. There’s also 
bound to be a Plus 3 disk version too 
when the machine finally appears. 

When you consider the quality of 
many of today’s QuilF d adventures, just 
think how they’ll look when they’ve 
been PAW 1 d. And it won’t only be old 
adventures that get the tickling up — 
there’s bound to be a whole flood of 
PAWd adventures very soon. 


FAX BOX 


Title. 

... Professional Adventure Writer 

Publisher... 

.. Gilsoft, 2 Park Crescent, Barry, 
South Glamorgan CF6 8HD 

Price. 

.£22.95 (cassette) or £27.95 

(microdrive) 


31 
















Win one of five Nemesis 
The Warlock pure and 
vigilant goodybags, 
containing the arcade 
game, the T-shirt, the 
book, the badge, the 
romper suit and the 
overhead firebreathing 
mask! (Well okay, we lied 
about the last two ...) 

T omas de Torquemada, the 
Grand Master of Termight, 
has finally gone too far. His 
fight to ‘purify’ the world of 
all ‘deviants’ has reached 
terrifying proportions, so Nemesis the 
Warlock has decided it’s time to 
squelch the evil tyrant once and for 
all! You see, purifying means killing, 
and deviants are anyone who 
Torquemada says they are. But it’s 
devils, like Nemesis and his son, 

Thoth, that really get Torquemada’s 
goat. 

This final epic battle is the subject 
of Martech’s new smash hit game, 
Nemesis The Warlock , where our hero 
(ta-dah!) slashes and shoots his way 
through Torquemada’s minions (called 
the Terminators) until he’s demoral¬ 
ised them enough to make 
it through to the next level. It’s really 
gutsy stuff, with bits of Terminator 
ending up all over the shop. 

There’s lots of frenzied bloody 
splattery gory fun to enjoy, and all this 
can be yours, as well as a demon black 
Nemesis T-shirt fronted with a piccy 
of the great green devil himself, a 
Nemesis badge and the brand new, 
hot off the presses Nemesis Book Five 
(megawow!) if you can solve this 
puzzle. For those of you impure 
enough not to win one of the five first 
prizes, there’s still a chance for you to 
mash some Terminators, ’cos there are 
25 games for the runners up, too! But 
you still have to solve the same 
problem, oh, wicked little deviants ... 
(heh heh heh). 

All you have to do is ring round all 
the words you can find in the 
wordsquare with a neutronic stylus (a 
biro will do if you can’t find one), and 
when you’ve finished, fill in the 
coupon and send it, or a photocopy, to 
I’d Like A Little Word With You, 
Torquemada, And The Word Is Credo 
Compo, 14 Rathbone Place, London 
W1P IDE. Dead simple really! Heh 
heh. 

Be There! Be Square! Be Your 
Sinclair! 

Rules 

Be vigilant — get your entries in 
by June 30th or your chances will 
be terminated. 

Minions of the Dark Lords Of 
Death (employees of Dennis 
Publishing and Martech to their 
friends) are forbidden to enter 
this compo. 

Communications with the Great 
Warlock (The Ed) are also strictly 
forbidden, unless you fancy 
being turned into a frog! 


YS AND MARTECH COMPETITION 



BE PURE! 

BE VIGILANT! 
BEHAVE! 



TORQUEMADA MARTECH TERMINATORS CANDIDA 

WARLOCK THOTH SATANUS PURITY 

TERMIGHT PRIMORDS MONADS NEMESIS 


I know where the twelve words of power are lurking, and just to prove it, here 
are my answers. 

Name. 

Address. 


L 


Postcode. I 

__I 


82 






























MOTION - THE ONLY ABSOLUTE 

•inding the Kinemator will test every 


Ijaw, every skill and every ounce of 
your resolve. 

Klnetik’s mind bending action will 
be available at all good computer 


stockists soon, 


Available for Spectrum, Amstrad 
and Commodore - 
cassette £7.95 disc £12.95 
















Illustration :Mark Walkinson 



t's dark. All you can 
see is the wall of a 
high computer¬ 
generated cliff. As 
you rotate on the 
spot, you can see a 
small clump of trees, which 
you quickly absorb for their 
energy. You can't see any 
more without tilting your 
head... then as you look up 
you can see it, its slowly 
rotating body towering over 
you. All too soon its 
malevolent eye turns on 
you, and you start to feel 
the energy being sucked 
from your body. Finally, as 
your consciousness blinks 
out, you see the face of 
your destroyer... the evil 
Sentinel. Oh well, better 
luck next life. 

It's rare than an original 
game concept comes out, so 
when one appears it takes 
you completely by surprise. 
Sentinel is just such a game. 
It's a new kind of strategy/ 
arcade idea, which draws 
from elements common in a 
range of traditional 
strategy formats. It takes 
place in stunning 3D 
renderings of 10,000 
different landscapes 
through which the player 
moves, (or more precisely, 
teleports) in his quest to 
destroy the evil Sentinel. 
Yes, you must destroy him... 
but the catch is that if he 
sees you, he'll absorb your 
energy and you're dead! 

On each landscape 
there's a finite amount of 
energy to be had, in the 
form of trees which are 
dotted around the computer 
generated hills and valleys 
in a more or less random 
way. You have to absorb 
the trees to get any 
goodness out of them. 
Having gained a bit of 
energy, you can then 
project it out of your robot 
body, by creating 
something tangible, like 
another tree, a boulder or 
a fresh robot. Now, and 
here comes the clever bit, 
you can teleport yourself 
(accompanied by a digitised 
riff from a synthesiser, a 
sort of Whaaanggg!) into 
that new robot body and 
absorb the one you just 
left, and in this way you 
move across the landscape. 
The reason you absorb the 
robot you just left is 
because the amount of 
energy remains constant in 
the landscape — so if you 


expend energy to make a 
new robot, you must gain 
some of that energy back 
by absorbing your old 
robot. As to why you need 
as much energy as 
possible, we'll go into that 
in a minute. 

Your view of the 
computerised landscapes 
appears as if you're 
looking out of the head of 
the robot. You're able to 
pan round to look for the 
Sentinel and, using the 
crosshaired sight, orient on 
and absorb trees. This may 
all sound a bit easy-peasy 
to you, but there's one 
major point to the 
gameplay which prevents 
you from just scooting 
around, teleporting 
wherever you please and 
eating every tree you can 
see. You can't absorb 
anything unless you can 
look down on the square 
the object stands on, and 
that goes for boulders, 
trees, your robots and even 
the Sentinel itself. If you 
can't see it, you can't eat it! 
This can be very frustrating 
if you can see the top of a 
tree but can't see the 
square it's standing on. 

(The secret is to always go 
for extra height, but we'll 
get to that later!) Once 
you've managed to absorb 
the Sentinel and climbed up 
to where he was standing 
you can hyperspace to the 
next level. Here's another 
clever bit — depending on 
the number of points you 
have left when you've 
absorbed the Sentinel, you 
go on to a higher level. The 
more points, the higher the 
level. The entry code for the 
level you've achieved is 
displayed across the 
sccreen and you type this in 
when asked for it. And if 
you write it down on a bit 
of paper, you can go 
straight to that level next 
time you play and so save 
yourself the worry of going 
through from level one 
again. 

The graphics are totally 
brilliant, being by far the 
best 3D effect I've seen on 
the Speccy, and the digi¬ 
tised or sampled music is 
great. It sounds like that 
spooky synth music you 
used to get in Dr Who. 
(Daaann dannn dannnnnn! 
Ooooooo!) Soo-parb! 

If you find this all a bit 
hard to grasp, and who 



To move around a Sentinel landscape, you have 


to place a robot on a square, and teleport to it. 
To make new robots for yourself, you have to 


eat three trees! (It's okay, I know they're a bit 
dry, but drink some water!) And don't forget to 
absorb the robots you leave behind, 'cos if you 


don't you're going to run out of energy 


could blame you, don't 


worry. We've constructed a 


little Sentinel universe in 


microcosm, from which you 


should be able to draw all 


the conclusions you could 


possibly want. So sit back, 


and we'll take you forth 


into the dangerous realm 


of... (deep voice) The 


Sentinel! 


\ PAX BOX 
Gam. 


Publisher.... 


Prke. 

.£9.95 


r 


It's a good plan to get as much height as 
possible very early on. If you start by placing 
two blocks in plain sight (so you can retrieve the 
robot you started in) you can gain energy very 
quickly. The more energy you get, the more 
boulders you can put down and then you can 
get to the Sentinel! 


84 




























































Here he is, the king of the castle. 
And your job (you dirty rascal), is 
to topple him from his perch before 
he rotates your way and spots 
you. Trouble is, he's in a higher 
level than you, and you need a lot 
of energy before you can build 
yourself up to his level. The only 
way around the landscape is to 
keep out of sight. 


And finally, when you've avoided the Big Lad's 
gaze and sneaked up on him, you can absorb 
him by focussing your crosshairs on the top 
surface of his pedestal and pressing 'A'. Once 
you've got him you can't absorb any more 
energy, so prepare yourself by absorbing as 
much stuff as you can before destroying old Big 
Nose. 


/ 


nHinel can't see your feet, 
(jibsorb you, but that won't 
^from turning the closest 
aMeanie. Meanies rotate 
f er than you and can 

I ce you against your will 
ucan absorb them first, 
you hear the low 
watch out! There's a 
a bout! 


On some levels, from about 10 
upwards, there are Sentries on 
guard too! This makes it very 
difficult to manoeuvre yourself into 
a position where you can't be 
seen, but it can be done. Just turn 
360° before you begin moving, and 
memorise where the Sentinel and 
Sentries are so you can avoid their 
steely gaze (bzzzzt!) 



i 

j ; 

1 J 

I — 



I ^ 



n 






Don't panic! Well, okay, go ahead. 
If you get in a very tight spot (like 
anywhere in the game, for 
example) you can escape by hitting 
the Hyperspace button. You should 
only use this very sparingly, 
because it uses a lot of energy, 
and you wouldn't want to blow 
yourself up by not having enough 
power, would you? 


Keep a weather eye out for the scanner window 
in the top right of your viewer window. If it goes 
fuzzy, you're being watched by a Sentinel or a 
Sentry. From then on you've got about ten 
seconds before your energy is sucked out 
through your ear! So when you hear the fuzzy 
sound and your scanner goes all snowy, get the 
hell out of there! 















































































I 






, . : 


mm 




TTT» 


owfromthe authoroftop 
seller SHOGUN , James 
Clavell. comes TA1 PAN and 
a terrif ic computer game I 

simulation packed with action and 1 
^iraphics.TAl PAN is the , 

of a man and an LiM 


Screen shots 
taken from 
Atari version. 


jry ot a man ang pn r ?. —u———— 
island. Become Dirk Struan - a pirate, a s 




a game of Grand entertainment! 

Copright ©1986 James Ctavefl. Tai Pan is a registered Trademark. ©1986 de Laurentiis Entertainment Inc. 

6 Central Street * Manchester v M2 5NS Tel: 061 832 6633 • Telex: 669977 

















































alkers 


COMPUTER SERVICE AND REPAIRS 
BY THE SPECIALIST 


Commodore 64 

£32.00 

Vic 20, C16, C128 

Spectrum/+ 

£20.00 

C+4&BBC 

ZX81 

£15.00 

All £20 + Parts 

Interface 1 

£18.00 


Interface II 

£10.00 


Microdrive 

£15.00 



All Repairs Carry 3 Months Gurantee 

Also Many Spares Prices on Application 
" ' £5.00 

£ 10.00 
£25.00 
£14.00 


eg Spectrum Membrane 
Spectrum + Membrane 
Comm 64 Power Supply 
Spectrum Power Supply 

All Prices Incude VA T 


While-You-Wait Service or Send Computer 
with Cheque to include £2.00 P&P to:— 

THOMAS WALKER & SON LTD 
37-41 Bissell Street, 
Birmingham B5 7HR 
Tel: 021-622 4475 


WAVE 
75.00 (A) 
125.00 (A) 


A MUCH BETTER DEAL - WEEK AFTER WEEK 

SINCLAIR HARDWARE & SPARES rrp 

SINCLAIR ZX SPECTRUM PLUS 48K. 

SINCLAIR QL INC: 4 PROGS, MANUAL, 5 GAMES, 8 BOOKS.OVER 250 00 

SINCLAIR OFFICIAL SPECTRUM UPGRADE KIT - CONVERTS RUBBER 
KEYED SPECTRUM INNT0 SPECTRUM PLUS INCLUDING USER MANUAL - 22 75 

ROMANTIC ROBOT MULTIFACE 1 (BACKUP & KEMPST0N J/S l/F). 39.95 34 00 

R0CKF0RT THE DISCIPLE INTERFACE. 89.95 79 95 

THERMAL PAPER - ALPHAC0M 32/TIMEX 2040/MATTEL AQU...B0X5 - 8 00 

THERMAL PAPER - SINCLAIR ZX PRINTER.B0X5 11 95 6 00 

SINCLAIR EXPANSION PACK INC: INTERFACE 1, MICRODRIVE, LEAD 

DEMO CART. AND USER GUIDE. 9995 5000 

LEAD - INTERFACE 1 TO SERIAL PRINTER. 8.50 4 00 

MEMBRANE FOR KEYBOARD - SPECTRUM 48K RUBBER. - 2 85 

RUBBER MAT FOR KEYBOARD - SPECTRUM 48K RUBBER. - 4 50 

KEMPSTON CENTRONICS PARALLEL PRINTER INTERFACE 'E'. 39 95 34 00 

KEMPST0N MOUSE INC: MOUSE, INTERFACE, OCP ART STUDIO S/W... 69.95 58 00 

AMX AMS MOUSE INC: MOUSE, INTERFACE, AMX ART. 69.95 58.00 

SOFTWARE 

SINCLAIR MICRODRIVE CARTRIDGE.PKT5 - 9.00 (E) 

PKT10 - 15.00 (E) 

ASSORTED M/DRIVE PROGRAMS EX SINCLAIR WAREHOUSE.PKT60 - 60 00 (B) 

WABASH DATATECH 5.25" DS/DD48TPI.PKT10 - 8 00 (D) 

WABASH DATATECH 3.50" DS/DD 135TPI.BOXIO - 18 00 (D) 

CF2 3" BLANK DISCS DS/DD - AMSTRAD CPC/PCW.BOXIO 49 50 22 00 (D) 

ALL CURRENT CHART GAMES SOFTWARE RETAIL 25% + £1 P&P 

E120 MAXELL 2HR BLANK VIDEO TAPE.BOXIO 55.90 34.00 (C) 

HARDWARE 

AMSTRAD PC1512 DOUBLE DRIVE MONO. 642 85 580 00 (A) 

AMSTRAD PC1512 DOUBLE DRIVE COLOUR. 838 35 735 00 (A) 

AMSTRAD PCW8512 INC. PRINTER, MONITOR & SOFTWARE, PLUS 

FREE LINC TEACH YOURSELF LOCOSCRIPT RRP £14.95. 588.88 513 00 (A) 

AMSTRAD DMP2000 PRINTER INC. FREE CABLE FOR CPC. 169.99 145.00 (B) 

BBC MASTER 128. 499 90 430.00 (A) 

FERGUSON 38030 12" BLACK & WHITE PORTABLE TV. 59 99 46 00 (A) 

ATARI VCS2600 GAMES CONSOLE INC: 1 CARTRIDGES JOYSTICK 69.99 43.00 (C) 

Send 3 18p stamps for fast moving items price lists. ALL PRICES INCLUDE VAT. 

Max. carr. & ins. £5 per parcel/£500. Admin. Offices, callers by appointment only. 

UK carr. & ins. (A)£5.00 (B)£4.00 (C)£3.00 (D)£2.00 (E)£ 1.00 (F)50p 
Despatched by return of post. Prices in this advert are valid for 14 days. 

W.A.V.E. (Dept. YS687) 

WALNEYAUDIO VISUAL & ELECTRICAL 

53 Shearwater Crescent, Barrow-in-Furness, 
Cumbria LAI 4 3JP Tel: 0229 44753 


fYOUR 1 

Ml 


FANZINE 

OF THE YEAR 


And they keep on coming! Here’s the fourth 
winner in the YS/T )omark Fanzine Of The Year 
Gompo — it’s called Games Monitor and if you’re 
not careful it’ll send you out on a cross country 
run! 

A phantasmagory of phantabulous phanzines is 
still flowing into the YS offices, and we’ve been 
amazed by the high standards on show so far. 
But it’s still not too late to enter your fanzine. 
There’ll be twelve winners throughout the year, 
and each gets 50 smackers and a framed certificate. And 
at the end of the year we’ll be choosing an overall winner 
and inviting the fanzine’s production team up to the 
hallowed YS offices to write a special feature! Gasp! So 
stop faffing about — bung your fanzine in an envelope and 
send it to The Fanzine Of The Year Compo, Your Sinclair, 
14 Rathbone Place, London W1P IDE. 


T his month’s winner is Games 
Monitor, a 40-page A4 mag 
based at Brynteg 
Comprehensive School in 
Bridgend, Glamorgan. The five-man 
editorial team has produced eight issues 
so far, although the mag’s been put on 
hold for the time being as the dreaded ‘0’ 
levels loom. It’s very much the usual 
cocktail of reviews, tips, charts, 
competitions and so on, but it looks great 
- especially when you consider that it’s 
rattled off on an ancient Gestetner 
machine at school - and it reads well 
too. The team set up Games Monitor in 
November 1985 as a mini-company, on a 
£30 mini-enterprise grant from their 
local bank. Now their school is involved, 
giving them tips on running the mag at a 
profit and helping with the printing. 
Head Honcho on GM is Jeremy Fisk: 

“The magazine is written using 
Tasword on an Amstrad 6128 with 
printer. Originally it was photocopied 
but that proved too expensive. The 
circulation has now reached about 100 
as we sell it in a few local newsagents, as 
well as in school. About 20 software 
companies send us review copies, 
though only after quite a bit of 
persuasion.” 

They’ve also started to add more 
general features. “In Mutterings we 
discuss various points with the aim of 
inviting correspondence from readers. 
Computer At Work is an interview with a 
local firm who use computers.” If you’re 
interested in getting your paws on a 
copy, write to Games Monitor, 56 
Merthyr Mawr Road, Bridgend, Mid- 
Glamorgan CF31 3NR. It’ll cost you 35p 
and a stamp. 



Considering it's produced on a 
Gestetner, this is a good clear cover, 
with snappy cover lines (Bridgend’s 
best computer mag - yeah!) and a 
distinct logo. Simple bnt effective. 




The Games Monitor japesters pictured 
at the Microfair last year. From 1 to r 
- Jeremy Fisk (Bd, 16), Nicholas 
Fisk (14), Nicholas Rawlings (16), 
Matthew O’Baid (16) and Stephen 
Webber (16). Crazy names, crazy 
gnys! 


There’s obviously someone on W with 
a keen eye for design, ’cos this page is 
typical of the neat and imaginative look 
of the whole mag. Typography’s 
obviously a major interest - all the 
headings are as good as this one. GM 
reviews games both on first 
impressions ("before”) and after 
playing them for a while ("after”), 
which gives an interesting perspective. 
And, of course, the GAT boys know 
their games. 


87 







































































Have you got hardware in the house, 
software in the cellar and penpals in 
the parlour? You have? Then put a free 
ad in YS and get them all swopped 
around. 


HARDWARE 

■ Interface 1, microdrive and cartridges, 
Alphacom printer and paper, Fox 
programmable interface, Quickshot joystick, 
complete collection of software, hardware, 
books and magazines, including 13 issues of 
Your Spectrum. £120 the lot. Phone Jon on 
(0691) 655592. 

■ 48K Spectrum, software, DkTronics 
keyboard, telesound, WH Smith datacorder, 
joystick, interface, 22 inch colour TV, tray 
with reset switch. £120 ono. Phone (0582) 
411279 after 6pm and ask for Simon. 

■ VTX5000 modem for sale. Very good 
condition, highest offer secures. Please — 
no offers of software, hard cash only! Phone 
Gareth on Burscough 895412. PS Hi Squee, 
Chrisso and Trace. Hawki. 

■ For sale — 128K Spectrum, tape recorder, 
Kempston joystick, interface, manuals, 14 
inch B&W television plus games. £135 ono. 
Please write to Allan, 79 Benson Road, 
Keresley, Coventry CV6 2FE. 

■ RamPrint printer interface with built-in 
word processor and joystick port. It is two 
months old and comes with its box and 
instructions. Works perfectly. Worth £35, will 
sell for £25. Please phone 01-969 3729 after 
4pm and ask for Mark. 

■ Spectrum 48K, Saga keyboard, AMX 
mouse (all boxed), Currah Speech, 
Kempston interface and joystick, ZX printer, 
loads of software and magazines. All worth 
over £600, will sell for only £300 ono. Will 
split. Please phone (0727) 64824 and ask for 
Edmund. 

■ Very good condition Speccy 128. 

Recorder — also immaculate condition. 

Large range of software. All worth £500, will 
sell for £130 for quick sale. Phone Nigel on 
(0272) 612194 any time. 

■ Microdrive, Interface 1, lightpen — all vgc. 
Will swop for mouse and software or would 
swop for QL hard or software, eg Centronics 
printer interface. Might split. Phone Ian on 
(0904) 29517. 

■ Your Spectrum issues 1 to 21 complete. 
Your Sinclair issues 1 to 16 complete. All in 
excellent condition. Offers? Please phone 
01-571 5338. 

■ Currah MicroSpeech for sale, in box and 
hardly used — £12. Also Trojan lightpen, as 
new in box — £10. Both in vgc. Please 
phone (0248) 713360 after 4pm on 
weekdays and ask for Richard. 

■ For sale — Spectrum-P with joystick 
interface and light pen. £400 worth of 
software including He-Man and Dragon’s 
Lair II. Also cassette recorder. Will sell for 
£150. Please phone Hordean 595756 after 
4.30pm and ask for Mark. 

■ DkTronics light pen for sale, boxed as 
new £8-£10. Please write to Neil Horton, 3 
Church Hill, Aldershot, Hampshire GU12 
4JS. 

■ Swop 48K Spectrum, Saga 1 keyboard, 
Quickshot II and interface, ZX printer, £50 
worth of software, also 16K ZX81. Please 
phone Brighton 697029 and ask for Dave. 

■ 48K Spectrum, Protocol 4 interface, 
Quickshot joystick and 65 games including 
Zoom, Alchemist and Geoff Capes. £65 ono. 
Please phone (0705) 255863 after 6pm and 
ask for Keith. 

■ VTX5000 modem £20, RAM Turbo 
interface £6, ZX printer with paper £16. 
Phone (0628) 21452 after 8pm. 

■ Spectrum 128+2, expansion system with 
microdrive, software, Euromax joystick and 
Multiface 1 — all boxed and new. £200 ono. 
Phone Robert on 01-439 4685 ext 38. 


■ Spectrum+, Interface 1, two microdrives, 
Kempston E Centronics printerface, Toshiba 
HX-P550 printer. Printer and interface only 
three weeks old. Want £350 ono. Please 
phone (0282) 79557 after 5pm any day. 

■ 48K Spectrum, Saga 1 keyboard, Currah 
Speech unit and data recorder, Cheetah 
joystick and switchable interface, over £400 
worth of software and lots of magazines and 
books. Will sell for £160. Please phone 
Gavin on Huddersfield 532956. 

■ Spectrum 48K with Saga Emperor 
keyboard, tape recorder, games, utilities, - 
m/c books and tutorial tape — £100. For a 
quick sale I’ll throw in new 20x50 binoculars 
worth £50. Phone (0474) 326512, evenings 
only. 

■ For sale — LoProfile Spectrum with three 
port Kempston Pro Interface 2, Quickshot II 
joystick, data recorder and loads of games. 
Will sell for £100 ono. Write to Terry Larkin, 6 
Hartford Close, Meadows, Nottingham NG2 
3LJ. 

■ Offering a Quickshot II joystick and 
Comcon programmable interface, hardly 
used. Will sell together for £22, worth £32. 

Or will swop for suitable software. Phone 01 - 
311 6693 and ask for Karl. 

■ 48K Spectrum, two cassette recorders, 
Quickshot II joystick and Protek interface, 30 
games and mags. £80. Phone Dartford 
21558 and ask for Ian. 

■ For sale — 48K Spectrum, loads of 
games, on/off switch, millions of magazines 
and books, leads and manuals. Worth over 
£220, bargain at only £99. Phone Kapil on 
01-455 3185 between 6 and 9.30pm. 

■ Spectrum+ with two interfaces and 
accessories and over 150 games. All for 
£100. Please phone 01-903 6476 between 6 
and 9pm weekdays and ask for Prajesh. 

■ Spectrum 48K, two data recorders, two 
Quickshot M’s, DkTronics interface, over 
£350 worth of software. £260 ono. Please 
write to Kersten Howard, 15 Johnson Court, 
Clinton Park, Tattershall, Lines. 

■ Spectrum 48K, Cambridge programmable 
joystick, games and tapes. Phone Alan on 
01 -954 7998 after 4.30pm with offers over 
£50. 

■ 128K Spectrum, recorder, RAM Turbo 
interface, two joysticks, loads of games 
including Starglider, Gauntlet, mags, books. 
Sell for £300. Phone Nottingham 860958 
after 5pm and ask for Matt. 

■ Spectrum 48K — worth £75. Wafadrive 
with several wafers — £35. Multiface 1 — 
£25. Alphacom 32 — £15. Currah Speech — 
£10. RAM Turbo interface — £15 or the lot 
for £150. Phone Phil on (0625) 27484 after 
6pm weekdays. 

■ For sale — 48K Spectrum including 
lightpen, Saga 1 keyboard and £275 worth 
of games (including Cyberun, Harrier and 77 
Racer). Cost £430 new, asking £120 ono. 
Phone Rattlesden 327 and ask for Jeff. 

■ Spectrum+ for sale with tape recorder, 
printer, lightpen, interface, many games. Will 
sell for £80 ono. Please write to Jonathan 
Leach, 38 Fairways, Frodsham, Cheshire 
WA6 7RY. 

■ Rotronics wafadrive, two blank wafers, 
boxed and unused. £29 ono. Phone 061-431 
0506 and ask for Steven. 

■ Will swop Hall Of Fame, Alchemist, Kong, 
The Pyramid and many more for anything. 
Phone Steve on (04868) 28491. 

■ Will swop Hampstead and Hacker for any 
of Hive, Infiltrator, Aliens, Elite, Xevious or 
Paperboy. Write to Simon O’Hagan, 24 
Littlebridge Road, Moneymore, Co Derry, N 
Ireland. 


SOFTWARE 

■ I have Marsport, Fairlight, Night Shade, 
Astro Clone, Dambusters, FGTH, Nodes Of 
Yesod and Now Games 1. Swop any three 
for Artist, Silent Service, Tomahawk, F-15, 
Konami Hits or others — send your offers to 
David Cross, 56 Green Road, Kidlington, 
Oxon OX5 2EX. 

■ Swop Winter Sports, Softaid, Manic Miner, 
Leap Frog, Frankenstein for two business 
games. Write to E Lilley, 8 Raynham 
Crescent, Keighley, W Yorks BD21 2TP. 

■ Will swop my Dun Darach, Action Reflex, 
Movie, Ghostbusters and Zythum for your 
Paperboy, Barry McGuigan’s Boxing and 
Leader Board. Phone 041 -942 8047 and ask 
for Jim. One for one offers acceptable. 

■ Paperboy, Lightforce, 1942, Rambo, 
Fairlight — all for your GAC. Write to Philip 
Hall, Dolydd, Well Street, Bryngwran, 
Gwynedd LL65 3PN. 

■ I have many games to swop including 
Elite, Glass, Pyjamarama, Empire Fights 
Back, Nonterraqueous, Jet Set Willy and 
Jetman. Phone Danny on (06632) 4911. 

■ Swop any of Saboteur, Spy Hunter and 
Movie for Green Beret, Critical Mass or 
Monty On The Run. Write to Simon Fife, 8 
Charlock Walk, Partington, Urmston, 
Manchester M31 4FP. 

■ Swop Swords And Sorcery, GAC, Psi 
Chess and Dragon’s Lair for The Pawn 128K. 
Write to S Whisson, 20 Cordwell Park, Wem, 
Shropshire SY4 5BD. 

■ Will swop Test Cricket for Monopoly, 
Minder for The Young Ones, BMX Racers, 
Chiller, Vegas, Jackpot, Rockman and 
Election for Ghostbusters. Phone (0908) 
367751 and ask for Tony after 6pm. 

■ Lots of games to swop. Send your list for 
mine. Reply guaranteed. Philippe Colart, 

Rue des Petits Enclos 2, 6650 Basogne, 
Belgium. 

■ Will swop Footballer Of The Year, Winter 
Games, Superleague, 3D Strategy, Print 
Shop, and Handicap Golf for anything good 
(not martial arts or war games). Phone Andy 
on (0292) 313680. 


■ Swop Eureka, Elite, Shadow Of The 
Unicorn, Red Moon, Lords Of Time, Hobbit, 
The Sandman Cometh for Deus Ex Machina, 
Starquake, Tau Ceti, Starion, Trap Door, 
Trivial Pursuit. Write to Mick Braham, 73 
Boscombe Court, Letchworth, Herts SG6 
1RW. 

■ Swop Jack The Nipper, Back To The 
Future, Impossible Mission and Saboteur for 
Bored, Robin Of Sherlock, Emerald Isle and 
Cyberun. One for one. Write to David 
Girvan, 87 Main Street, Muirkirk, Cumnock, 
Scotland KA18 3QR. 

■ Will swop Ping Pong for Winter Games or 
Yie Ar Kung Fu. Write to Michael Peckitt, 7 
Herringthorp Avenue, Rotherham S65 3AA. 

■ Software to swop — Gauntlet, Nemesis, 
Top Gun, Super Cycle, Nosferatu, Fist II, 
Short Circuit, Artist II, Terminus, Speed King 
II, Marble Madness Construction Set, Hive, 
Terra Cresta, Orbix, Xeno, Xevious. Only 
want new titles in exchange. Write to Dan 
Nielson, Tornskadevaenget 4, 5210 Odense 
NV, Denmark. 

■ Many games to swop — latest titles 
include Fat Worm, Miami Vice, Knight Tyme 
plus many more. Quick deals please. 
Guaranteed reply. Write to Stuart Evans, 48 
Hambleton Road, Norton, Malton, N Yorks 
Y017 9DH. 

■ Will swop Sigma 7, Winter Games and 
Deep Strike for Artist or Artist II or Art 
Studio. Write to D McCumiskey, 16 
Martindale Close, Richmond, Whitehaven, 
Cumbria CA28 8SL. 

■ I have GAC, I will swop for software or for 
ZX, Alphacom printer in good condition with 
paper. Write to V Hallam, 27 Mansfield 
Road, Eastwood, Nottingham NG16 3DY. 

■ Hi Speccy fans. I’ve got over 450 games 
including many latest launches to swop. 
Anyone interested? For a definite reply, rush 
your list to Amazing Hally, 9 Kennet, 

Belgrave, Tamworth, Staffs B77 2JP. 

■ Over 200 titles to swop such as Starglider, 
Space Harrier, Bazooka Bill, Gauntlet. For 
the full list write to Chris Hill, 339 Green 
Lane, Bolton, Lancs BL3 2LU. 

■ Got a Speccy? Want to swop games? 

Send me your list and I will send you mine. 
Phone Bath 232235 and ask for Chris. 

■ I will swop Frank Bruno’s Boxing, Dukes 
Of Hazzard, Football Manager, Chimera 
(pick two) for Leader Board. Write to G Bell, 
130 Coulpark, Alness, Ross-shire, Scotland. 

■ Will swop Shadowfire, Three Weeks In 
Paradise, Lightcycle, Micro Mouse and Zip- 
Zap for GAC. Phone (0248) 713360 after 
4pm on weekdays and ask for Richard. 

■ Do you want some new software for your 
computer? Well, I’ve got new and old games, 
so give me a ring on 01 -399 2717 (after 
4.30pm weekdays) and ask for Steven. 

■ Will swop Brainache and Olli And Lissa for 
either Movie or Green Beret. Please phone 
me on (0604) 27685 after 4pm and ask for 
Daryl. 

■ Swop GAC or Lord Of The Rings for Turbo 
Esprit or Kwah! Also swop Agent X for BMX 
Simulator, Paperboy tor Avenger, Rock ‘n’ 
Wrestle for Scalextric. Phone Glenn on 
(0846) 693115. 

■ Will swop my Scooby Doo and Ghosts ‘n’ 
Goblins for your Lord Of The Rings, 
complete with book and instructions. Also 
will swop my Ping Pong for your Hobbit with 
instructions. Please write to Gerald Rodger, 
44 Glenapp Place, Pennyburn, Kilwinning, 
Ayrshire KA13 6TE. 

■ Will swop Sold A Million II, Xcel and 
Confuzion for Durell’s Big Four. Write to 
Stuart, 34 Burns Avenue, Saltcoats, 

Ayrshire, Scotland KA21 6EP. 

■ I have many new games that I wish to 
swop with you. Send your list for mine. Write 
to Johnny Granild, Sylen 9.1th, 2630 
Tastrup, Denmark. 



• BOOK VOUR FREE AD HERE 

H you’d like to advertise in Input/Output, please write in BLOCK CAPITALS below and send 
the coupon to Input/Output Y our Sinclair, 14 Rathbone Place, London W1P IDE - oh, and 
don’t forget your address and phone number. We can’t accept any software sales, and this 
service is only available to private advertisers. 

Please enter my advert under the following classification: 

□ Hardware □ Software □ Wanted □ Messages & Events □ Pen Pals 




































MAGAZINE HEALTH WARNING: y# IA 

Think before you snip — most people use a photocopy instead. ■ m%0 



88 


\\\\\\\ 




























(Ill'll 


J 



WANTED 

■ Wanted — Hardball, Glider Rider, Elevator 
Action and more for either Bobby Bearing, 
Jack The Nipper, 180 or ZUB. Others 
considered. Please phone (0244) 570353 
and ask for Jamie. 

■ Wanted — Multiface. Will swop for GAC, 
Gauntlet, Scalextric, Firelord, Trivial Pursuit, 
Dandy, Fairlight II, Uridium, Sam Fox, Jack 
The Nipper. Phone (0706) 623975 and ask 
for Paul. 

■ Wanted for 48K Spectrum — machine 
code assembler. Will exchange light pen and 
software or exchange Currah Speech. Also 
want books and mags and to join clubs, and 
if anyone feels like being a penpal, please 
write to G St Clair-Gunn, 24 Shankill Parade, 
Belfast, N Ireland. 

■ Wanted — Rotronics Wafadrive. Will swop 
17 games such as Feud, Bobby Bearing, 
Highlander, Uridium, Olli And Lissa, Fairlight 
and Commando. Must be in good condition. 
Phone 031 -333 3747 after 4pm and ask for 
Ralph. 

■ Wanted — Mexico ’86 by Qual-Soft 
Thoughtware. Swop for Football Manager 
and Spiky Harold. Also I will throw in Now 
Games I. Write to David Cockayne, 87 Ogley 
Road, Brownhills, Walsall, W Midlands. 

■ Wanted — Seikosha GP505 printer and 
interface for 48K Spectrum. Must have 
manual. Will pay £40. Write to A Lloyd, 16 
Heeley Road, Kettlethorpe, Wakefield, W 
Yorks. 

■ Can you program in machine code? If so 
please help a desperate beginner. I am 
confused and stuck! Write to Stephen Bailey, 
8 Longwick, Caindon, Basildon, Essex SS16 
5UG. 

■ Wanted — 1200/300 RS232 modem. 

Swop for Elite, Top Gun, Jack The Nipper, 
Starion, Now Games II, Lord Of The Rings 
and Cheetah joystick interface, Zoom, 
Formula 1 Simulator, Speedking II, 

Deltawing, Molecule Man. All worth £89.70. 
Write to Sam Critchley, 28 Canonbury Road, 
Islington, London N1 2HS. 

■ Over 300 games to swop. I guarantee a 
reply to all letters. Your list for mine. Write to 
Bob, D-3 Urbanisation Sibora, Los Silos, 
Tenerife. 

B Cheap Spectrum wanted. Non-working 
one will do if cheap enough. Any add-ons 
also considered. Please phone (0287) 

43858. 

■ Wanted — Frankie Goes To Hollywood. 
Swop for Knightlore, JSWII, Gyron Arena, 
Manic Miner, Lerm TU* copier. Write to John 
Williams, 9 Ennerdale Drive, Halfway, 

Sheffield S19 SHF. 

■ Wanted — Spectrum 48K issue 3 and 
Spectrum Centronics interface. Also 
Memotech printer, Roms, disk drive, books, 
software etc. Write to Stanley McKeown, 17 
Brae Hill Parade, Belfast, N Ireland. 

■ Wanted — Daley’s Decathlon or Cyclone 
for Herbert’s Dummy Run or Fighting 
Warrior. Also I want Glider Rider or Stainless 
Steel for Xevious or Hypersports. Please 
phone Paul on (0634) 717933. 

■ Wanted — Alphacom 32 printer with a 
couple of yards (or even metres!) of paper. 

Will pay £35 if I’m feeling a bit generous. 

Write quick, pronto (and even a bit sharpish) 
to Ian Smith, 24 Nethercraigs Drive, Paisley 
Scotland PA2 8PB. (Oh, the hills and the 
heather...) 

■ Wanted - VU-3D (Psion). Will swop for 
one of Art-O-Matic, Screen Machine, Sprite 
Machine or Paintbox. I am desperate. 

Please phone (0290) 50649 and ask for 
Ryan. 

■ I want desperately any kind of lightpen 
plus interface. I will swop Jump Challenge, 

Wild West Hero, Skyranger, Alien Kill, 
Alchemist, Tank Trax, Arcturus, Ah Diddums, 
Whodunnit, The Code, Chuckman and 
Voyage Into The Unknown. Please write to 
Justin Roberton, 38 Machrie Place, 

Kilwinning, Ayrshire, Scotland KA13 6RW. 

■ Wanted — Paperboy or Uridium. Swop for 
any two of the following — Green Beret, 

Ghosts ’n’Goblins, Frankie, 180, Starion, 
Baseball, Highway Encounter. Please write 
to Colin Tate, Fowberry Moor Farm, Wooler, 
Northumberland NE71 6EL. 


■ Swop my Gauntlet and Legend Of Kage 
for your Dragon’s Lair, Way Of The Tiger, 
Cop Out or Uridium. Please phone (0734) 
722229 and ask for Jonathan anytime. 

■ Wanted — Barry McGuigan’s Boxing. Will 
swop for two of the following — Endurance, 
Ghosts ’n’ Goblins, Spy Hunter, Finders 
Keepers, Soul Of A Robot, Caves Of Doom 
or Friday The 13th. Please write to Richard 
Bedford, 64 Whitelee Road, Batley, W Yorks. 

■ Gauntlet or Paperboy wanted. Will swop 
for ZX printer with paper, as new with box. 
Please write to Andrew Peppin, 52 The 
Doves, Weymouth, Dorset PT3 5SJ. 

■ Wanted — Alphacom 32 printer for £15.1 
also have a ZX printer for a quick sale 
Please phone (0555) 3279 after 7pm and 
ask for Craig. 

■ Wanted - Volex TTX 2000S teletext 
adaptor. Will swop for GAC, Sold A Million 
III, Rebel Planet and Turbo Esprit. Write to 
James Shephard, 100 London Road, 

Copford, Colchester, Essex C06 1BJ. 

■ Wanted — Sinclair mini TV. Will swop for 
Knight Rider, World Series Baseball, Softaid 
(ten games), Jet Set Willy, Skool Daze, 
Chess, Finders Keepers. The TV is urgently 
wanted, please help. Write to Michael 
Treacher, 230 Reginald Road, Sutton, St 
Helens, Merseyside WA9 4HX. 

■ Wanted - Gauntlet, Bomb Jack II, 
Paperboy, Cobra and He-Man. Will swop for 
Sam Fox, Goonies, WS Baseball, 
Hypersports, Uridium, Firelord, Kung-Fu 
Master, Rock ’n’ Wrestle. Please phone 
(0203) 381334 and ask for Mark. 

■ Wanted — people to swop software with. I 
have loads to swop, all the latest games 
Please phone (09276) 2673 and ask for 
Dan. 

■ Help wanted (not solution) for Knight 
Tyme. Also, how can you produce and 
control white noise. Suggestions gratefully 
received. Please write to John Evans, 375a 
Green Lanes, London N13. Ta very much. 

■ Wanted, ZX 80 with manual and box. Will 
swop for V, Booty, Pssst, Finders Keepers, 
Vagan Attack, Arcadia, Grid Runner, Action 
Biker, The Empire Fights Back, One Man 
And His Droid, Computer Hits 10 and Sky 
Ranger. Write to Garry Maciver, 4 Fairhill 
View, Perth, Scotland PHI 1RY for details. 

■ Wanted - Sinclair pocket TV. Will swop 
for ten games. Choose ten from this list — 
Kung-Fu Master, Ace, Commando, 
Hypersports, Paperboy, 1942, Dan Dare, 
Tomahawk, Green Beret, They Sold A 
Million, Blue Max, Ghosts ’n’ Goblins, 
Breakthru, Nightmare Rally, Frank Bruno’s 
Boxing. Please phone 01-870 5458 and ask 
for Alex. 

■ Hi! I would like Boggit, Hulk, Robin Of 
Sherlock (or Sherwood). In fact, any 
adventure. Will swop if you have them. 

Please write to Paul Gray, 16 Lombard Drive, 
North Lodge Estate, Chester-le-Street, Co 
Durham DH3 4BD. 

■ Wanted — Alphacom 32, Timex 2040 
thermal printer paper. Will pay £2 a roll (also 
can send software list). Write to Craig 
McAllister, 30 McKenna Drive, Airdrie, 

Scotland ML6 0JE. 

■ Wanted — Fairlight II, Firelord and 
Nosferatu. Will swop for Fist II, Tarzan, 

Uridium, Bomb Jack II, Shao-Lin’s Road. I 
have lots more to swop. Please write to Des 
Robinson, 14 Moffat Avenue, Jarrow Tyne 
and Wear NE32 4HW. 

■ Wanted — Sweet Talker (by Cheetah). 

Must be in good condition. Will swop for The 
Young Ones, Off The Hook, Winter Games 
and £4. Write to Alan Walton, 11 Peel Close, 
Blackburn, Lancs. 

■ Wanted very desperately! World Series 
Basketball. I will give you Gauntlet for it. 

Please phone (03635) 649 after 8pm and 
ask for Dylan. 


MESSAGES, 
CLUBS & 
EVENTS 

■ Spectacle magazine — full of reviews, 
POKEs, news, compos and much more. 
Send 35p and a stamp to Spectacle 
Magazine, 20 Monins Road, Dover, Kent 
CT17 9NX. (Now it’s even bigger and better!) 

■ Quality POKEs, game cheats and 
adventure hints for many top games. Send 
an sae for list. Any six for 50p. Guy Taunton, 
28a Woodland Road, Ellesmere Port, Wirral, 
Cheshire. 


■ 445 POKEs, yes 445 POKEs for over 90 
different games. Only £1 inc p&p. Write to 
Grant Edwards, 17 The Maltings, Kings 
Langley, Herts, Now! 

■ After a highly successful playtest, you can 
now join the Holocaust 90 PBM. Send an 
sae to Philip Beverly, 36 Chelveston Drive, 
Corby, Northants NN17 2QG. 

■ Want a brilliantly detailed Dan Dare map? 
Just send 20p and an sae to Andrew Hilder, 
Dan Dare Orders, 10 Burley Road, Felpham 
Bognor Regis, W Sussex. 

■ To everyone who has not yet heard from 
me, please contact me as I’ve lost your 
addresses. Rod Tregale, 95 Howard Avenue, 
Slough, Berks SL2 1LB. 

■ Do you have a problem and no-one else 
can help? Does it need to be ‘terminated’? 
Then contact the Terminator. Send an sae to 
Claire Terry, 19 Aldermoor Avenue, Coxford, 
Southampton, Hants. 

■ On-Spec — a new monthly Spectrum 
magazine. Send a large sae and 50p to On 
Spec, 2 Fydell Court, St Neots, Cambs for 
the first issue. 

■ If maps, tips, POKEs and solutions are 
what you want then send an sae to D 
Cummings, 64 Southfields Drive, 

Stanground, Peterborough PE2 8PX. (Free 
map for first reply.) 

■ Anyone interested in playing a PBM 
football or rugby league game (state 
preference)? Send an sae to Neil Moulding, 
46 Park Avenue, Allerton Bywater, 

Castleford, W Yorks. 

■ Swedes! Spectrum Special is an idealistic 
magazine that I release. Every issue costs 
5kr, sending it out costs 4kr and copying it 
costs even more. Write to Calle Nordlund 
Barkspadev 2, 752 47 Uppsala, Sweden for 
details. 

■ Hiya Lee and Matthew, Brumble. Hi Coxy. 
Also hello Binney (Al) and hello to everyone 
in 2M1. Jeremy Moor is definitely a moron. 

Oh yeah, nearly forgot - from Kylan. Byeeee. 

■ Own a Spectrum? Want help with 
adventures, POKEs or just generally. Also if 
you can offer help on any of the above, 
please write to ZX Spectrum Users United, 

46 Acre Road, Middleton, Leeds LS10 4EF. 

■ If you live in the London area you must 
visit Burnt Oaks Watling Market, because 
they have the best computer stand. 

PEN PALS 

You must all be terribly shy! What’s 
wrong with sending in your picture — 
you’re sure to get lots more replies if 
everyone knows what you look like. 

Don’t be bashful, get those piccies in 
now! Here’s brave Lauwrence Robinson 
from Holland to encourage you. 



■ Male Spectrum 128 owner is looking 
for a female penpal aged 14-16. If 
possible, please send a picture with 
your letter. I like fishing, reading, 
computing and nice girls. Please write to 
Lauwrence Robinson, De Eik 50, 
Hellevoetsluis, 3224 TC, Holland. 


■ Female penpals wanted for cool Speccy 
48K user. Must be into A-ha, Duran Duran, 
Wham! and shoot ’em up games. Write to 
Gordon Tennant, 100 Nelson Avenue, 
Howden, Livingston, W Lothian, Scotland. 

■ Two respectably mad males aged 17 seek 
two females for computer fun, friendship, 
long stay in lunatic asylum etc. Photo 
ensures ours. Please contact Stuart Boswell, 
8 Danebury Crescent, Acomb, York. 


■ 13 year old girl seeks fun loving male aged 
13-15.1 like pop music and having fun. Send 
a photo if possible. If you can afford a stamp 
write to Melanie Fawcett, 1 Roe Hill Close, 
Hatfield, Herts. 

■ 18 year old Speccy owner seeks a 128K or 
48K owner to swop games and POKEs with. 
Write to Thorvald Gunnarsson, Hverfisgat 
49, 101 Reykjavik, Iceland. 

■ Male Spectrum owner (18) into computers 
and females, seeks female into computers 
and males (Makes sense, really! Ed). Please 
send photos to Julian Cresswell, 18 
Cranbrook Avenue, Odsal Top, Wibsley 
Bradford, W Yorks. 

■ 15 year old 128+2 owner with 150 games 
to swop. Please include your list of games. 
My games include Starglider, Uridium, 

Cobra. Please write to Colin Cooper, 6 
Marks Avenue, Chipping Ongar, Essex. 

■ 14 year old boy wants attractive female. 
Interests are Madonna and boxing ( Sounds 
like Sean Penn to me. Ed). I have 200 
games and a 128K+2. Please send a photo. 
Write to Ste Hill, 339 Green Lane, Bolton, 
Lancs BL3 2LU. 

■ I am looking for a penpal. I am 13 and 
would like to swop games with a male or 
female of similar age. Please write to 
Richard Roberts, 11 Sydenham Villas Road, 
Cheltenham, Glos. 

■ Hi! I’m a 14 year old female wanting 
correspondance with male Spectrum owners 
aged 13 to 16. Please write to Jean, 85 
Belgrave Road, Darwen, Lancs BB3 2SF. 

■ Hi! I’m a Swedish girl (15) who would like 
some penpals aged 14+. My interests are 
computing, music, sports, travelling. Grab 
your pen and paper and write to Marie 
Nilsson, Bakverksvagen 4, Vasteras, 724 76 
Sweden. 

■ Female Speccy owner wants male Speccy 
owner to swop games, tips and things, 
preferably aged between 15 and 19.1 have 
loads of games to swop. Please write to 
Stephenie, 90 Lloyd Street, Heaton Norris, 
Stockport, Cheshire. 

■ 16 year old male Speccy owner seeks 
male or female penpal aged 14 to 17 years 
old. I have over 300 games including Bomb 
Jack II, Grange Hill, Fist II and Krakout. I 
also like Karate and swimming. Darren 
Ewing, 8 Radnor Drive, Wallasey, 

Merseyside L45 7PT. 

■ 12 year old male looking for male Speccy 
owner of similar age. Photo appreciated. 
Please write to Patrick Morgan, 324 
Gladstone Road, Barry, S Glamorgan, 

Wales. 

■ Lonely 12 year old boy looking for a 12 
year old female penpal. I am interested in 
computers and have over 200 games to 
swop. Guaranteed answer to any letters. 

Please write to David Daniels, 26 Shirley 
Road, Croydon, Surrey. 

■ Two male computer whizz kids, 13 and 15, 
looking for girls of the same age or older 
who are into Speccies, pop, films and a 
good laugh. Write to Steven Harbert, 39 
Porter Road, Long Stratton, Norwich, Norfolk 
NR 15 2TY. 

B I m 15 years old and I’m looking for a male 
or female penpal. I have lots of computer 
games and I like most sports. Please write to 
Peter Dawson, 53 Fairmead Road, Moreton 
Wirral, Merseyside L46 8TU. 

■ I’m looking for a male penpal aged 14 to 
16.1 like Five Star and lots of other groups. I 
love doing sporting things. I own a 
Spectrum+ and have lots of games. Please 
write, as I would love to have a penpal who 
lives anywhere. Please send a photo if you 
have one. Write to Michelle Allen, 35 Garry 
Drive, Foxbar, Paisley, Scotland PA2 9BX. 

■ Female Speccy owner, 15+, wanted for 
scribal relationship. Love Foot’, Mis’, Triv’ 
and the Nols’ (well... sometimes). Swop the 
usual, photo if possible. John Evans, 375a 
Green Lanes, London N13 4TY. 

■ 14 year old male seeks male or female 
penpal to swop games, POKEs, hints and 
tips. I have over 400 games. Please write to 
Nisse Johansson, Svartbyn 5170, 96140 
Boden, Sweden. 

■ I would like a male Speccy beginner as a 
penpal, aged 12 or 13. Willing to swop 
games. Have you got Durell’s Big 4, 

Codename Mat and lots more? Well, I have, 
so get writing to Norton Dowthwaite, 26 
Maes Refail Henryd, Conwy, Gwynedd LL32 

■ Sick, nasty, Bambi, time etc. If you 
understand what the ruddy heck I’m talking 
about and want to swop 48/128K games, 
please write to A Dyson, 60 Minerva Close, 
Latchford, Warrington, Cheshire WA4 2XN. 


Dosi^ne^Da^relfKiYigtEditorial AssIstent^ngeia^Eaqe'rtlontributors'ra^hsrd R!' 0 <,U r t h 0 n rf <,i ^ r ^ ara r? i99S: Sta " Write ' Berkmann; 
Mono® Rick Robson, Mischa Welsh Adv^ M ' ke G f"ard Ian Hoare, ZZKJ, Tony Lee, John 

written consent of the publishers. Yoursinclaini a monthly pZcZn Productions, and may not be reproduced in whole or part without the 


89 













Meet the 
printer 

interface 

with a gift 

for words. 

Before you buy a printer interface, it's worth 
thinking ahead.One day,you'll probably want to write 
someone a letter. Draft an essay. Or create a report. 

With RamPrint, it couldn't be simpler. 

RamPrint gives you a powerful interface to the 
huge range of popular Centronics printers. 

It's also the only interface with RamWrite 
'Instant Access' word processing built in. 

Plug in a printer and you're ready to create, 
edit and save professional-looking documents, 
quickly and easily. 

The RamWrite program uses 'Instant Access' so 
there's no software to load, and takes none of the 
computer's precious memory. In fact, it's the 
simplest way to write a letter on the Spectrum. 

The cost: just £54.95 (cheaper than buying an 
interface and software separately). We've included 
the printer cable-and even a joystick port so you 
can play games without unplugging. 

To get your hands on one, simply fill in the 
coupon. Whichever way you look at it, it's a gift. 



at 


■? y»u 






« 'ittyntiek. part: or, t*« f,. 
Th<? < tm 2y is 

St-ilt, if T Smr'i'fcN it f 

fm- 



Ham Electronics (Fleet) Ltd, Unit 16, Redfields Industrial Park, Hedlield Lane, 
Church Crookhani, Aldershot, Hants GUto ORE. Telephone: (0232) 830085. 


Please rush me RamPrint for the Spectrum. Remittance £34.95 
4* £l p&p (£3 Overseas) TOTAL £35.93. □ I enclose a cheque/ 
postal order □ Charge my Access/Visa. 


□ 


NAME 


I 


I 


Expiry Date 


/ / 


ADDRESS 


POSTCODE 


TEL: 


24 hour despatch for postal orders and credit cards (7 days for cheques). 
RamPrint is fully compatible with the Spectrum, Spectrum Plus, 128 
and Sinclair Microdrives. 

Ham Electronics (Fleet) Ltd, Dept (VS }, Unit 16, Redfields Industrial Park, 
ftedfield Lane, Church Crookhani, Aldershot, Hants 01115 ORE. 





t 

































MONTY 


Gremlin/£7.95 

Marcus What? Auf 
Wiedersehen? Or is this merely 
Au Revoir? Whichever the 
case, it’s certainly not Bog Off, 
’cos Gremlin has kept up the 
Monty tradition and put 
together a really top hole multi¬ 
screen platform game. 

So what’s the latest? As you 
may remember from our 
preview in the March issue, 
Monty’s done a runner and has 
holed himself up in Gibraltar. 

But Intermole are on his trail, 
so unless he finds a solution 
quick, serious chokey is 3-1 on 
as his likely fate. Monty’s no 
mug — all he wants out of life 
are peace and quiet plus a 
steady income and a harem of 
luscious molettes obeying his 
every whim. What blue- 
blooded mole wouldn’t? 

Monty’s only chance is to rush 
around Europe blagging 
enough money to let him buy 
the legendary Greek island of 
Montoss, where he can settle 
down far away from Plod and 
extradition treaties. And he 
needs your help... 

Of course Europe’s changed 


Here we are on one of the 
later screens, not far In 
fact from your destination, 
the isle of Montoss. Odd, 
isn’t it, the way that 
Olympus, home of the 
Gods, is decorated with 
cheesy bathroom tiles? 


a bit since you went on holiday 
last year. Then it had streets, 
towns, rivers, that kind of thing. 
Now it’s chock full of platforms 
and ladders, which is just as 
well for Monty since this is the 
environment he knows and 
loves best. As well as picking 
up travellers cheques along the 
way (people are so careless), 
Monty also finds all sorts of 
items that will help him get out 
of all sorts of bother. Italy in 
particular is a very dangerous 
place to venture if you don’t go 
prepared. At Pisa Juliet is far 
from being the sensitive flower 
she’s always been painted as 
— she’ll need mollifying with a 
suitable gift. And talking about 
paintings, remember what 
happens to you if you don’t give 
de Mafia what dey want. 

Piaow!! Thud. And a concrete 
coffin. 

Every Monty game introduces 
some new element to the 
mole’s behaviour and Auf 
Wiedersehen Monty is no 
exception. Somersaulting’s 
clearly out of fashion — dahling 
wahling, ballet’s in now. 

Monty’s graceful leap is a 


This represents the Airport 
and so a short cut to 
another country. Each of 
these takes you to one 
place and one only - you’ll 
find out by trial and error. 
Make sure the Airport 
symbol is blue, or else it 
won’t work! 


marvellous bit of animation, as 
is his pirouette when he uses 
one of the new springy 
platforms. Eat your heart out, 
Baryshnikov! (Bless you! Ed). 

Monty also spends much of 
his time suspended from 
suction pads on ceilings — a 
useful device when there’s no 
floor to speak of and you can’t 
swim. Watch out too for bottles 
of glug — they give you not 
only points but a hangover too, 
and their effect is not always 
predictable. Vital for success 
are the air tickets littered 
around the place — these let 
Monty fly from one airport to 
another and cut out many of 
the more awkward screens. 
When you’re flying you can 
nibble the backs of the other 
planes for lots of extra points. 

There is of course loads 
more. Much of the fun of the 
Monty games is finding it all out 
for yourself, so I won’t tell you 
about the Danish bacon, 
Gorbachev’s head or the dodgy 
lift. But as you’d expect, the 
game’s littered with the sort of 
visual puns and japes the 
Gremlin gagsters are famous 
for, and should you get that far, 
you’ll enjoy every one of ’em. 

It’s hard to believe that this is 
the mole’s last outing, but if so 
this is a worthy send-off. (PS 
For an early laff, wait a couple 
of minutes on the options 
screen before you start and 
see what the two Montys get 
up to!) 

I Graphics ■ ■■■! 

Playability ■ ■■■( 

Value for Money ■ ■ ■ ■ | 

I Addictiveness ||||| 




When the brick in the 
backgrounds is not as 
other brick, there’s usually 
something afoot. In this 
case you can burrow 
through it, making it 
possible to get into the 
screen this way, and also 
to get that travellers 
cheque in the corner. Fab, 
eh? 


People do drop their dosh 
in the daftest of places, 
don’t they? You’ll need to 
collect an awful lot of these 
before you can afford even 
a grain of sand on 
Montoss, so get every one m 
going. 


Here’s your ticket to ride - 
in fact it’s such a cheapo 
air company you’ve got to 
fly the crate as well! You’ve 
got two tickets at the 
moment, and you can only 
carry four things, so it may „ 
not be worth picking one 
up this time through. 


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•••and the race isn't 
over yet! They're 
pounding up to the 
finish now... 



YS Seal Of Approval 

All games reviewed in 
Screenshots are finished 
products. 


91 































































Only the honourable mill 
Survive the bloody eonfliet of 



In an age in which honour was revered, from a time when grace and beauty were virtues, a class of warriors set 
themselves apart to dedicate their lives to a perfection in combat that in itself was an artform, to a discipline of 
mind that became a religion. The attaining of such excellence required an extraordinary diligence in selfdenial 
and training in order to achieve the ultimate accolade ‘War Lord’. Kendo, Karate and Anally Samurai are the 
tests that must be mastered before such honour can be bestowed. 



t $ 
& « 
* < 



Gremlin Graphics Software Ltd., 
Alpha House, 10 Carver Street, Sheffield 
Tel: 0742 753423 



Amstrad £9.99 tape, £14.99 disk 
CBM64/128 £9.99 tape. £14.99 disk 
Spectrum £7.99 tape 
































gSSSBSK 


STARRUNNER 


Code Masters/£1.99 

Marcus Here’s one from the 
cheap and cheerful 
department, a brisk little 
number from Code Masters. 
Written by Christian Urquhart, 
co-programmer of Daley 
Thompson’s Decathlon, Star 
Runner also has an athletic 
theme, but there ain’t no joystick 
juggling to run screaming from 
here, thank de Lawd! It’s 2087, 
as you might imagine, and 
you’re running for your planet in 
the interstellar Olympics 
(strordinary!) But they’ve junked 
the dear old Marathon (a fistful 
of peanuts in every bite) and 
instead you have to enter the 
fiendish Star Running event. 
What it all amounts to is a sort of 
cross between Shockway Rider 
and Zaxxon, a race against the 
clock through twelve levels of a 
viciously hard obstacle-strewn 
course. 

Your runner, a curious little 
chap in a cloth cap, beetles 
along at a rare old pace, and the 
skill lies in dodging the hazards 
and getting through each level 
with time to spare. There’s 
certainly room to manoeuvre, 


with five lanes to weave in and 
out of throughout the course. 
Hazards include fire pits, which 
turn on and off and when active 
can send you back to the start of 
that screen, high resistance 
surfaces which slow you down, 
numerous aliens fizzing around 
banging into you and all sorts of 
other things to trip over. Worst of 
all, though, are the teleport 
pads which bung you back two 
or three screens and almost 
certainly doom you to failure. 

It’s all clever, simple and well 
executed and I’m a fan! You’ll 
need a good memory — too 
many of the hazards are 
unavoidable unless you’ve 
remembered they’re coming up 
and nipped into another lane 
accordingly. But that’s the 
learning curve, innit? If you like 
Shockway Rider, it’s my guess 
you’ll go for Star Runner as well. 
And what more can you say 
about a game that’ll set you 
back only £1.99? 


I Graphics ■■■■■■■■□□ 

Playability ■■■■■■■■□□ 

-Value for Money ■■■■■■■■■ □ 
I Addictiveness ■■■■■■■□□□ 


8 




Mastertronic/£1.99 

John This ain’t that bad a 
game, you know! You are in 
control of Sydney, a likeable if 
lost, robot. There he was, flying 
along, when whaddayaknow? 
The darn plane crashed and 
dumped him unceremoniously 
into who knows where. All 
Sydney has to do to get out is 
find the radio that was in his 
plane and switch it on. There 
you go, simple isn’t it? Once 
the radio is on, sending out its 
SOS message (hence the title), 
little Syd can be collected and 
returned to base. This means 
he’ll save Geoff Foley’s skin 
(strange idea, the author 
writing himself into his game as 
a side character) and large 
numbers of blue drinking 
vouchers for the Government! 

The display is of the three 
quarter view, or isometric 


(technical term for on the 
skew) type and you use the 
joystick to manoeuvre Syd 
around. It’s almost an arcade 
adventure style gameplay, in 
that you have to gather various 
objects and use them to 
manipulate other objects. For 
example, using a disk helps 
you mess up computers which 
block the way. So, you have to 
find and collect the disk first. 
The bottom of the screen 
shows the items you’ve 
gathered plus the amount of 
energy remaining, current 
score, and the number of lives 
left. 

It is, plainly put, a good 
game and well worth the 
money spent. The gameplay is 
sufficiently tricky to keep you at 
it, and the graphics are funny, 
as suits the tone of the game. It 
strikes me as the sort of game 
that if the box had been bigger, 
and the scenario around it 
more convoluted, it could easily 
pass for a full price game. 

Try it! It doesn’t take too long 
to load, and it doesn’t take a 
university degree to under¬ 
stand the rules. Save Our Syd! 

I Graphics 

Playability ■■■■■■■■□□ 

-Value for Money ■■■■■■■■□ □ 

| Addictiveness ■■■■■■■■□□!_ 



Code Masters/£1.99 


Tommy Code Masters’ one-company campaign to revitalise the 
platform game has certainly had its moments, but this ain’t one of 
them. Vampird s another attempt at the Dracula legend, but this 
time transferred lock stock and laser bolts to the 30th century, 
when the thirsty Count has somehow managed to take over the 
world. You are Brok the Brave, as played by Peter Cushing, I 
imagine. Dumped in the count’s castle, it’s up to you to fight past 
all the various nasties, pick up crucial objects like keys, crosses 
and stakes, and finally knock off Dracula to save the world. All fine 
and dandy, except that to do this you have to play a multi- 
screener of stultifying boredom and breathtaking unoriginality. It’s 
slow, flickery and prone to crash at any moment, and everything 
about it is at best third-hand — the sprites, the gameplay, the 
screens, the lot. 

So my main question is, what is Vampire doing in the charts at 
number 10 this month? Has the world gone mad? Code Masters 
can do so much better — ^ . 

so why is it bunging out tat like 
this? Count Drac would turn in 
his grave. 


I Graphics 
Playability 
_ Value for Money I 
| Addictiveness I 


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93 













































GUN RUNNER 


Hewson/£7.95 

Marcus Millions of years ago, 
when earth was just a cooling 
blob of molten custard (or was 
it Angel Delight? Science was 
never my strong point) the 
people of the planet Zero had a 


spot of local difficulty. 

Living below their planet 
surface (it was a bit nippy 
upstairs — ice age and all that) 
they were prone to attack by 
the less than chummy 
Destrovians, who wished to 



blag their plutonium. Teams of 
saboteurs would disrupt the 
outer networks of tubes and 
piping (which carried the 
plutonium to the heating 
plants) and the Zeronians 
faced a chilly future. 

Heroes had tried in the past, 
of course, to rid the pipeworks 
of their alien invaders — what 
else are heroes for? — but they 
hadn’t lasted long. The Zero 
High Council was desperate. 

So desperate, in fact, that they 
chose you to have a go. You 
made your will, kissed your 
wife and 43 small children 
goodbye, and off you went, 
facing almost certain doom... 

But what a doom! Ten 
scrolling networks of pipes, 
tubes and hi-tech knick- 
knacks! Lethal formations of 
flying aliens stinging you in the 
heretofores and wherewithals! 
Yup, we’re in Shoot ’Em Up 
Land, that curious country 
where bullets never run out, 
bombs can be dodged and the 


aliens’ idea of strategy is flying 

y< 

at you in a straight line. Gun 

yc 

it’ 

Runner is a fine example of the 

species, combining elements 
of Cobra and Uridium to 

th 

excellent effect. 

to 

The course runs from left to 

sc 

right, although the Destrovians 

ot 

come in both directions. Your 

d< 

target on each level is a tower 

al 

to the far right — if you regain 

w 

control of that the level is 

th 

yours. On the way you can pick 

W 

up several pieces of 

wl 

equipment. The Multifire gun 
blasts faster and in three 

ar 

directions, while Poison is Gun 

to 

Runner’s smart bomb 

ar 

equivalent. A Jet Pack lets you 

U 

fly around the screen for a brief 

sc 

period, and a Shield protects 

ef 

you from everything for an 

sf- 

even shorter time. If you’re not 

Pc 

shielded, you’ll lose any 

at 

equipment you’ve picked up if 
you hit a Destrovian — if you 

he 

n 

have no equipment, of course, 

you’re deaded. 

V 

The Destrovians themselves 

L 



S MAGM AX - HOT FROM THE ARCADES. GET SHARP 
1 OR YOU'RE DEAD! BUILD UP THIS MEAN MACHINE TO 
ITS AWESOME FIRE POWER TO STAND ANY CHANCE 
! OF COMPLETING YOUR TASK. STUNNING 

GRAPHICS AND LIGHTNING GAME-PLAY , mr 
TEST YOUR REFLEXES AND 4^16 

SHARP- SHOOTING - ^ M fmSSalii 

iO THE LIMITS. TAKE ON 
MAGMAX - IT'S A KILLER £7.95 






















attack usually in fours (if you 
knock some off, the survivors 
have another go) and in any of 
several formations. Some are 
slow enough to be picked off 
almost at your leisure, but 
others, randomly it would 
seem, are viciously fast, and if 
you’re facing the wrong way 
you have no chance. Certainly 
it’s these megaswift attacks 
that always cause my downfall. 

Other bits and bobs for you 
to blast are the Destrovians’ 
scanning orbs, which are 
otherwise harmless, and 
domes which contain the 
aliens’ supplies. Be careful 
what you do with these ’cos 
they’re often booby-trapped. 
Watch out also for bombs, 
which just have to be dodged, 
and bits of broken pipework. 

It’s all been neatly put 
together by Christian Urquhart 
and Mike Smith. In these post- 
Uridium days Gun Runner is 
scarcely original, but it’s a fast, 
efficient and by no means easy 
shooter which Cobra fans 
particularly should take a look 
at. And at least there aren’t any 
hamburgers! 

■ Graphics ■■■! 

Playability ■■■! 

b Value for Money ■ ■ ■ | 
dictiveness III I 


I 

I □□□ 

I 

I 





ARMY MOVES - YOU ARE ONE OF 
THE ELITE - A HANDPICKED, CRACK 
TROOPER IN BATTLE AGAINST A 
FORMIDABLE ENEMY. YOU'LL NEED 
ALL YOUR SKILL TO TAKE 
ADVANTAGE OF EVERY SITUATION 
STAMINA TO KEEP ON GOING 
WHERE OTHERS WOULD FAIL AND 
COURAGE TO FACE THE CEASELESS 
BOMBARDMENT BY ENEMY TROOPS 
HELICOPTERS AND ARTILLERY AND ' 
IF YOU SURVIVE ARMY MOVES 
YOU'LL HAVE SOME GREAT TALES 
TO TELL! £7.95 


ARKANOID - THE BLOCKBUSTER! SCREEN AFTER 
SCREEN OF ONE OF THE MOST ADDIDICTIVE ARCADE 

GAMES EVER! IT'S TRUE TO THE ORIGINAL f|| 

>w WITH SHARP GRAPHICS AND PLAY FEATURES ^ 
SUCH AS LAZERS, CATCH AND HOLD, ELONGATOR AND 
MUCH, MUCH, MORE. THIS IS ARKANOID - THE REAL THING! £7.95 

































■ rxfl 




SPORTS 


Advance/£8.95 

Marcus This collection of four 
indoor activities has been 
converted from an American 
C64 original, and it’s got that 
touch of class that Yanks pay 
through the nose for. Air 
hockey is the only one of the 
four you won’t have seen 
before on a Speccy, but all four 
are worth more than a cursory 
Dewhursts. 

Of the four, air hockey is in 
fact the most spectacular. 
Cosmopolitan YS readers may 
have encountered the real 
thing on their travels overseas 
(darling warling!) — it’s an 
amazing game in which you 
smash a puck around an 
almost frictionless table hoping 
beyond hope that it will 
somehow rebound into your 
opponent’s goal rather than 
yours. Even when played by 
hopeless cretins it’s 
astonishingly fast, and by some 
miracle of programming 
Advance has managed to 
duplicate it superbly. Not only 
is it faster on screen than you’d 
have thought possible, but the 
puck’s been animated as well 
— as it flies around it gets 
larger or smaller depending on 
which end of the table it’s at. 
Wo wee! You’ve also got a 
choice of three game speeds 
(beginner, normal and 
hyperdrive) and four levels of 
computer opponent (easy up to 
pro). A pro opponent on hyper¬ 
drive is well nigh impossible to 
beat. 

After air hockey, rather more 
familiar territory — darts. Won 
hondred a NIGHT-ie! we all cry, 
right on cue. Well, it’s an 
interesting variation on what, in 
Speccy terms, is now an 
almost prehistoric theme. 


Mastertronic’s 180 did it best, 
of course, and this isn’t quite as 
much fun (for one thing it’s 
harder), but it’s a worthy 
attempt. You even get to see 
yourself (or a fat animated 
representation) chucking the 
arrer at the board. 

Third, ping pong. Ah so, 
honourable Chinese sphere 
swipers, for here’s your chance 
to shine at the game the 
inscrutables have made their 
own. Again, we’ve seen this 
once or twice on the Speccy 
before, but the Indoor Sports 
version’s as good as any. For 
one thing, you can choose 
between ‘auto move’, which 
puts your bat in exactly the 
right spot, leaving you only to 
time the shot perfectly (not a 
doddle), or ‘manual mode’ 
which is evil. Ah, decisions, 
decisions. The animation’s 
smoother than Bob Monkhouse, 
and the little flipping motion 
you use when hitting the ball is 
a neat touch. 

Finally, there’s ten pin 
bowling, and another splendid 
conversion. Well timed, too, 
after US Gold’s 10th Frame, 
which I thought rather 
disappointing. This is much 
more the ticket. Four skill levels 
as ever, and nine choices of 
ball weight (!) make the menu 
screen a test in itself. The 
game then involves much more 
than taking your finger off the 
fire button at the right moment. 
Positioning your player, aiming 
the ball and then swerving it at 
the last moment in order to 
make up for getting the first two 
wrong all make for an 
interesting challenge, needing 
the skill and judgement that 
come only with practice. 

In all, then, Indoor Sports is a 



From the oche to the hockey, there’s always something to 
think about in Indoor Sports. This is the air hockey, and you 
won’t have much time to think before the puck flies at 
5000000000 mph into your goal. The only consolation - your 
computer opponent’s no better! 



Here’s Barry in a stylish creation by Mr Ronald of Bond Street, the 
two-piece "Retina Scraper” track suit. Watch how Barry 
elegantly lets go of the ball, powerfully yet gracefully, with just 
enough twist and spin to send him and the ball flying towards the 
pins. This gives Barry two chances at the pins for each ball, as 
well as multiple lacerations and a groin strain. 

surprisingly thoughtful and 
skilful compendium of games, 
of which certainly two could 
stand on their own. What with 
World Games, it’s been a good 
couple of months for sports sim 
fans, and this is definitely one 


to add to your collection. I’ll 
sithee! 


I Graphics ■■■■■■BBDD 

"Playability ■■■■■■■■□□ 

Value for Money ■■■■■■■■■ □ 
^Addictiveness ■■■■■■■■□□ 


8 


TOMB OF SYRINX 



The Power House/£1.99 

Tony If it wasn’t for the fact that The Power House is the new 
budget label from CRL, I would swear on my aardvark’s life that 
this was an old game that had been hanging around for years. It 
has the same style of graphics as the old 16K games, and the 
screen scrolls jerkily, two spaces at a time, so that you have no 
idea what’s ahead and you die — very quickly. 

The idea is to collect five keys. If you don’t get killed, mangled 
or mutilated in the process, you’re lucky. The nasties you meet are 
nigh-on invincible, needing hit after hit to be disposed of, and they 
cunningly appear out of nowhere, usually exactly where you’re 
standing. At one point I stepped on one (well, I think \ stepped on 
one, if I didn’t...), lost all my lives in one fell swoop and the game 
crashed, leaving me with an empty screen. Yep, folks, Bernie the 
Bug strikes again! 

A free audio recording has been added to the game, for some 
strange reason. As far as I could tell, this sounded like two cats — 
one being throttled and the other being forcibly fed through a 
mangle. Not a pretty sound, and unnecessary as far as the 
game’s concerned. 

Come on CRL! With Mastertronic, Firebird and Codemasters 
producing some high quality 
budget games, this doesn’t have 
a chance. Any more like this and 
they’ll be sealing your tomb! 


I Graphics I 

Playability | 

Value for Money I 
I Addictiveness I 


■■■□□□□□ 

■□□□□□□□ 

■■□□□□□□ 


96 




















































r YOURl 


|UMULIIMj 

YOUR SINCLAIR OOES NOT 
CONOOffi SOFTWARE PIRACY 


CLASSIFIED 

CLASSIFIED INFORMATION CUSSIFIEO INFORMATION CLASSIFIED INFORMATION CLASSIFIED INFORHATlflll n attic 

MA^N^CUSSIFI^iNFOMATlQN^ClVsSfFIE^lNFnMAlnnM?^^^^ CLASSIFIED INFORMATION CLASSIFIED INFO 
RMATMN CLASSIFIED INFORMATION CUSSIFIED INFORMATION CLASSIFIED INFORMATION CLASSIFIED INFORMATION 


fyouF? 


luminiiinj 

YOUR SINCLAIR DOES NOT 
CONDONE SOFTWARE PIRACY 


SPECTRUM 

REPAIRS 

From £9.00 to a 
maximum £17.00 

Simply enclose a cheque 
for the maximum amount 
and we will return your 
repaired Spectrum with a 
cheque for the balance. 

MG Computer Services 
85/87 St Johns Road 
Tunbridge Wells 
Kent TN4 9TU 
0892 43433 


007 SUPERFILE 2 

and 

LISTFILE 3 

Over 200 sold after demos at a Comp show 

SUPERFILE can hold up to 500 name/address 
Records and finds any one in under one 
second. Fast machine-code SEARCH, ALPHA 
SORTs, etc. Prints as FILES or LABELS. Print 
by SEARCH, Sort or String. 

LISTFILE holds 1,000 single line Records. 
Ideal for a list of your games, etc. Fast 
machine code SEARCH, SORT, RENUMBER. 
BOTH on one tape and can auto transfer them¬ 
selves onto OPUS or MICRODRIVE. 

Spectrum 48/128. £6.95 

Overseas: Europe +£1. Elsewhere + £2. 


G. A. BOBKER. ZX-GUARANTEED IDept YS) 
29 Chadderton Drive. Unsworth. Bury. Lancs. 


48K/128K Spectrum Utilities 


DATABASE II £5 .95p 

l S? fil , in . 9 sys,em ,or an V 48K/128K Spectrum. The program can be 
^ aps ? ute novice yet offers the advanced features of products 
SSI fSr SSS "T S ,he pr ! ce - DATABASE II is written entirely in Machine 
af. d and . com P aotnes s You may define up to 20 fields per record, 
perform data searches, sort, print via Interface 1 and view your data on a 64 

rnmmanH wVr" “S? ° f COlour is availab,e using the* ‘Screen Edftor 1 
YnMwmJ 0 ^r 0 b f heve thls J? P rob t b,y the sim P lest database program to use. 
You will be creating your files within minutes of loading DATABASE II The 
^manual js clearly written^and even^off ers advice on file design. 

MULTILOAD “~£7.95d~ 

IS £ ^lly automatic, menu driven utility which will load your own cassette 
of t hefol lowing^ enS ' Ve commercial P ro 9 rams. It will provide any combination 

Anti-Break option 
Pulsating(Jerky leaders 
Multi-coloured loading border 
No loading border 
Choice of 7 loading speeds 
Reverse loading SCREENS 
Side loading SCREENS 
Diagonal loading SCREENS 


Amaze your friends by creating 
sophisticated loading routes for 
your own programs. Existing 
commercial programs could also 
be customized with a little 
programming experience and the 
help of CODE SLICER 2. 


CODE SLICER 2 £ 5 .50p' 

! s an ?M V v n< : ed ca 5?, ette handling utility which will read ANY section of a tape 
' n J? J. s . t ? re . address. You can read tapes created at any of 7 different 
speeds list invisible Basic programs, remove the ‘auto-run’ if required split 
large files into sections, remove SCREENSs, list the size of headerless’files 
etc., etc. Many examples are shown in the instruction manual for disk and 
_\^^o£r^^ransfers_and_generaI hacking. 


KWIKOAD2 £6 95d“ 

will convert your 48K cassette to load at 8 different speeds with a potential 
saving of 4 times the normal loading time. No additional hardware is necessary 
and a converted program loads independent of the KWIKLOAD tape 
Additional routines and instructions are provided for people with 
programming experience to convert 128K programs 


Overseas customers please send cheques/payment in Sterling and 
include an additional 70p for Surface Mail or £2.00 for Air Mail. 


FOPRAITS SOFTWARE (YS) 

32 Gladstone Road, Hockley, Essex SS5 4BT 
Tel: (0702) 201368 
Large SAE for details 


BOX CLEVER WITH 


and WIN WIN WIN 
B0XF0RM for the flat. The only Spectrum 
program that analyses the form book. Displays 
records of 1,000's of horses covering 3 
years form. See at a glance a horses going, 
course and distance requirements and the time 
of year it is at its best. 

Race summary shows the horse "best in at 
the weights". 

Can also be used to adjust a private handicap 
for weight and age. 

FOOTBALL B0XF0RM analyses football 
form. Now includes non-league sides, the only 
program to do so. 

£12 each program or £20 for both 
BOXOFT (DEPT Y) 

65 ALLANS MEADOW, NESTON, 
SOUTH WIRRAL L64 9SQ 


FAST COMPUTER REPAIR 
CENTRE - IN LONDON 

★ BBC Micro, Commodore, Spectrum 

★ Amstrad, Others 
* We sell spare parts 

★ Used Micros bought and sold 

★ Eprom Programming Service 

phone 01-863 7166 

PROMPT ELECTRONICS 

Unit 4, 15 Springfield Road, 
Harrow, Middx. HA1 1QF 

(entrance in Amersham Road) 


SPECTRUM REPAIRS 

A Better Deal from Micro-World 


POWER SUPPLIES (Spectrum/Plus) 
KEYBOARD — REPLACEMENT 
(Not just a repair) (Mat, Membrane & Plate) 
Makes your Spectrum look like new 
ALL OTHER FAULTS SPECTRUM/PLUS 
KEYBOARD REPLACEMENT AND REPAIR 
SAGA EMPEROR ONE KEYBOARD 
inc. fitting 

SAGA EMPEROR ONE KEYBOARD 
AND REPAIR 

16-48K UPGRADE (12 months Warranty) 
(Issues 2 and 3) 

CHEETAH 32K RAM PACK 
ZX - INTERFACE I - REPAIR 
ZX - MICRODRIVE - REPAIR 
ZX - PRINTER - REPAIR 


• Prices fully inclusive of VAT & 

Insured Return P&P 

• 48hrturn round on most machines 

• 3 months warranty on repairs 

• Send SPECTRUM ONLY suitably packed clearly stating 
fault, your name & address, cheque or postal order to: 


Micro-World Computers (YS) 

25 Hill Top Road. Slaithwaite, Huddersfield HD7 5ES 
telephone: (Day) 0484-846117 (Evening) 0484-845587 
Showroom: 

1006/1010 Manchester Road. Linthwaite. Huddersfield HD7 5QQ 
Open 9 to 5.30, 6 days 



BRADWAY SOFTWARE (YS) 


!SI?.‘| H ! A <? PLUS The m0S , t versatile S P ectrum utilit V for designing and printinq business and 

SBSSSSSaSsFas^w 

pps=s= : 5sEEsasassr 

density screendumps, anywhere in RAM! Price less than Ip per dump" £8 50 P d 

addressing envelopes, filling in forms or writing short notes Price £8 50 < P e o tor 

.* 

information, Examine, modify and recover damaged data. Price £10.50 on 3disc only V 


33 Conalan Avenue, Sheffield SI 7 4PG 



'spectrum 1^/40/4-/120K AMD COMMODORE 


RE 64/I28K SOFTWARE^ LIBRARY|} 


BORED HITH PLAYING THE BANE OLD GAMES 7 JUST LOOK AT 
NHAT MEMBERSHIP TO SOF TLJMK (H.ll HILL OFFER YOU. 

* 7 I nAYc; F p| E |Fi SOFTLINK (N. I), 

/ URYS rULl. HIRE 19 . nUfsJl DY HiTFJQ 

* CLUD RENTAL CATALOGUE NEWTOWNAmiPV ’ 

- FREE monthly prize draw coantri* 

FREE TO ENTER COMPETITIONS BT379H 

MEMBERSHIP FEE IS ONLY C 2.00 

* many TITLES AT DISCOUNTED PRICES 

* THE LATEST TOP CHART TITLES AVAILABLE 

* MiCRODRIVE HIRE FOR THE SPECTRUM 

* HIRE DISCOUNTS OFFERED ON FOUR TITLE ORDERS 

~ . 0fr E* “'CHART TITLES ARE AVAILABLE 

CARTRIDGE HIRE FOR THE COMMODORE 
HIRE PRICES RANGE FROM £Q.75p PER TITLE PER WEEK 

* REGULAR UPDATE LISTS GIVING NEW TITLES AVAILABLE 

* eLL ORIGINAL SOFTWARE SUPPLIED WITH DOCUMENTATION 

- BI-ANNUAL NEWSLETTER GIVING HINTS, TIPS, POKES, etc 

EDUCATIONAL An 6 BUSINESS SOFTWARE . 
CHARGES/PACKING ARE PRE-PAID BY SOFTLINK 

* UP TO FOUR INDIVIDUAL TITLES CAN BE HIRED AT ANY ONC TIME 
CHEQUE/P.O. MADE PAYABLE TO *SOFTLINK (N.I)' OR 

SEND A S.A.E. (l»"x 7”). PLEASE STATE COMPUTER TYPE. 




























































rVo UR 1 



luiiiummij 


YOUR SINCLAIR DOES NOT 
CONDONE SOFTWARE PIRACY 


CLASSIFIED 

CLASSIFIED INFORMATION CLASSIFIED INFORMATION CLASSIFIED INFORMATION CLASSIFIED INFORMATION CLASSIF 
I ED INFORMATION CLASSIFIED INFORMATION CLASSIFIED INFORMATION CLASSIFIED INFORMATION CLASSIFIED INFO 
RMATION CLASSIFIED INFORMATION CLASSIFIED INFORMATION CLASSIFIED INFORMATION CLASSIFIED INFORMATION 


rVouR 1 



YOUR SINCLAIR DOES NOT 
CONDONE SOFTWARE PIRACY 


KOBRAHSOFT SPECTRUM 48K/128K UTILITIES 


SD3 ADVANCED TAPE TO M/D UTILITY: Transfer even the latest programs, e.g. "FIST", "BOMBJACK" also the latest 
Pulsed Leader programs, e.g. "BATMAN", "WINTER GAMES". FULL manual, PLUS Disassembler, PLUS FREE Header 
Reader Price: £6.95 (inc. p&p. On Microdrive Cartridge: £8.95 (inc. p&p). 

S03 TAPE TO OPUS DRIVE UTILITY: As for SD3, but transfers to Opus Drive. Price: £6.95 (inc. p&p). 

SU2 ADVANCED TAPE UTILITY: Makes backups of programs to tape. Handles even the latest programs - fast loaders; 
LONG programs; Pulsed Leaders - all dealt with speedily and efficiently. Price: £6.95 (inc. p&p). 

SHARP SHOOTER: 100% machine code multiscreen game, superb graphics and soun^, many superb features, hours of 
fun. Price: £7.95 (inc. p&p). 

KOBRAHSOFT SPEC 280 MACHINE CODE COURSE: A 12 month course from Beginner to Advanced level. 
Fee: £15.00. 

SL3 ADVANCED SPEEDLOAOER: Converts most programs to Fast Loaders with a choice of SIX loading speeds, Multi¬ 
coloured and various other loading borders - converts even the latest programs. FULL Manual, PLUS FREE Header Reader, 
FREE Disassembler. Price: £6.95 (inc. p&p). 

SUPER INTERFACE FL1: A superb interface which converts almost ANY program to reload at any one of FIVE speeds as 
a Fast Loader - AUTOMATICALLY! Programs reload independently of FL1. Price: £24.95 (inc. p&p). 

SUPER INTERFACE M01: This interface converts programs to microdrive fully AUTOMATICALLY. COMPACTS code - 
gives TWO LONG programs per cartridge! Programs reload independently of MD1. Price: £24.95 (inc. p&p). 

SUPER INTERFACE 001: As for MD1, but converts programs to your Opus drive AUTOMATICALLY! Similar specification 
to MD1. Price: £24.95 (inc. p&p). 

MONEY BACK GUARANTEE: To further assure your satisfaction, all our products now carry a MONEY BACK GUARANTEE 


CUT PRICE SOFTWARE 


★ ★BEST SELLERS★ ★ 

★ ★STAR BUYS★ ★ 

★ ★BEST SELLERS★ ★ 

SPECTRUM 

OUR 
RRP PRICE 

SPECTRUM 

OUR 
RRP PRICE 

SPECTRUM 

OUR 
RRP PRICE 

Stars on 128 & ♦2 

9.95 

7.95 

Hive 

9.95 7.25 

Fist 2 

8.95 6.50 

Inheritance 

9.95 

7.25 

Elite 

14.95 11.95 

Silent Service 

9.95 7.25 

1942 

*7.95 

5.50 

Sky Runner 

7.95 5.50 

Future Knight 

7.95 5.50 

The Eagles Nest 

8.95 

6.50 

Ikari Warrior 

7.95 5.50 

T T Racer 

9.95 6.95 

Firelord 

8.95 

6.50 

Great Escape 

*7.95 5.50 

Head Over Heels 

7.95 5.50 

Bombjack 2 

7.95 

5.50 

Mag Max 

7.95 5.50 

Laser Genius 

14.95 11.95 

Double Take 

*7.95 

5.50 

Commando 86 

7.95 5.50 

Triv Pursuit YP 

7.95 5.95 

Samurai 

9.95 

6.95 

Starglider 

*14.95 11.95 

Footballer/Year 

7.95 5.50 

Hit Pak 

*995 

695 

Short Circuit 

7.95 5.50 

Top Gun 

*7.95 5.50 

Greyfell 

9.95 

7.95 

Academy (Tau cetil 

9.95 7.25 

Star Games One 

9.99 7.25 

Konami's Coin Op 

9.95 

6.95 

Uridium 

*8.95 6.50 

Nemesis 

7.95 5.50 

Knuckle Busters 

8.95 

6.50 

Impossaball 

8.95 6.50 

Enduro Racer 

7.95 5.50 

Sigma 7 

7.95 

5.50 

Shockway Rider 

7.95 5.50 

Scooby Ooo 

*7.95 5.50 

Shadow Skimmer 

7.95 

5.50 

Leaderboard 

9.95 7.25 

L/Com People 128 

9.99 7.25 

Ranarama 

7.95 

5.50 

City Slicker 

8.95 6.50 

Paperboy 

*7.95 5.50 

Marble Madness 

9.95 

6.95 

Deep Strike 

9.95 6.95 

Best Beyond 

9.95 6.95 

Dragons Lair 2 

9.95 

6.95 

10th Frame 

8.99 6.95 

Dark Septre 

14 95 11.95 

Donkey Kong 

7.95 

5.50 

Graphic Ad Creat 

22.95 18.95 

Gauntlet 

9.95 6.95 

Yie Ar Kung Fu 2 

7.95 

5.50 

Konami Jail Break 

*7.95 5.50 

Trivial Pursuit 

*14.95 11.95 

Crash Smash's 3 

9.95 

6.95 

Arkanoid 

7.95 5.50 

Headcoach 

8.95 6.50 

Super Soccer 

*7.95 

5.50 

Xevious 

7.95 5.50 

Space Harrier 

*7.95 5.50 

Durell's Big 4 

*9.95 

6.95 

Nosferatu 

9.95 6.95 

Ninja Master 

1.99 1.90 

Uchi Marta 

8.95 

6.50 

Indoor Sports 

*8.95 6.50 

Shao Lins Road 

7.95 5.50 

Jewels Darkness 

14.95 11.95 

Ace 

9.95 7.25 

Koniams Golf 

7.95 5.50 


- BUY WITH CONFIDENCE FROM US! 

Send cheque/PO to: KOBRAHSOFT, Pleasant View, Hulme Lane, Hulme, Nr. Longton, Stoke-on-Trent, Staffs ST3 5BH 
(overseas, Europe add £1 p&p PER ITEM, others £2). Send s.a.e. for FULLY DETAILED catalogue of ALL our products — 
please mark envelope "ENQUIRY". 


This is just a small selection from our stocks. Please ring for more details. P&P included. Overseas orders add 75p 
per tape. For up-to-date lists please enclose S.A.E. mail order only. Please send cheques/PO payable to C.P.S. Visa/Access 


n 

orders welcome by phone. 

CUT PRICE SOFTWARE (DEPT. 6), 

Unit 6, Stort House, Riverway, Harlow, Essex CM20 2DW 



Tel: (0279) 24433 (24 hr ansaphone)' or (0279) 31956 



SPECTRUM REPAIRS 

We expertly repair Spectrums for £17 
inclusive of parts and labour and return 
postage. 


AVIS DE RECHERCHE 

Qui? public FRANCAIS et FRANCOPHONE .Ou? du MONDE ENTIER 
Signe particulier: 

POSSESSEUR DE SPECTRUM ou QL 

CONTACTEZ NOUS DE TOUTE URGENCE 

Nous stockons TOUTE la gamme de: 

LOGICIELS PERIPHERIQUES ACCESSOIRES et PIECES DETACHEES 

pour SPECTRUM et QL 


Spectrums upgraded 48K for £34. 
Keyboard faults only £1.2. 


R.A. ELECTRONICS 
133 London Road 
South Lowestoft, Suffolk 


Tel 


(0502) 66289 


1 Vente par, correspondance ULTRA RAPIDE 

Expedition immediate PAR AVION vers tous pays 

Ecrivez-nous EN FRANCAIS afm de recevoir le catalogue et tar if complet EN 
FRANCAIS se rapportant a votre ordinateur (preciser le modele S.V.P.). 

Si vous etes presse: pour tout renseignement, telephonez nous EN FRANCAIS au 
+ 44-291 257 80 (a partir de votre travail ou de chez un ami, c'est morns cher 1 ). 


DUCHET Computers 

51 Saint George Road - CHEPSTOW NP6 5LA - ANGLETERRE 
Telephone: +44-291 257 80 ____ 

Pourquoi une publicite en Francais? - ; > 

C'est evident: notre equipe est FRANCAISE et dynamique! Nous sommqs bases en 
Angleterre pour mieux servir notre clientele . , 


SINCLAIR REPAIRS 


Spectrum/Plus.£14.95 

Keyboard.£ 8.50 

Interface/M icrodrive.£16.00 


Prices include all Parts, Labour, VAT, Postage & Packing 

★ 3 months guarantee on the whole computer. 

★ While you wait service. 

★ Qualified Engineers. 

★ Call in, Phone for advice, or send your computer with 
cheque to:— 

AVON MICRO CENTRE 

Unit 4, Western Rd Industrial Estate, 
Stratford-on-Avon, Warwickshire CU37 OAH 
Tel: 0789 292269 


TWO GREAT NEW 
GAMES 

for the 48K Spectrum 
from D-B SOFTWARE 
KEYWORK £3.95 

THE WORD ASSOCIATION 
GAME 

STEPPINGSTONE £3.95 

A TRIVIA GAME OF SKILL. 


Please include 50p P&P. 
Send cheques or POs to: 

D-B SOFTWARE 

12 Dickinson Drive, 
Walsall WS29DN 


CRIBBAGE 

The popular pub game six card 
cribbage is now available for the 
48K/128K Spectrum. 

Features: 

FULL PLAYING CARD GRAPHICS 
100% MACHINE CODE 
TWO LEVELS OF PLAY 
AUTOMATIC SCORING 
suitable for both beginners and 
experts. 

Send £5.50 to: 

ESEM SOFTWARE 
112 Wrington Close 
Little Stoke, Bristol BS12 6EJ 
Tel: 0454612811 


Please send now for a free 
catalogue of our library of 
Spectrum software for hire. 


★ Hire from only 75p (not inc Discounts). 

★ Huge range of ex chart games 
available. 

★ All tapes originals. 

★ Many games still being added. 

★ 7 day hire (first class post). 

★ No extra postage charges. 

★ Hundreds of music tapes as well. 

★ Life membership only £2 (refundable 
within 21 days if not satisfied). 

★ Bulletin every two months. 

More details from: 


SOUNDBOX, SOFTWARE, DEPT YS 
P.0. BOX 12, RENFREW, 
RENFREWSHIRE PA4 


X RATED 

SPECTRUM 
ADULT GAME 


FANTASY £5.50 

inc P&P 

Available to persons over 
18 ONLY. Please state age 
when ordering 


R n' H MICROTEC 

32 Ha/ell Way. 

Stoke Poyes 
Bucks SL2 4DD 


C.C.L. SOFTWARE LIBRARY 


HIRE 'EM, AND TRY 'EM - BEFORE YOU BUY 'EM 
LOOK WHAT MEMBERSHIP TO CCL OFFERS 


★ FREE FIRST HIRE 

★ PRICES FROM 50p PER WEEK 

★ FREE CLUB CATALOGUE 

★ FREE MEMBERS DRAW 

★ FREE TIPS, POKES, HINTS, MAPS 

★ CATALOGUE UPDATE WITH EVERY ORDER 

★ DISCOUNT TITLES 

★ FAST, RETURN POST SERVICE 


★ HIRE 3, GET ONE FREE 

★ HARDWARE HIRE 

★ BIRTHDAY PRESENT TO OUR MEMBERS 

★ ONLY ORIGINAL SOFTWARE SUPPLIED 

★ FREE PROGRAMME FINDING SERVICE 

★ FREE PEN PAL SECTION 

★ FREE MEMBERS SWAP/SALES SERVICE 

★ ONLY £5.00 FOR LIFE MEMBERSHIP 


Send cheque/PO made payable to: 

C.C.L., 17 Eastbrook Hill, Desborough, 
Nr. Kettering, Northants NN14 2QQ 























































rVouR 1 


YOUR SINCLAIR DOES NOT 
CONDONE SOFTWARE PIRACY 


CLASSIFIED 

CLASSIFIED INFORMATION CLASSIFIED INFORMATION CLASSIFIED INFORMATION CLASSIFIED INFORMATION CLASSIF 
IED INFORMATION CLASSIFIED INFORMATION CLASSIFIED INFORMATION CLASSIFIED INFORMATION CLASSIFIED INFO 
RMATI ON CLASSIFIED INFORMATION CLASSIFIED INFORMATION CLASSIFIED INFORMATION CLASSIFIED INFORMATION 


fYOUR 1 


YOUR SINCLAIR DOES NOT 
CONDONE SOFTWARE PIRACY 


make spectrum 

CeNCe 

expansion^ocket o?E ^ ln, ° ,he 

Rpliahio Q°*p rc, inate drilling. y 
Reliable. Prototype still running after 
w three years use 

Telephone; ( 0625 ) 22800 


SPECTRUM 

REPAIRS 

£14.95 inclusive of labour, 
parts and p&p. 

Fast, reliable service by 
qualified engineers. 
Average repair 24hrs. 

3 months guarantee on all 
work. 

For help or advice — ring: 

H.S. COMPUTER SERVICES 
Unit 2, The Orchard 
Warton, Preston 
Lancs PR4 1BE 
Tel: (0772) 632686 


NEW TAPE UTILITY 9 


This program gives a tape back-up of most software! Even 
converts most jerky loaders to normal for reliable loading. 
Manages very long programs (even 51K!), fast loaders, 
etc, etc. State type of Spectrum when ordering (48K, 
128K, etc.). £6.99 on tape (£4.99 if updating). 


NEW TRANSFER PACK 3 — 
FOR TAPE TO DRIVE 


A software system to convert many TAPE based 
programs to your DRIVE (no matter what type) + OTHER 
USEFUL UTILITIES. Most jerky loaders are EASILY 
converted to drive. Pack has at least 7 programs! 
Opus/Beta owners add £1 for OPTIONAL extra program. 
State TYPE of Spectrum + name of DRIVE when ordering 
(e.g. 128K Spectrum and Microdrive). £11.99 on TAPE or 
£12.99 on m/drive cartridge. (£6 if updating). 

INFORMATION SHEETS — Approx 8 transfers of popular 
programs per sheet — needs TP3. SPECIAL OFFER (with 
SAE) — Nos. 1-20 now £4.50, Nos. 21-30 only £3.50. 

MICROTRANS — for m/drive to m/drive back-up + tape 
to drive (inc. headerless) — does NOT convert programs. 
Includes MICROTAPE and RUN programs. ONLY £3 on 
Tape, £4.50 on Cart. For any Spectrum. CODE 
COMPRESSOR — £3.50. 

Overseas: add £1 Europe, £2 others each product. 
SAE for details. 

NO RISK — ALL PROGRAMS CARRY OUR MONEY 
BACK GUARANTEE (not updates). 


LERM, DEPT YS, 11 BEACONSFIELD CLOSE, 
WHITLEY BAY NE25 9UW 
TELEPHONE: 091 2533615 


BOX CLEVER WITH 


r i 

and PASS MATHS EXAMS 

Any teacher will tell you that the way to 
become proficient in maths is to do example 
after example. BOXOFT Spectrum programs 
provide almost unlimited examples. Enter 
your own figures and the computer will solve 
the problem with you step by step. 

MATHS BOX 1 Factors of trinomials, 
quadratics by factors and formula, 
simultaneous equations, pythagoras, trig. 
MATHS BOX 2 Sine and cosine rules, 
transposition of formulae, percentages, profit 
and loss, discount. 

£8.95 each program or £14.95 the two 

BOXOFT (DEPT E) 

65 ALLANS MEADOW, NESTON, 
SOUTH WIRRAL L64 9SQ 


48k SPECTRUM 

Fed up with ordinary fruit machine games? 

★ NOW ★ 

A fruit machine simulation with the most 
up-to-date features, sound and graphics 

FRUIT 2010 

★ For fruit machine experts to fun players 

★ The most advanced and realistic fruit 

machine simulation 

FEATURES: Real reels—Gold Rush—Roulette-style- 
gamble-El 00 jackpot-Holds-easy keys-Nudges- 
HIGH-speed Spinning Reels-Save Down-Large 
Graphics-Mystery Box-USES ALL 48K-12 different 
fruits-super sound-Cash Run-MULTIPLE ODDS- 
multi-colour—MAX. NUDGES-Number board 
PLUS LOTS MORE 

Please send £6.95 which includes P&P. 

Cheques or P.O. to — 
ROSSWARE (YS12), 646 London Road 
Westcliff, Essex SS09HW 

FOR FAST DELIVERY 

Software from ROSSWARE 


SINCLAIR REPAIRS 

We offer a complete repair service on Sinclair products. 

Spectrum/Plus. £17.00 Interface 1 . £18 00 

Spectrum 128/ + 2. £30.00 Microdrive. £18 00 

Sinclair QL. £30.00 

SPECIAL OFFERS 

Spectrum Power Supply. £10 00 

Keyboard Upgrade to Plus. £30 00 

Quickshot 2 + Kempston Interface. £12 00 

ZX Expansion System includes Interface 1, 

Microdrive, Bleeds + Cartridges.. £50 00 

Please add V.A.T. to above prices 
Send cheque or P.O. with repair or 
SEND NO MONEY C.O.D. SERVICE AVAILABLE 

MICRO:MEND 

The Old School, Main Street, Farcet, Peterborough PE7 3DB 
Tel: (0733) 241718 


TANGLEWOOD SOFTWARE 
157 Warwick Road, Rayleigh, Essex SS 6 8 SG 


THE RACING GAME 

All the thrills of managing 
a stable of thoroughbreds. 
Features include: form, fitness, 
going, varying distances/grades 
of races, train, 
full betting, 
enquires, 
save, 3 levels. 

Watch them 

race j 

+ much 
more. 



FOOTBALL FEVER 

Manage your team to win: 
LEAGUE TITLE, 

EUROPEAN CUP, 

CUP WINNERS CUP, F.A. CUP. 
Features include: 
fitness, injuries, 
team selection, 
penalties, morale, 
substitutes, booking, 
cup replays, form, 
transfers + much 



£6.95 EACH OR BOTH GAMES FOR £ 11.90 


FOR SPECTRUM 48K AND 128K + 2 


MICRODRIVE EXPANSION PACKS 
INTERFACE 1 KITS, ETC. 

FULL EXPANSION PACKS £52 50 

INCLUDES MICRODRIVE, INTERFACE 1 , INSTRUCTION 
BOOK, NETWORK LEAD AND FLEXIBLE CONNECTOR. 

INTRODUCTION CARTRIDGE WALLET. £10.00 

FOUR CARTRIDGE PACK WITH DEMO, BLANK, 
MASTERFILE, TASWORD 2, ANT ATTACK AND GAMES 
DESIGNER. 

★ IF ABOVE BOUGHT TOGETHER £60.00 

INTERFACE 1. £30.00 

INCLUDES INST. BOOK, FLEX LEAD AND NETWORK LEAD. 

INTERFACE 1 ONLY £25 00 

★ £5.00 CREDIT IF FAULTY ONE RETURNED IN GOOD 
CONDITION. 

INTERFACE 2 

DUAL JOYSTICK + ROM SOCKET 

MICRODRIVES (with solid connector).£25.00 

★ £5.00 CREDIT IF FAULTY ONE RETURNED IN 
REPAIRABLE CONDITION. 

ArrFQQnRIFC 

MICRODRIVE FLEX CONNECTOR. £3 00 

MICRODRIVE SOLID CONNECTOR. £3 00 

NETWORK LEAD MICRODRIVE. £3 00 

CARTRIDGE DEMO. £3 00 

CARTRIDGE BLANK (10). £16 00 

CARTRIDGE SINGLE. £175 

CARTRIDGE 4-PACK WALLET. £7 00 

4-PACK WITH DEMO BLANK, ANT ATTACK, TASWORD 
2, MASTER FILE AND GAMES DESIGNER. £10.00 

★ MIN. ORDER £10, ORDERS UNDER £35 ADD £2, P&P 
ORDERS FROM OVERSEAS ADD £4. 

★ TERMS, C.W.O. OR VISA CARD PREFERRED. 

ORDERS TO: EEC LTD, 77A PACKHORSE ROAD, 
GERRARDS CROSS, BUCKS SL9 8PQ. 

Tel: 0753 889055 


































































Y5 back issues — sweet sixteen you just shouldn't miss! 



BACK ISSUES! 

New! Buy three or more 
back issues and choose 
another one free! Buy ten 
or more and get another 
two free! Just tick the ones 
you want on the coupon 
and enclose a cheque or 
postal order for the correct 
amount. 


I Jan '86 • Games: Rasputin/ 
Commando/Saboteur/NeverEnding 
Story/Winter Sports • Features: 

David Crane interview/Dro/c/ Wars/ 
Chopper Mission/Worm/Morse Saga 


2 Feb '86 • Games: The Young 
Ones/Bladerunner/Three Weeks In 
Paradise/Beach Head 11/The Worm In 
Paradise • Features: Joysticks: ten 
best test/Mac/one/Matthew Smith 
interview/Art Studio reviewed 


3 Mar '86 • Games: Movie/V/ 
Zoids • Features: Switcha 
three programs at once/SpecDrum: the 
drum kit in a box/Wham! Music Box: 
Melbourne House's music package 

4 Apr '86 • Games: Max Head- 
room/Skyfox/Lord Of The Rings • 
Features: Art Studio: get the most 
from it/128 Review /Dimmer Switch: TV 
protection 


5 May '86 • Games: Batman/The 
Planets • Features: Micronet: 
communications explained/Turbo 
Loader.ioad listings in less time/ 
Interview: with the Elite programmers/ 
Adventures: Mike Gerrard joins YS 


6 Jun '86 • Games: Ghosts V 
Goblins/Way Of The Tiger/ 128K 
Games: review round-up • Features: 
SuperColour: multi-coloured character 
squares/Hardware Bonanza: the latest 
Speccy add-ons/Tasword III 

7 Jul '86 • Games: Rock V 
Wrestle/Heavy On The Magik • 
Features: Music Hardware: makin' 
music/Saga 2001 Keyboard/Interview: 
Gargoyle's Greg Follis and Royst< 
Carter 


8 Aug '86 • Games: Paperboy/ 
Pyracurse/The Price Of Magik • 
Features: Hardware Special: get the 
most for your money/ Animator 1: draw 
your own conclusions/Speech Melba: 
speech synthesis on the Speccy 

9 Sep '86 • Games: Miami Vice/ 
Jack The Nipper/Hijack • 
Features: Free: wild 'n' wacky YS 
stickers/lt's All In The Wrist Action: 
T'zer's action-packed arcade special/ 
Heavy On The Magick poster map to 
plot your route 


m Oct '86 • Games: The 

■ w Great Escape/Trap Door • 
Features: Free Trainspotter's Guide 
Booklet/E//fe: the complete hackers 
guide/Hard Facts Special: the 128K 
Speccy exposed 

_ Dec '86 • Games: Dandy/ 

I 21 Avenger/Uridium/WAR/ 
Lightforce/Trailblazer/Dragon's Lair • 
Features: Music Feature: hit that 
perfect beep/Readers' Survey: see what 
everyone else thought 


. a Jan '87 • Games: Space 
■ w Harrier/Star Glider/Gauntlet/Fat 
Worm Blows A Sparky/Thanatos/They 
Stole A Million • Features: Carry On 
Screening: T'zer's magnificent movie 
special/Compliment System: Saga's 
complete hardware system/Red Box: the 
Red Revolution's coming 


I jm Feb '87 • Games: Short 
"W Circuit/Aliens/Gauntlet/ 
Fairlight 11/Contact Sam Cruise • 
Features: Hard Facts Special: lots of 
hardware, and for less than £100/You 
Can Be An Artist II: SofTechnic's new 
arty package 

ioo 



■■ pi Mar '87 • Games: Auf 

■ 9 Wiedersehen Monty/The Hive/ 
Fist II — The Legend Continues/Space 
Harrier/Hacker II • Features: Sports 
Feature: Gwyn and Rachael shape up/ 
RamPrint: perfect printing every time 

mgr April '87 • Games: 

■ O Nemesis The Warlock/Rana 
Rama/Enduro Racer/Leader Board/ 
Shockway Rider/Sigma 7 

• Features: Comms Special: Get 
on-line with YS/ Vox On The Box: 
Tune-in to computers on telly. 

mwm May '87 • Games: 

I M Tai-Pan/World Games/ 

Saboteur ll/lnto The Eagle's Nest/ 
Arkanoid • Features: Road Race: 
Exclusive Ocean game on the cover/ 
Stars On 45: A personality-filled T'zer 
special/Hack Free Zone: four whole 
pages of hints, tips and maps. 

Programs for these issues are 
available on Digi'T'ape. 


r 

i 

i 

i 

i 

i 

i 

i 

i 

i 

i 

i 

i 

i 

i 

i 

i 

i 

i 


Order Your Back Issues Now! 


January '86 

□ 

July '86 

□ 

February '87 

□ 

February '86 

□ 

August '86 

□ 

March '87 

□ 

March '86 

□ 

September '86 

□ 

April '87 

□ 

April '86 

□ 

October '86 

□ 

*May '87 

□ 

May '86 

□ 

December '86 

□ 



June '86 

□ 

January '87 

□ 




UK £1.20 each inc p&p, Europe £1.60, Rest of the world £1.80. 

*May '87 issue only — UK £1.70, Europe £2.10, Rest of the world £2.30 
Don't forget: Order three or more — tick another one free, order ten or more 
— tick another two free. 

I enclose a cheque/postal order for £.made payable to Dennis 

Publishing Ltd. 

Name. 

Address. 


.Postcode. 

Complete and return this coupon to: Your Sinclair Back Issues, PO Box 320, London 


N21 2NB. 


Use a photocopy if you don't want to cut up the mag. 


STOP PRESS — The November '86 issue is now sold out! 































OMPUTER 
REPAIR 
CENTRE 

Every computer 


the only AMSTRAD 
SPECIALIST recommendecT 
by Amstrad 

Repairs also undertaken for all the 
following computers:- SPECTRUM, COMMODORE,' 
ATARI, BBC & IBM Compatibles. 

Three months no quibble guarantee 


repaired by us 
is completely 
overhauled 
and tested 
before 
.return. 


■ No high fixed price - you only pay what the repair 
actually costs. 

■ While-U-Wait Service - spare parts for all 
leading computers - available over 
the counter. 

State of the art test equipment 


ALL PARTS 
STOCKED 

a selection of spares: 


to provide comprehensive 
test report and locate 
faults. 

■ All computers 
returned carriage 
paid and 
covered by 
insurance. 


V/ 


I 


r/ 


me 


COMMODORE SPARES 

6526 - C IA £19.95 

6510-Processor £19.95 

6581 Sid Chip £19.95 

906114 - House Keeper 

£19.95 

901225 - Graphic Rom 

£19.95 

901226-Basic Rom £19.95 

901227 -Kemal Rom £19.95 

6569 - VIC £29.95 

4164 Rams - Memory £3.0C 
Power Supply 

Transformers £29 9C 

VAT included £1.50 per 
order for postage & 
packing. 


SPECTRUM SPARES 

Keyboard membrane 
Spectrum £5.50 

Keyboard membrane 
Spectrum Plus 
membrane £11.95 
Metal Templates £5.50 
Keyboard Mats £5.50 
ZX81 membrane £5.00 
Service Manual £30.00 

ZTX 650 £0.60 

ZTX213 £0.60 

Z80BCPU £3.00 

4116 Rams £1.48 

Power Supply 
Transformers £9.95 
ULA6C001 £16.50 
Rom £16.50 


Vi 


with every 
computer repair, 

.other than Spectrum 
and Commodore. 


DISCOUNT COMPONENTS 

e.g. Power Transformers 






tP 




I_.n 


!LJ 


Commodore 
£29.90 +£i.5o p .p. 

Spectrum £9.95^ 

+£1.50 p.p. 


Tirade 
orders 
welcome 

Discounts 
for Colleges 
and Schools 


?tohs 




■niZhs 


SPECTRUM 

REPAIRS 
from 

'f7 to £19.90- 


■ Spectrum 
rubber 
keyboards 
repaired 
for only 
£ 8.95 . ' 


ABC?** 4 


a SEND YOUR COMPUTER 
with a Cheque/P.OyAccess 
or Visa Card number for the maximum fee 
enclosing the appropriate Free Gift Voucher. 

B FOR A WRITTEN QUOTATION just send 
£2.50 to cover postage 8i packing. 

■ Your Computer will be returned within 24 hours 
carriage and transit insurance paid with the 
balance of the fee and your FREE GIFT. 


SPECIALIST COMPUTER 
REPAIR CENTRE 

Dept. 26, Unit 4, M.E.B. Works, Windsor Road, 
Enfield, Redditch B97 6DJ. 

Telephone: 

REDDITCH 65671 


WE SET THE STANDARD BY WHICH EVERYONE ELSE IS JUDGED 













































YOUR 

SPECTRUM 




There’s not a moment to lose - Your Spectrum is now a rare 
species. You’d better hurry ’cos copies are disappearing 
fast! Snap up a back issue at £1.10 using the coupon below. 
Your Sinclair back issues — have a look at Contents for the 

pampumber 0 f the ad. 


Issue 1 

Cross Check - five chess packages put to 
the test • Speaking of Spectrums - the 
ins and outs of speech synthesis • Machine 
Code Breakout - escape from those 
infinite loops! 


Issue 16* 

Disko-Tech — mini disk drives road-tested 
• Firefighters - Shadowfire blazes a new 
trail. 


Issue 17* 


Issue 5 

Thrills From The Quill — create your own 
adventures • ZX Phone Home - 
computerised bulletin boards hooked up • 
Getting Attached To Printers - 
producing full character sets. 

Issue 12 

Into The Music — five music packages 
compared • Anyone Seen A Ghost - 
Ghostbusters reviewed. 

Issue 13 

Return Of The Heroes - Kong Strikes 
Back and Hunchback II reviewed • Screen 
Scrunger - save your screens in half the 
bytes. 

Issue 14 

It’s A Cracker - become a real hacker • A 
Space Oddity - Alien 8 explored. 


I Spy... A View To A Kill - cloak and 
dagger stuff • Celtic Ranger - cast an eye 
over Dun Darach • The Generation Game ^ 
- using games creators. 

Issue 18* 

Dam’n’Blast — Dambusters going down a 
bomb • JSW II - POKEd apart • The 
Ghostwriter - a DIY adventure designer. 

Issue 19* 

Fist Fight - Way Of The Exploding Fist - 
black-belts begin here! • Sprite High, No 
Limit — designing big sprites on the Speccy 
• Movin’ and Groovin’ - pan, zoom and 
scroll your screens. 

Issue 20* 

Elitism - join the Elite • Gothic Horror - 
Fairlight reviewed • Play It Again, Sam - 
synthesise your Speccy. 


Issue 15 

Painting By Numbers - art packages 
compared • Hot Heads - the hottest 
thermal printers around • Space Ace - 
Starion, the space-age shoot ’em up. 


Issue 21 

Rambo - you’ve seen the film, (No I 
haven’t! Ed) now play the game • 

Impossible Mission — read the review and 
make it possible • Game Plan - write the 
game of your dreams. 


*Programs for this issue are available on DigiTape - see the ad in this 
issue of Your Sinclair. 


Order your back issues now! 

Please send me the following back issues of Your Spectrum - UK £1.10 inc p&p, £1.50 
Europe, £1.70 rest of the world. 


Issue 1 □ Issue 14 □ Issue 18 □ 

Issue 5 □ Issue 15 □ Issue 19 □ 

Issue 12 □ Issue 16 □ Issue 20 □ 

Issue 13 □ Issue 17 □ Issue 21 □ 

I enclose a cheque/postal order for £.made payable to Dennis 

Publishing Ltd. 


Name .. 
Address 


.Postcode. 

Please fill in this form and send it to Your Spectrum Back Issues, PO Box 320, London N212NB. 
You can use a photocopy if you aren’t into mutilation. 


SPECIAL OFFERS 

SPECTRUM/PLUS/128K 




INCLUDING INTERFACE 
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Buy with QUICKSHOTII complete for only 


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Now you can backup all your Spectrum Games 
| to Microdrive or Tape. 

• Simply press a button to "freeze" the program^, 

• Save to micro drive or tape 

• Special program compacting techniques 

• Code Inspector allows you to freeze the 
action, add pokes and restart the game again. 

Also peek facility. 

• All backups will restart from the 
point they were saved. 


ROBOTICS & MODEL CONTROL £29.99 1 

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• 4 independently controllable outputs for robotics, motors, lights, etc. 

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• This is the unit that the "Lego" publication "Make and Program your own 

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Now you can create Superb Graphics easily with 

the New Lightwriter 


0 ™ £ 14.99 

POST FREE 

Lightpen comes 
complete with 
Interface & Software 


• Just plug in the Date! Lightwriter and draw circles, squares, rectangles, make 
superb hand drawings, paint, fill, erase, choose inks, paper, colours. • Save your 
results into memory (48KI and use in animation or save onto tape to use in your 
own games. • All functions selected from screen menu with the lightpen. 

• Unbeatable value. • Nothing more to buy. 

SEND NOW AVAILABLE FOR IMMEDIATE DELIVERY 


<$> 


Digital Sound Sampling Technology. NOW Available 
rs*-7 on yotr Spectrum 

grated Software / Complete iMWtand Software 

plied -Previous/ TT _ ^ ^ ^ 

haserscan / Q QQ Package 

ade for £5.00/ L *7*7 POST FREE 


• Digital Sound Sampling has only previously been available for large 
micros and costing at least 10 times the amount • The sound Sampler 
allows you to record "Digitally" any sound into memory and instantly 
replay it at any pitch, forwards, backwards, ascending scale, compressed, 
expanded, with echo, endlessly looped, etc. • Supplied complete with 
Software package to facilitate the above operations, plus on-screen 'Voice 
Prints’ + Frequency Plotting • With on-screen keyboard *- drum kit a 
whole system symphony could be produced from a single Sample Sound • This is a 
professional unit featuring 8 Bit D to ADC converters as used in Digital equipment now sweeping 
the music world. • Although the unit is not a toy, giving truly astounding results for the musically inclined, 
we have incorporated a games interface to allow you to use Sound Sampling in your own games etc., so the Sound 

Sample' would be of interest to everyone. 


1 HOW 2 
; ABOUT < 
WITH - 
7 SOUND^ 


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□ Suitable for any Centronics Printer 

□ Complete with Printer Cable 

□ Microdrive Compatible 

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□ Hi-Res Screen Dump (Edson) □ Easy to use J 



USUALLY SAME DAY 
DESPATCH ON ALL ORDERS 

SENDCHEQUES P O s TO 

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FENT ON INDUSTRIAL ESTATE, 
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STOKE ON TRENT TEL: 0782273815 
FAX: 10782) 264510 


24 HR CREDIT 
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102 
























































I BET SHE USES YS MEGABASK 



• Proarammable* p ndS N ° med ^ r ° cedur ^ • ^-Screen Windows • 64 Column Text • Full Screen Editor • Smooth Moving Sprites 

• AUTO I M Function Keys • Machine Code Monitor • Multi-tasking Subroutines • Background Sound • Line Number Tracing 

Ka r '? a Tk" 1 e T 9 All AT ' ' ' UNT,L Loops • DELETE Line Range • Full Machine Code CALLs • Double-Length POKE • Break 
CHANGE* w/" r^S? Dened Character Sizes * Downwa rds Printing • Character Stipples • Attribute SWAP FADE and 
Basic! # PUj^FREE^Sprite Designer 0 ^ lmprov ®d Line Editor# . . And 22KUserMemory and of course everything that's inZX 


YSMEGABASIC 

YS MegaBasic is only available direct from the Your Sinclair Mail 
Urder department. It comes on cassette complete with 30 page 
manual and is fully microdrive compatible. To order, complete this 
coupon and mail it with a cheque or postal order for £7.95, payable 
to Dennis Publishing Ltd, to YSMEGABASIC OFFER PO 
BOX 320, LONDON N21 2NB. (BLOCK CAPITALS PLEASE) 
Please allow up to 28 days for delivery. 


Name. 


Address . 


. Postcode. 


Phone. 



Illustration: Nick Davies 





























































































































































































Nippy noo nahs! An apple a day 
keeps T’zer away — especially 
when it’s injected with DDT! So 
from the ashes of T’zers... 
Phillersl Yee-har! Now I can run 
this column the way I want -- no 
more silly themes, no more puns 
and definitely no more 
interruptions from Richard 
Tidsall... 

“Hello, Phil, it’s Tizzy here. 
Just to tell you that US Gold has 
absolutely nothing to tell you. 

The big summer press 
conference is on next week, but 
until then... sorry.” 

Brill. Now, let’s have a snout 
around. What’s going on? Who’s 
got what coming out through 
whom, whbn, how, why and 
where’s my lunch? Sara, 
call the sarnie shop and get 
them to fix up a bacon, 
lettuce, tomato, cucumber, 
chicken and peanut butter roll, 
salt and pepper, hold the mayo, 
with a side salad of, well, make it 
a lightly roasted ox with a sprig 
of parsley. I’m feeling peckish 
today. 

Ah, wossis, a release from 
Gremlin. More info about 
Nimrod, the game you read 


about first in YS (or second if 
you picked up the mag and read 
it again). Nah, nothing to do with 
a big snouted aircraft with wacky 
early warning systems to tell you 
a whole three minutes before 
everybody else finds out that the 
world is going to be nuked to 
ciggy ash. No sir, this Nimrod’s a 
friendly little alien, a member of 
a very friendly race of robots 
called the Bioptons, who like 
parties and firing off fire 
extinguishers just like any 
normal person. Naturally the evil 
Cratons don’t like this sort of 
thing, so they crash the 
Bioptons’ party (really wild, by all 
accounts - lots of clanking 
noises from the darker corners) 
and imprison them individually 
on space prisons stretched 
across the galaxy. Seems a bit 
harsh — most gatecrashers I 
know just drink all the booze and 
frighten the cat. Nimrod’s the 
only one to get away from this 
all-nighter, though, and he has 
to rescue all his comrades. And 
he’s got only 99 eons to do it in. 

Nimrod’s out in June, as is 
Mask 1 , the game of the TV 
series of the T-shirt of the super 
dooper action toys of the book 
of the film of the foil-wrapped 
sarnie of the same name 
(where’s my lunch, Sara?) 
Y’know the drill, heroes battle 
against the evil Captain Meany, 


or whoever. Sounds like the Ed. 
Ahem. And we’ve also got a 
screenshot of the Thing On A 
Spring sequel, Thing Bounces 
Back. Boinnggg! Oi, I’m getting 
hungry. Ah, Sara, you’re back. 
Where’s my sarnie? You haven’t 
got it? You’re fired. Er, why are 
you rushing towards me with 
what looks suspiciously like a 
razor sharp meataxe? 
AAAAAAAARRRGGGGHHHH! 

Right, that’s better, normal 
service has now been resumed 


— Sara here. Phil’s just, er, 
nipped off for a bit, so I’ll take 
the reins. Oh hang on, who’s this 
on the phone? 

“Hello, Sara, it’s Ian Faux of 
Infogrames here. I just rang up 
to tell you about a couple of 
games coming up. First there’s 
Murders On The Atlantic, a 
crime thriller set on board a 
transatlantic cruise ship just 
before World War II. It’s a quick 
follow-up to Vera Cruz and The 
Sidney Affair, so big things are 
expected of it.” 

Yes yes, what else? 

“And Apocalypse is being re- 
released on the new Command 
label. You remember, the first 
real war game that ever came to 
the Speccy, the one that started 
it all off. It’s been jigged up a bit 

- it’s faster and smoother 
running - and it’s being bunged 
out for £9.95. Good stuff, eh?” 

Yes thanks, good, now where 
was I? Oh yes, Konami. It turns 
out that the games it was 
releasing and beginning with S 
and J are Salamander and 
Jackal, two bip-de-bop arcade 
coin-ops which Konami has 
licensed to itself (convenient, 
that). They’ll be out in the 
autumn along with Iron Horse - 
but there’s nowt more from 
Konami until then. You’ll just 
have to make do with Nemesis 
(got a cheat mode, anyone?) 


Mastertronic is still pouring 
out the games. Among the latest 
releases are Masterchess, due 
out May 6, Ballcrazy (sounds 
interesting) and Galletron, and 
they’ll both slap onto the shelves 
on May 20. And guess what else 
you’ll be able to feast your 
peepers on - yeah, David 
Jones’ long awaited Storm- 
bringer. The third part of his 
Magic Knight trilogy has been 
delayed for yonks while Jonesy 
put the finishing touches to it, 
not to mention the starting 
touches. But now it’s ready, she 
wrote with her fingers crossed 
behind her back. 

What other news have we? 
Well, Macsen has gone down 
the plughole, owing around 
£350,000 — phew! It was 
famous for its Speccy versions 
of TV show like Blockbusters, 
and let’s not forget EastEnders, 
the game so bad we didn’t even 
get a review copy! Now we know 
why. Still, it’s never good to hear 
of a firm going kerplunk, 
especially when it’s one of the 
’83 veterans that some really old 
people may remember from the 
early days (though not me, of 
course!) 

At Mikro-Gen, now part of 
Creative Sparks but being run 
independently, big cheese Rod 


Cobain reports some interesting 
new releases on the horizon. 
Strike Force SAS is finally 
coming out, with Digital Graffiti 
and Bounty Hunter to follow. 

I’m enjoying this. Power at 
last. With Teresa gone and 
PhiL.er, recovering, I’ll be able 
to run the mag my way. Lots of 
reviews of Gauntlet. Features 
on the playing of Gauntlet. 
Gauntlet - The Deeper 
Dungeons, screen by screen. 
That’s the sort of mag we should 
have. 


Hang on a second. Why is 
Marcus setting up this noose 
above my head. We don’t have 
any pictures to hang up, do we? 
Hallo, there’s something wrong 
here...hold on...stop 
it...AAAAAARRRRGGGGHHHH! 

At last. It’s taken enough. I’ve 
been here five long months but 


now I’m editor. Well soon have 
things moving around here. 
(Brief nap.) 

Ah, that’s better. Let’s get 
down to some news. The British 
Micro Federation has 
announced that it’s going to 
award silver, gold and platinum 


cassettes to best-selling games. 
So if a game sells 50,000, it 
goes silver; 100,000, and it goes 
gold; 200,000, and it’s platinum. 

Now to all these screenshots 
littering up the place. First, 
Barbarian, the hunky new slice 
’em up from Palace. Designer 
Steve Brown’s the man behind 
such wizard wheezes as 
Cauldron and Cauldron II, and 
here he’s fashioned a nifty little 
package of two games in one. 
Part one lets you perfect your 
swordsmanship against 


another player or the computer, 
so that in part two you can save 
the Princess from the clutches of 
the evil Dark Sorceror, Drax. 

Enter Ian Ellery from Nexus. 
Isn’t Nexus the company that 
produced a game called, no, let 
me guess, it’s on the tip of my 
tongue... Nexus! Yus, that’s the 
one. Now Nexus is leaping 
headlong into the Speccy 
market (splat!) with two new 
games due soon, or even earlier. 
Hades Nebula is a blam blam 
shooter from Paranoid Software, 
and it looks a must for joystick 
fiends everywhere. Due May 
21 st, it features double parallax 
scrolling, and even Nexus 
doesn’t know what that is. 
According to the blurb you’ll 
need “awesome stamina in the 
fire-button finger, brilliant 
dexterity to dodge all the nasty 
and pesky baddies, and acute 
hearing to enjoy the 
Commodore/Atari FX sound, or 
the funny little blips on the 


Spectrum...” 

Meanwhile, Micronaut One is 
also being wound up for summer 
release from Nexus. We’ve seen 
a demo version and it’s pretty 
spectacular, a high speed 
whoosh through corridors and 
tunnels, a bit like the Hive but 
with more game. It’s also got a 
menu system similar to the 
Apple Macintosh so you can see 
we’re talking serious coolness 
here. Your Micronaut ship 
patrols the inside of a massive 
computer, transferring energy 
from place to place and fighting 
off the inevitable alien intruders. 

Not so much to report from 
Ocean except that Nintendo’s 
follow-up to Donkey Kong, 
entitled Mario Brothers is out 
very soon at £7.95. Justa one 
Cornetto, give it to meeeee... 

And finally Databyte is not a 
name you may have heard of, 
but its been releasing a number 
of A1 old games on the 
Commie, including my favourite 
Montezuma’s Revenge. Now it’s 
developed an interest in the 
Speccy and the first release is a 
belated conversion of another 
corky old number, Spy Vs Spy 
II: The Island Caper. A full 
review next month, and...oh 
hello Kevin, what do you think? 
Like the column? Not that it 
matters much anymore, now 
that you’re only a humble 
Managing Editor! Hee hee! 
Kevin, why is your moustache 
quivering at Warp Factor 8? No, 

I didn’t mean it...no...no... 
AAAAAAARRRGGGGHHHH! 



Barbarian, the muscular new game from Palace Software. 



Hades Nebula, crossing the river Styx soon from Nexus. 



104 














“ ' m I took on the Mutants knowing I was armed 
I to the teeth with missiles, mines, torpedoes 
and more... I could even choose where I wanted to 
fight! how could I loose? ... how DID I loose? I've never 
seen anything like it... they came at me in droves, in 
swirling gases, in forms spinning a deadly gossamer 
\ and there were more to come. I know now that one 
form of Mutant will never escape a well planned 
pattern of mines. It's just the beginning... but I 
must build the ultimate weapon or I'll MEVER be 
P&* \ rid of them all! 

J "An essential purchase - miss it and you're 
v ‘ 1 / missing something special" - Zzap 


COMMODORE 

AM5TRAD 


5PECTRUM 


Ocean Software Limited 
6 Central Street • Manchester M2 5M5 
Telephone: 061 832 6633 Telex: 669977 

















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JET SET WILLY W 


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PLUS BONUS GAME- 
DUET. PREVIOUSLY 

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Spectrum Cassette 
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Amstrad Cassette £^495 

Amstrad Disc 


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ELITE SYSTEMS LTD. 

or quote your credit card No 


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Anchor Road, Aldridge, 

Walsall, West Midlands 


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RELEASE DATE: 

MARCH 9th EUROPE 

MARCH 19th UK 






































































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MICROPROSE SOFTWARE LIMITED, 2 MARKET PLACE, TETBURY, GLOUCESTERSHIRE GL8 8DA. TEL: (0666) 54326. TLX: 


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SIMULATION